X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Ft_halflife.qc;h=7719542459324cb695e16169088a662ad77ebbc4;hb=b2e9e85b747835df6898c20797624b24470ed383;hp=f041dd39659aebd31a8b375b6e14d1fd51820f1c;hpb=2aed36e128f8f00da9c76f9e66baae89d5bb26b2;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/t_halflife.qc b/qcsrc/server/t_halflife.qc index f041dd396..771954245 100644 --- a/qcsrc/server/t_halflife.qc +++ b/qcsrc/server/t_halflife.qc @@ -1,3 +1,4 @@ +#include "t_halflife.qh" .float roomtype; .float radius; .float pitch; @@ -5,30 +6,30 @@ .float rendermode; .vector rendercolor; -void spawnfunc_weapon_crossbow() {} -void spawnfunc_weapon_handgrenade() {} -void spawnfunc_ammo_crossbow() {} -void spawnfunc_ammo_9mmclip() {} -void spawnfunc_ammo_gaussclip() {} -void spawnfunc_weapon_rpg() {} -void spawnfunc_weapon_357() {} +spawnfunc(weapon_crossbow) {} +spawnfunc(weapon_handgrenade) {} +spawnfunc(ammo_crossbow) {} +spawnfunc(ammo_9mmclip) {} +spawnfunc(ammo_gaussclip) {} +spawnfunc(weapon_rpg) {} +spawnfunc(weapon_357) {} void ammo_ARgrenades() {} -void spawnfunc_item_battery() {} -void spawnfunc_ammo_rpgclip() {} +spawnfunc(item_battery) {} +spawnfunc(ammo_rpgclip) {} void weapon_9mmAR() {} -void spawnfunc_weapon_tripmine() {} -void spawnfunc_weapon_snark() {} -void spawnfunc_ammo_buckshot() {} +spawnfunc(weapon_tripmine) {} +spawnfunc(weapon_snark) {} +spawnfunc(ammo_buckshot) {} void ammo_9mmAR() {} -void spawnfunc_ammo_357() {} -void spawnfunc_weapon_gauss() {} -void spawnfunc_weapon_hornetgun() {} -//void spawnfunc_weapon_shotgun() {} -void spawnfunc_item_healthkit() {} -void spawnfunc_item_longjump() {} -void spawnfunc_item_antidote() {} -void spawnfunc_func_recharge() {} -void spawnfunc_info_node() {} -void spawnfunc_env_sound() {} -void spawnfunc_light_spot() {} -void spawnfunc_func_healthcharger() {} +spawnfunc(ammo_357) {} +spawnfunc(weapon_gauss) {} +spawnfunc(weapon_hornetgun) {} +//spawnfunc(weapon_shotgun) {} +spawnfunc(item_healthkit) {} +spawnfunc(item_longjump) {} +spawnfunc(item_antidote) {} +spawnfunc(func_recharge) {} +spawnfunc(info_node) {} +spawnfunc(env_sound) {} +spawnfunc(light_spot) {} +spawnfunc(func_healthcharger) {}