X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Ft_items.qc;h=6d9ec73954613b5456c0b34e4c8e7091dd54f0e5;hb=67b0ed3729e3e9245067180fc2f672a7f51b65b8;hp=40abd18b135fe920265d197357927a458308f990;hpb=f5689f55e2665c871cfabcee9f8534c482e2b79b;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/t_items.qc b/qcsrc/server/t_items.qc index 40abd18b1..6d9ec7395 100644 --- a/qcsrc/server/t_items.qc +++ b/qcsrc/server/t_items.qc @@ -131,7 +131,7 @@ void ItemRead(float _IsNew) if(self.ItemStatus & ITS_AVAILABLE) self.effects |= (EF_ADDITIVE | EF_FULLBRIGHT); else - self.effects &~= (EF_ADDITIVE | EF_FULLBRIGHT); + self.effects &= ~(EF_ADDITIVE | EF_FULLBRIGHT); } } @@ -222,7 +222,7 @@ float ItemSend(entity to, float sf) if(self.gravity) sf |= ISF_DROP; else - sf &~= ISF_DROP; + sf &= ~ISF_DROP; WriteByte(MSG_ENTITY, ENT_CLIENT_ITEM); WriteByte(MSG_ENTITY, sf); @@ -271,21 +271,12 @@ float ItemSend(entity to, float sf) float have_pickup_item(void) { - // minstagib: only allow filtered items - if(g_minstagib) - if(self.classname != "minstagib") - return FALSE; - if(self.flags & FL_POWERUP) { if(autocvar_g_powerups > 0) return TRUE; if(autocvar_g_powerups == 0) return FALSE; - if(g_ca) - return FALSE; - if(g_arena) - return FALSE; } else { @@ -293,10 +284,8 @@ float have_pickup_item(void) return TRUE; if(autocvar_g_pickup_items == 0) return FALSE; - if(g_ca) - return FALSE; if(g_weaponarena) - if(!WEPSET_EMPTY_E(self) || (self.items & IT_AMMO)) + if(self.weapons || (self.items & IT_AMMO)) return FALSE; } return TRUE; @@ -358,7 +347,7 @@ float Item_Customize() { if(self.spawnshieldtime) return TRUE; - if(!WEPSET_CONTAINS_ALL_EE(other, self)) + if(self.weapons & ~other.weapons) { self.colormod = '0 0 0'; self.glowmod = self.colormod; @@ -382,8 +371,8 @@ float Item_Customize() void Item_Show (entity e, float mode) { - e.effects &~= EF_ADDITIVE | EF_STARDUST | EF_FULLBRIGHT | EF_NODEPTHTEST; - e.ItemStatus &~= ITS_STAYWEP; + e.effects &= ~(EF_ADDITIVE | EF_STARDUST | EF_FULLBRIGHT | EF_NODEPTHTEST); + e.ItemStatus &= ~ITS_STAYWEP; if (mode > 0) { // make the item look normal, and be touchable @@ -398,7 +387,7 @@ void Item_Show (entity e, float mode) e.model = string_null; e.solid = SOLID_NOT; e.spawnshieldtime = 1; - e.ItemStatus &~= ITS_AVAILABLE; + e.ItemStatus &= ~ITS_AVAILABLE; } else if((e.flags & FL_WEAPON) && !(e.flags & FL_NO_WEAPON_STAY) && g_weapon_stay) { @@ -416,7 +405,7 @@ void Item_Show (entity e, float mode) e.colormod = '0 0 0'; e.glowmod = e.colormod; e.spawnshieldtime = 1; - e.ItemStatus &~= ITS_AVAILABLE; + e.ItemStatus &= ~ITS_AVAILABLE; } if (e.items & IT_STRENGTH || e.items & IT_INVINCIBLE) @@ -440,12 +429,13 @@ void Item_Show (entity e, float mode) void Item_Respawn (void) { Item_Show(self, 1); - if(!g_minstagib && self.items == IT_STRENGTH) - sound (self, CH_TRIGGER, "misc/strength_respawn.wav", VOL_BASE, ATTN_NORM); // play respawn sound - else if(!g_minstagib && self.items == IT_INVINCIBLE) - sound (self, CH_TRIGGER, "misc/shield_respawn.wav", VOL_BASE, ATTN_NORM); // play respawn sound + // this is ugly... + if(self.items == IT_STRENGTH) + sound (self, CH_TRIGGER, "misc/strength_respawn.wav", VOL_BASE, ATTEN_NORM); // play respawn sound + else if(self.items == IT_INVINCIBLE) + sound (self, CH_TRIGGER, "misc/shield_respawn.wav", VOL_BASE, ATTEN_NORM); // play respawn sound else - sound (self, CH_TRIGGER, "misc/itemrespawn.wav", VOL_BASE, ATTN_NORM); // play respawn sound + sound (self, CH_TRIGGER, "misc/itemrespawn.wav", VOL_BASE, ATTEN_NORM); // play respawn sound setorigin (self, self.origin); //pointparticles(particleeffectnum("item_respawn"), self.origin + self.mins_z * '0 0 1' + '0 0 48', '0 0 0', 1); @@ -469,28 +459,18 @@ void Item_RespawnCountdown (void) string name; vector rgb = '1 0 1'; name = string_null; - if(g_minstagib) - { - switch(self.items) - { - case IT_STRENGTH: name = "item-invis"; rgb = '0 0 1'; break; - case IT_NAILS: name = "item-extralife"; rgb = '1 0 0'; break; - case IT_INVINCIBLE: name = "item-speed"; rgb = '1 0 1'; break; - } - } - else - { - switch(self.items) - { - case IT_STRENGTH: name = "item-strength"; rgb = '0 0 1'; break; - case IT_INVINCIBLE: name = "item-shield"; rgb = '1 0 1'; break; - } - } switch(self.items) { - case IT_FUEL_REGEN: name = "item-fuelregen"; rgb = '1 0.5 0'; break; - case IT_JETPACK: name = "item-jetpack"; rgb = '0.5 0.5 0.5'; break; + case IT_FUEL_REGEN: name = "item-fuelregen"; rgb = '1 0.5 0'; break; + case IT_JETPACK: name = "item-jetpack"; rgb = '0.5 0.5 0.5'; break; + case IT_STRENGTH: name = "item-strength"; rgb = '0 0 1'; break; + case IT_INVINCIBLE: name = "item-shield"; rgb = '1 0 1'; break; } + item_name = name; + item_color = rgb; + MUTATOR_CALLHOOK(Item_RespawnCountdown); + name = item_name; + rgb = item_color; if(self.flags & FL_WEAPON) { entity wi = get_weaponinfo(self.weapon); @@ -512,7 +492,7 @@ void Item_RespawnCountdown (void) localcmd(sprintf("prvm_edict server %d\n", num_for_edict(self))); } } - sound (self, CH_TRIGGER, "misc/itemrespawncountdown.wav", VOL_BASE, ATTN_NORM); // play respawn sound + sound (self, CH_TRIGGER, "misc/itemrespawncountdown.wav", VOL_BASE, ATTEN_NORM); // play respawn sound if(self.waypointsprite_attached) { WaypointSprite_Ping(self.waypointsprite_attached); @@ -523,7 +503,7 @@ void Item_RespawnCountdown (void) void Item_ScheduleRespawnIn(entity e, float t) { - if((e.flags & FL_POWERUP) || WEPSET_CONTAINS_ANY_EA(e, WEPBIT_SUPERWEAPONS)) + if((e.flags & FL_POWERUP) || (e.weapons & WEPSET_SUPERWEAPONS)) { e.think = Item_RespawnCountdown; e.nextthink = time + max(0, t - ITEM_RESPAWN_TICKS); @@ -553,10 +533,10 @@ void Item_ScheduleInitialRespawn(entity e) Item_ScheduleRespawnIn(e, game_starttime - time + ITEM_RESPAWNTIME_INITIAL(e)); } -float ITEM_MODE_NONE = 0; -float ITEM_MODE_HEALTH = 1; -float ITEM_MODE_ARMOR = 2; -float ITEM_MODE_FUEL = 3; +const float ITEM_MODE_NONE = 0; +const float ITEM_MODE_HEALTH = 1; +const float ITEM_MODE_ARMOR = 2; +const float ITEM_MODE_FUEL = 3; float Item_GiveAmmoTo(entity item, entity player, .float ammofield, float ammomax, float mode) { if (!item.ammofield) @@ -610,130 +590,64 @@ float Item_GiveTo(entity item, entity player) // if nothing happens to player, just return without taking the item pickedup = FALSE; _switchweapon = FALSE; + // in case the player has autoswitch enabled do the following: + // if the player is using their best weapon before items are given, they + // probably want to switch to an even better weapon after items are given + if (player.autoswitch) + if (player.switchweapon == w_getbestweapon(player)) + _switchweapon = TRUE; - if (g_minstagib) - { - float prevcells = player.ammo_cells; - - pickedup |= Item_GiveAmmoTo(item, player, ammo_fuel, g_pickup_fuel_max, ITEM_MODE_FUEL); - pickedup |= Item_GiveAmmoTo(item, player, ammo_cells, 999, ITEM_MODE_NONE); - - if(player.ammo_cells > prevcells) - { - _switchweapon = TRUE; + if not(player.weapons & WepSet_FromWeapon(player.switchweapon)) + _switchweapon = TRUE; - // play some cool sounds ;) - if (clienttype(player) == CLIENTTYPE_REAL) - { - if(player.health <= 5) - Send_Notification(NOTIF_ONE, player, MSG_ANNCE, ANNCE_MINSTAGIB_LASTSECOND); - else if(player.health < 50) - Send_Notification(NOTIF_ONE, player, MSG_ANNCE, ANNCE_MINSTAGIB_NARROWLY); - } - // sound not available - // else if(item.items == IT_CELLS) - // AnnounceTo(player, "ammo"); + pickedup |= Item_GiveAmmoTo(item, player, ammo_fuel, g_pickup_fuel_max, ITEM_MODE_FUEL); + pickedup |= Item_GiveAmmoTo(item, player, ammo_shells, g_pickup_shells_max, ITEM_MODE_NONE); + pickedup |= Item_GiveAmmoTo(item, player, ammo_nails, g_pickup_nails_max, ITEM_MODE_NONE); + pickedup |= Item_GiveAmmoTo(item, player, ammo_rockets, g_pickup_rockets_max, ITEM_MODE_NONE); + pickedup |= Item_GiveAmmoTo(item, player, ammo_cells, g_pickup_cells_max, ITEM_MODE_NONE); + pickedup |= Item_GiveAmmoTo(item, player, health, item.max_health, ITEM_MODE_HEALTH); + pickedup |= Item_GiveAmmoTo(item, player, armorvalue, item.max_armorvalue, ITEM_MODE_ARMOR); - if (WEPSET_CONTAINS_EW(item, WEP_MINSTANEX)) - W_GiveWeapon (player, WEP_MINSTANEX); - player.health = 100; - } - - if((it = (item.items - (item.items & player.items)) & IT_PICKUPMASK)) - { - pickedup = TRUE; - player.items |= it; - sprint (player, strcat("You got the ^2", item.netname, "\n")); - } + if (item.flags & FL_WEAPON) + { + WepSet it; + it = item.weapons; + it &= ~player.weapons; - // extralife powerup - if (item.max_health) + if (it || (item.spawnshieldtime && item.pickup_anyway)) { pickedup = TRUE; - // sound not available - // AnnounceTo(player, "_lives"); - player.armorvalue = bound(player.armorvalue, 999, player.armorvalue + autocvar_g_minstagib_extralives); - Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_EXTRALIVES); + for(i = WEP_FIRST; i <= WEP_LAST; ++i) + if(it & WepSet_FromWeapon(i)) + W_GiveWeapon(player, i); } + } - // invis powerup - if (item.strength_finished) - { - pickedup = TRUE; - // sound not available - // AnnounceTo(player, "invisible"); - player.strength_finished = max(player.strength_finished, time) + autocvar_g_balance_powerup_strength_time; - } + if((it = (item.items - (item.items & player.items)) & IT_PICKUPMASK)) + { + pickedup = TRUE; + player.items |= it; + Send_Notification(NOTIF_ONE, player, MSG_INFO, INFO_ITEM_WEAPON_GOT, item.netname); + } - // speed powerup - if (item.invincible_finished) - { - pickedup = TRUE; - // sound not available - // AnnounceTo(player, "speed"); - player.invincible_finished = max(player.invincible_finished, time) + autocvar_g_balance_powerup_invincible_time; - } + if (item.strength_finished) + { + pickedup = TRUE; + player.strength_finished = max(player.strength_finished, time) + item.strength_finished; } - else + if (item.invincible_finished) { - // in case the player has autoswitch enabled do the following: - // if the player is using their best weapon before items are given, they - // probably want to switch to an even better weapon after items are given - if (player.autoswitch) - if (player.switchweapon == w_getbestweapon(player)) - _switchweapon = TRUE; - - if not(WEPSET_CONTAINS_EW(player, player.switchweapon)) - _switchweapon = TRUE; - - pickedup |= Item_GiveAmmoTo(item, player, ammo_fuel, g_pickup_fuel_max, ITEM_MODE_FUEL); - pickedup |= Item_GiveAmmoTo(item, player, ammo_shells, g_pickup_shells_max, ITEM_MODE_NONE); - pickedup |= Item_GiveAmmoTo(item, player, ammo_nails, g_pickup_nails_max, ITEM_MODE_NONE); - pickedup |= Item_GiveAmmoTo(item, player, ammo_rockets, g_pickup_rockets_max, ITEM_MODE_NONE); - pickedup |= Item_GiveAmmoTo(item, player, ammo_cells, g_pickup_cells_max, ITEM_MODE_NONE); - pickedup |= Item_GiveAmmoTo(item, player, health, item.max_health, ITEM_MODE_HEALTH); - pickedup |= Item_GiveAmmoTo(item, player, armorvalue, item.max_armorvalue, ITEM_MODE_ARMOR); - - if (item.flags & FL_WEAPON) - { - WEPSET_DECLARE_A(it); - WEPSET_COPY_AE(it, item); - WEPSET_ANDNOT_AE(it, player); - - if (!WEPSET_EMPTY_A(it) || (item.spawnshieldtime && self.pickup_anyway)) - { - pickedup = TRUE; - for(i = WEP_FIRST; i <= WEP_LAST; ++i) - if(WEPSET_CONTAINS_AW(it, i)) - W_GiveWeapon(player, i); - } - } - - if((it = (item.items - (item.items & player.items)) & IT_PICKUPMASK)) - { - pickedup = TRUE; - player.items |= it; - sprint (player, strcat("You got the ^2", item.netname, "\n")); - } - - if (item.strength_finished) - { - pickedup = TRUE; - player.strength_finished = max(player.strength_finished, time) + item.strength_finished; - } - if (item.invincible_finished) - { - pickedup = TRUE; - player.invincible_finished = max(player.invincible_finished, time) + item.invincible_finished; - } - if (item.superweapons_finished) - { - pickedup = TRUE; - player.superweapons_finished = max(player.superweapons_finished, time) + item.superweapons_finished; - } + pickedup = TRUE; + player.invincible_finished = max(player.invincible_finished, time) + item.invincible_finished; + } + if (item.superweapons_finished) + { + pickedup = TRUE; + player.superweapons_finished = max(player.superweapons_finished, time) + item.superweapons_finished; } :skip + // always eat teamed entities if(item.team) pickedup = TRUE; @@ -762,7 +676,7 @@ void Item_Touch (void) } } - if (other.classname != "player") + if not(IS_PLAYER(other)) return; if (other.deadflag) return; @@ -770,8 +684,12 @@ void Item_Touch (void) return; if (self.owner == other) return; - if(MUTATOR_CALLHOOK(ItemTouch)) - return; + + switch(MUTATOR_CALLHOOK(ItemTouch)) + { + case MUT_ITEMTOUCH_RETURN: { return; } + case MUT_ITEMTOUCH_PICKUP: { goto pickup; } + } if (self.classname == "droppedweapon") { @@ -792,10 +710,12 @@ void Item_Touch (void) return; } + :pickup + other.last_pickup = time; pointparticles(particleeffectnum("item_pickup"), self.origin, '0 0 0', 1); - sound (other, CH_TRIGGER, self.item_pickupsound, VOL_BASE, ATTN_NORM); + sound (other, CH_TRIGGER, self.item_pickupsound, VOL_BASE, ATTEN_NORM); if (self.classname == "droppedweapon") remove (self); @@ -836,7 +756,7 @@ void Item_Reset() if(self.waypointsprite_attached) WaypointSprite_Kill(self.waypointsprite_attached); - if((self.flags & FL_POWERUP) | WEPSET_CONTAINS_ANY_EA(self, WEPBIT_SUPERWEAPONS)) // do not spawn powerups initially! + if((self.flags & FL_POWERUP) || (self.weapons & WEPSET_SUPERWEAPONS)) // do not spawn powerups initially! Item_ScheduleInitialRespawn(self); } } @@ -864,7 +784,7 @@ void Item_FindTeam() Item_Show(head, -1); head.state = 1; // state 1 = initially hidden item } - head.effects &~= EF_NODRAW; + head.effects &= ~EF_NODRAW; } Item_Reset(); @@ -888,7 +808,7 @@ float weapon_pickupevalfunc(entity player, entity item) float c, j, position; // See if I have it already - if(!WEPSET_CONTAINS_ALL_EE(player, item)) + if(item.weapons & ~player.weapons) { // If I can pick it up if(!item.spawnshieldtime) @@ -945,7 +865,7 @@ float commodity_pickupevalfunc(entity player, entity item) { wi = get_weaponinfo(i); - if not(WEPSET_CONTAINS_EW(player, i)) + if not(player.weapons & WepSet_FromWeapon(i)) continue; if(wi.items & IT_SHELLS) @@ -1026,7 +946,7 @@ void StartItem (string itemmodel, string pickupsound, float defaultrespawntime, self.weapon = weaponid; if(weaponid) - WEPSET_COPY_EW(self, weaponid); + self.weapons = WepSet_FromWeapon(weaponid); self.flags = FL_ITEM | itemflags; @@ -1054,7 +974,7 @@ void StartItem (string itemmodel, string pickupsound, float defaultrespawntime, if(self.strength_finished || self.invincible_finished || self.superweapons_finished) /* if(self.items == 0) - if(WEPSET_CONTAINS_ALL_AE(WEPBIT_SUPERWEAPONS, self)) // only superweapons + if(!(self.weapons & ~WEPSET_SUPERWEAPONS)) // only superweapons if(self.ammo_nails == 0) if(self.ammo_cells == 0) if(self.ammo_rockets == 0) @@ -1142,15 +1062,15 @@ void StartItem (string itemmodel, string pickupsound, float defaultrespawntime, self.is_item = TRUE; } - WEPSET_OR_AW(weaponsInMap, weaponid); + weaponsInMap |= WepSet_FromWeapon(weaponid); precache_model (self.model); precache_sound (self.item_pickupsound); precache_sound ("misc/itemrespawncountdown.wav"); - if(!g_minstagib && itemid == IT_STRENGTH) + if(itemid == IT_STRENGTH) precache_sound ("misc/strength_respawn.wav"); - else if(!g_minstagib && itemid == IT_INVINCIBLE) + else if(itemid == IT_INVINCIBLE) precache_sound ("misc/shield_respawn.wav"); else precache_sound ("misc/itemrespawn.wav"); @@ -1220,69 +1140,6 @@ void StartItem (string itemmodel, string pickupsound, float defaultrespawntime, } } -/* replace items in minstagib - * IT_STRENGTH = invisibility - * IT_NAILS = extra lives - * IT_INVINCIBLE = speed - */ -void minstagib_items (float itemid) // will be deleted soon. -{ - float rnd; - self.classname = "minstagib"; // ...? - - // replace rocket launchers and nex guns with ammo cells - if (itemid == IT_CELLS) - { - self.ammo_cells = autocvar_g_minstagib_ammo_drop; - StartItem ("models/items/a_cells.md3", - "misc/itempickup.wav", 45, 0, - "MinstaNex Ammo", IT_CELLS, 0, 0, generic_pickupevalfunc, 100); - return; - } - - // randomize - rnd = random() * 3; - if (rnd <= 1) - itemid = IT_STRENGTH; - else if (rnd <= 2) - itemid = IT_NAILS; - else - itemid = IT_INVINCIBLE; - - // replace with invis - if (itemid == IT_STRENGTH) - { - if(!self.strength_finished) - self.strength_finished = autocvar_g_balance_powerup_strength_time; - StartItem ("models/items/g_strength.md3", - "misc/powerup.wav", g_pickup_respawntime_powerup, g_pickup_respawntimejitter_powerup, - "Invisibility", IT_STRENGTH, 0, FL_POWERUP, generic_pickupevalfunc, BOT_PICKUP_RATING_MID); - } - // replace with extra lives - if (itemid == IT_NAILS) - { - self.max_health = 1; - StartItem ("models/items/g_h100.md3", - "misc/megahealth.wav", g_pickup_respawntime_powerup, g_pickup_respawntimejitter_powerup, - "Extralife", IT_NAILS, 