X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fsv_main.qc;h=986dbce155213d5d2fa3403aa02d7b8d4d7a5432;hb=2f3c32bb6372a436aad4a7e23fea91378d2ce740;hp=1448218796b17c7c6b3bef14bcd88f27ec04387e;hpb=b834eab77489d98d5d722d67c8a96cf6c3549436;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/sv_main.qc b/qcsrc/server/sv_main.qc index 144821879..986dbce15 100644 --- a/qcsrc/server/sv_main.qc +++ b/qcsrc/server/sv_main.qc @@ -160,8 +160,7 @@ Called before each frame by the server ============= */ -float game_delay; -float game_delay_last; +bool game_delay_last; bool autocvar_sv_autopause = false; float RedirectionThink(); @@ -217,14 +216,10 @@ void StartFrame() if (timeout_status == TIMEOUT_LEADTIME) // just before the timeout (when timeout_status will be TIMEOUT_ACTIVE) orig_slowmo = autocvar_slowmo; // slowmo will be restored after the timeout - skill = autocvar_skill; - // detect when the pre-game countdown (if any) has ended and the game has started - game_delay = (time < game_starttime); - + bool game_delay = (time < game_starttime); if (autocvar_sv_eventlog && game_delay_last && !game_delay) GameLogEcho(":startdelay_ended"); - game_delay_last = game_delay; CreatureFrame_All(); @@ -381,6 +376,9 @@ LABEL(cvar_fail) set_movetype(this, this.movetype); + if(this.monster_attack) + IL_PUSH(g_monster_targets, this); + // support special -1 and -2 angle from radiant if (this.angles == '0 -1 0') this.angles = '-90 0 0'; @@ -413,6 +411,9 @@ LABEL(cvar_fail) void WarpZone_PostInitialize_Callback() { // create waypoint links for warpzones + entity tracetest_ent = spawn(); + setsize(tracetest_ent, PL_MIN_CONST, PL_MAX_CONST); + tracetest_ent.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP; //for(entity e = warpzone_first; e; e = e.warpzone_next) for(entity e = NULL; (e = find(e, classname, "trigger_warpzone")); ) { @@ -423,6 +424,7 @@ void WarpZone_PostInitialize_Callback() dst = (e.enemy.absmin + e.enemy.absmax) * 0.5; makevectors(e.enemy.warpzone_angles); dst = dst + ((e.enemy.warpzone_origin - dst) * v_forward) * v_forward - 16 * v_right; - waypoint_spawnforteleporter_v(e, src, dst, 0); + waypoint_spawnforteleporter_wz(e, src, dst, 0, tracetest_ent); } + delete(tracetest_ent); }