0, FL_POWERUP, generic_pickupevalfunc, BOT_PICKUP_RATING_HIGH); - } - // replace with speed - if (itemid == IT_INVINCIBLE) - { - if(!self.invincible_finished) - self.invincible_finished = autocvar_g_balance_powerup_invincible_time; - StartItem ("models/items/g_invincible.md3", - "misc/powerup_shield.wav", g_pickup_respawntime_powerup, g_pickup_respawntimejitter_powerup, - "Speed", IT_INVINCIBLE, 0, FL_POWERUP, generic_pickupevalfunc, BOT_PICKUP_RATING_MID); - } -} - -float minst_no_auto_cells; -void minst_remove_item (void) { - if(minst_no_auto_cells) - remove(self); -} - float weaponswapping; float internalteam; @@ -1302,12 +1159,9 @@ void weapon_defaultspawnfunc(float wpn) if(e.spawnflags & WEP_FLAG_MUTATORBLOCKED) { - print("Attempted to spawn a mutator-blocked weapon; these guns will in the future require a mutator\n"); - /* objerror("Attempted to spawn a mutator-blocked weapon rejected"); startitem_failed = TRUE; return; - */ } s = W_Apply_Weaponreplace(e.netname); @@ -1378,7 +1232,7 @@ void weapon_defaultspawnfunc(float wpn) if(!self.respawntime) { - if(WEPSET_CONTAINS_ANY_EA(e, WEPBIT_SUPERWEAPONS)) + if(e.weapons & WEPSET_SUPERWEAPONS) { self.respawntime = g_pickup_respawntime_superweapon; self.respawntimejitter = g_pickup_respawntimejitter_superweapon; @@ -1390,7 +1244,7 @@ void weapon_defaultspawnfunc(float wpn) } } - if(WEPSET_CONTAINS_ANY_EA(e, WEPBIT_SUPERWEAPONS)) + if(e.weapons & WEPSET_SUPERWEAPONS) if(!self.superweapons_finished) self.superweapons_finished = autocvar_g_balance_superweapons_time; @@ -1414,18 +1268,13 @@ void weapon_defaultspawnfunc(float wpn) f = FL_WEAPON; // no weapon-stay on superweapons - if(WEPSET_CONTAINS_ANY_EA(e, WEPBIT_SUPERWEAPONS)) + if(e.weapons & WEPSET_SUPERWEAPONS) f |= FL_NO_WEAPON_STAY; // weapon stay isn't supported for teamed weapons if(self.team) f |= FL_NO_WEAPON_STAY; - // stupid minstagib hack, don't ask - if(g_minstagib) - if(self.ammo_cells) - self.ammo_cells = autocvar_g_minstagib_ammo_drop; - StartItem(e.model, "weapons/weaponpickup.wav", self.respawntime, self.respawntimejitter, e.message, 0, e.weapon, f, weapon_pickupevalfunc, e.bot_pickupbasevalue); if (self.modelindex) // don't precache if self was removed weapon_action(e.weapon, WR_PRECACHE); @@ -1454,37 +1303,16 @@ void spawnfunc_weapon_shotgun (void) { void spawnfunc_weapon_nex (void) { - if (g_minstagib) - { - minstagib_items(IT_CELLS); - self.think = minst_remove_item; - self.nextthink = time; - return; - } weapon_defaultspawnfunc(WEP_NEX); } void spawnfunc_weapon_minstanex (void) { - if (g_minstagib) - { - minstagib_items(IT_CELLS); - self.think = minst_remove_item; - self.nextthink = time; - return; - } weapon_defaultspawnfunc(WEP_MINSTANEX); } void spawnfunc_weapon_rocketlauncher (void) { - if (g_minstagib) - { - minstagib_items(IT_CELLS); // replace rocketlauncher with cells - self.think = minst_remove_item; - self.nextthink = time; - return; - } weapon_defaultspawnfunc(WEP_ROCKET_LAUNCHER); } @@ -1612,9 +1440,6 @@ void spawnfunc_item_health_large (void) { } void spawnfunc_item_health_mega (void) { - if(g_minstagib) { - minstagib_items(IT_NAILS); - } else { if(!self.max_health) self.max_health = g_pickup_healthmega_max; if(!self.health) @@ -1622,7 +1447,6 @@ void spawnfunc_item_health_mega (void) { if(!self.pickup_anyway) self.pickup_anyway = g_pickup_healthmega_anyway; StartItem ("models/items/g_h100.md3", "misc/megahealth.wav", g_pickup_respawntime_long, g_pickup_respawntimejitter_long, "100 Health", IT_HEALTH, 0, 0, commodity_pickupevalfunc, BOT_PICKUP_RATING_HIGH); - } } // support old misnamed entities @@ -1633,34 +1457,16 @@ void spawnfunc_item_health25() { spawnfunc_item_health_medium(); } void spawnfunc_item_health100() { spawnfunc_item_health_mega(); } void spawnfunc_item_strength (void) { - if(g_minstagib) { - minstagib_items(IT_STRENGTH); - } else { precache_sound("weapons/strength_fire.wav"); if(!self.strength_finished) self.strength_finished = autocvar_g_balance_powerup_strength_time; StartItem ("models/items/g_strength.md3", "misc/powerup.wav", g_pickup_respawntime_powerup, g_pickup_respawntimejitter_powerup, "Strength Powerup", IT_STRENGTH, 0, FL_POWERUP, generic_pickupevalfunc, 100000); - } } void spawnfunc_item_invincible (void) { - if(g_minstagib) { - minstagib_items(IT_INVINCIBLE); - } else { if(!self.invincible_finished) self.invincible_finished = autocvar_g_balance_powerup_invincible_time; StartItem ("models/items/g_invincible.md3", "misc/powerup_shield.wav", g_pickup_respawntime_powerup, g_pickup_respawntimejitter_powerup, "Shield", IT_INVINCIBLE, 0, FL_POWERUP, generic_pickupevalfunc, 100000); - } -} - -void spawnfunc_item_minst_cells (void) { - if (g_minstagib) - { - minst_no_auto_cells = TRUE; - minstagib_items(IT_CELLS); - } - else - remove(self); } // compatibility: @@ -1676,7 +1482,7 @@ void target_items_use (void) return; } - if(activator.classname != "player") + if not(IS_PLAYER(activator)) return; if(activator.deadflag != DEAD_NO) return; @@ -1688,7 +1494,7 @@ void target_items_use (void) remove(e); if(GiveItems(activator, 0, tokenize_console(self.netname))) - centerprint(activator, self.message); + Send_Notification(NOTIF_ONE, activator, MSG_CENTER, CENTER_TRIGGER, self.message); } void spawnfunc_target_items (void) @@ -1735,7 +1541,7 @@ void spawnfunc_target_items (void) e = get_weaponinfo(j); if(argv(i) == e.netname) { - WEPSET_OR_EW(self, j); + self.weapons |= WepSet_FromWeapon(j); if(self.spawnflags == 0 || self.spawnflags == 2) weapon_action(e.weapon, WR_PRECACHE); break; @@ -1795,7 +1601,7 @@ void spawnfunc_target_items (void) { e = get_weaponinfo(j); if(e.weapon) - self.netname = sprintf("%s %s%d %s", self.netname, itemprefix, WEPSET_CONTAINS_EW(self, j), e.netname); + self.netname = sprintf("%s %s%d %s", self.netname, itemprefix, !!(self.weapons & WepSet_FromWeapon(j)), e.netname); } } self.netname = strzone(self.netname); @@ -1858,31 +1664,31 @@ void spawnfunc_item_jetpack(void) float GiveWeapon(entity e, float wpn, float op, float val) { - float v0, v1; - v0 = WEPSET_CONTAINS_EW(e, wpn); + WepSet v0, v1; + v0 = (e.weapons & WepSet_FromWeapon(wpn)); switch(op) { case OP_SET: if(val > 0) - WEPSET_OR_EW(e, wpn); + e.weapons |= WepSet_FromWeapon(wpn); else - WEPSET_ANDNOT_EW(e, wpn); + e.weapons &= ~WepSet_FromWeapon(wpn); break; case OP_MIN: case OP_PLUS: if(val > 0) - WEPSET_OR_EW(e, wpn); + e.weapons |= WepSet_FromWeapon(wpn); break; case OP_MAX: if(val <= 0) - WEPSET_ANDNOT_EW(e, wpn); + e.weapons &= ~WepSet_FromWeapon(wpn); break; case OP_MINUS: if(val > 0) - WEPSET_ANDNOT_EW(e, wpn); + e.weapons &= ~WepSet_FromWeapon(wpn); break; } - v1 = WEPSET_CONTAINS_EW(e, wpn); + v1 = (e.weapons & WepSet_FromWeapon(wpn)); return (v0 != v1); } @@ -1896,7 +1702,7 @@ float GiveBit(entity e, .float fld, float bit, float op, float val) if(val > 0) e.fld |= bit; else - e.fld &~= bit; + e.fld &= ~bit; break; case OP_MIN: case OP_PLUS: @@ -1905,11 +1711,11 @@ float GiveBit(entity e, .float fld, float bit, float op, float val) break; case OP_MAX: if(val <= 0) - e.fld &~= bit; + e.fld &= ~bit; break; case OP_MINUS: if(val > 0) - e.fld &~= bit; + e.fld &= ~bit; break; } v1 = (e.fld & bit); @@ -1949,12 +1755,12 @@ void GiveSound(entity e, float v0, float v1, float t, string snd_incr, string sn if(v1 <= v0 - t) { if(snd_decr != "") - sound (e, CH_TRIGGER, snd_decr, VOL_BASE, ATTN_NORM); + sound (e, CH_TRIGGER, snd_decr, VOL_BASE, ATTEN_NORM); } else if(v0 >= v0 + t) { if(snd_incr != "") - sound (e, CH_TRIGGER, snd_incr, VOL_BASE, ATTN_NORM); + sound (e, CH_TRIGGER, snd_incr, VOL_BASE, ATTEN_NORM); } } @@ -1966,9 +1772,9 @@ void GiveRot(entity e, float v0, float v1, .float rotfield, float rottime, .floa e.regenfield = max(e.regenfield, time + regentime); } -#define PREGIVE_WEAPONS(e) WEPSET_DECLARE_A(save_weapons); WEPSET_COPY_AE(save_weapons, e) +#define PREGIVE_WEAPONS(e) WepSet save_weapons; save_weapons = e.weapons #define PREGIVE(e,f) float save_##f; save_##f = (e).f -#define POSTGIVE_WEAPON(e,b,snd_incr,snd_decr) GiveSound((e), WEPSET_CONTAINS_AW(save_weapons, b), WEPSET_CONTAINS_EW(e, b), 0, snd_incr, snd_decr) +#define POSTGIVE_WEAPON(e,b,snd_incr,snd_decr) GiveSound((e), !!(save_weapons & WepSet_FromWeapon(b)), !!(e.weapons & WepSet_FromWeapon(b)), 0, snd_incr, snd_decr) #define POSTGIVE_BIT(e,f,b,snd_incr,snd_decr) GiveSound((e), save_##f & (b), (e).f & (b), 0, snd_incr, snd_decr) #define POSTGIVE_VALUE(e,f,t,snd_incr,snd_decr) GiveSound((e), save_##f, (e).f, t, snd_incr, snd_decr) #define POSTGIVE_VALUE_ROT(e,f,t,rotfield,rottime,regenfield,regentime,snd_incr,snd_decr) GiveRot((e), save_##f, (e).f, rotfield, rottime, regenfield, regentime); GiveSound((e), save_##f, (e).f, t, snd_incr, snd_decr) @@ -2133,8 +1939,8 @@ float GiveItems(entity e, float beginarg, float endarg) if(wi.weapon) { POSTGIVE_WEAPON(e, j, "weapons/weaponpickup.wav", string_null); - if not(WEPSET_CONTAINS_AW(save_weapons, j)) - if(WEPSET_CONTAINS_EW(e, j)) + if not(save_weapons & WepSet_FromWeapon(j)) + if(e.weapons & WepSet_FromWeapon(j)) weapon_action(wi.weapon, WR_PRECACHE); } } @@ -2149,15 +1955,9 @@ float GiveItems(entity e, float beginarg, float endarg) POSTGIVE_VALUE_ROT(e, health, 1, pauserothealth_finished, autocvar_g_balance_pause_health_rot, pauseregen_finished, autocvar_g_balance_pause_health_regen, "misc/megahealth.wav", string_null); if(e.superweapons_finished <= 0) - if(WEPSET_CONTAINS_ANY_EA(self, WEPBIT_SUPERWEAPONS)) + if(self.weapons & WEPSET_SUPERWEAPONS) e.superweapons_finished = autocvar_g_balance_superweapons_time; - if (g_minstagib) - { - e.health = bound(0, e.health, 100); - e.armorvalue = bound(0, e.armorvalue, 999); - } - if(e.strength_finished <= 0) e.strength_finished = 0; else @@ -2171,7 +1971,7 @@ float GiveItems(entity e, float beginarg, float endarg) else e.superweapons_finished += time; - if not(WEPSET_CONTAINS_EW(e, e.switchweapon)) + if not(e.weapons & WepSet_FromWeapon(e.switchweapon)) _switchweapon = TRUE; if(_switchweapon) W_SwitchWeapon_Force(e, w_getbestweapon(e));