X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Ft_items.qc;h=6d9ec73954613b5456c0b34e4c8e7091dd54f0e5;hb=67b0ed3729e3e9245067180fc2f672a7f51b65b8;hp=926a4ab9df36a6faeec3214cab01510f72d7f274;hpb=20944d6e9ddda1a515003eca8e69d61a9b1f00df;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/t_items.qc b/qcsrc/server/t_items.qc index 926a4ab9d..6d9ec7395 100644 --- a/qcsrc/server/t_items.qc +++ b/qcsrc/server/t_items.qc @@ -131,7 +131,7 @@ void ItemRead(float _IsNew) if(self.ItemStatus & ITS_AVAILABLE) self.effects |= (EF_ADDITIVE | EF_FULLBRIGHT); else - self.effects &~= (EF_ADDITIVE | EF_FULLBRIGHT); + self.effects &= ~(EF_ADDITIVE | EF_FULLBRIGHT); } } @@ -222,7 +222,7 @@ float ItemSend(entity to, float sf) if(self.gravity) sf |= ISF_DROP; else - sf &~= ISF_DROP; + sf &= ~ISF_DROP; WriteByte(MSG_ENTITY, ENT_CLIENT_ITEM); WriteByte(MSG_ENTITY, sf); @@ -277,10 +277,6 @@ float have_pickup_item(void) return TRUE; if(autocvar_g_powerups == 0) return FALSE; - if(g_ca) - return FALSE; - if(g_arena) - return FALSE; } else { @@ -288,10 +284,8 @@ float have_pickup_item(void) return TRUE; if(autocvar_g_pickup_items == 0) return FALSE; - if(g_ca) - return FALSE; if(g_weaponarena) - if(!WEPSET_EMPTY_E(self) || (self.items & IT_AMMO)) + if(self.weapons || (self.items & IT_AMMO)) return FALSE; } return TRUE; @@ -353,7 +347,7 @@ float Item_Customize() { if(self.spawnshieldtime) return TRUE; - if(!WEPSET_CONTAINS_ALL_EE(other, self)) + if(self.weapons & ~other.weapons) { self.colormod = '0 0 0'; self.glowmod = self.colormod; @@ -377,8 +371,8 @@ float Item_Customize() void Item_Show (entity e, float mode) { - e.effects &~= EF_ADDITIVE | EF_STARDUST | EF_FULLBRIGHT | EF_NODEPTHTEST; - e.ItemStatus &~= ITS_STAYWEP; + e.effects &= ~(EF_ADDITIVE | EF_STARDUST | EF_FULLBRIGHT | EF_NODEPTHTEST); + e.ItemStatus &= ~ITS_STAYWEP; if (mode > 0) { // make the item look normal, and be touchable @@ -393,7 +387,7 @@ void Item_Show (entity e, float mode) e.model = string_null; e.solid = SOLID_NOT; e.spawnshieldtime = 1; - e.ItemStatus &~= ITS_AVAILABLE; + e.ItemStatus &= ~ITS_AVAILABLE; } else if((e.flags & FL_WEAPON) && !(e.flags & FL_NO_WEAPON_STAY) && g_weapon_stay) { @@ -411,7 +405,7 @@ void Item_Show (entity e, float mode) e.colormod = '0 0 0'; e.glowmod = e.colormod; e.spawnshieldtime = 1; - e.ItemStatus &~= ITS_AVAILABLE; + e.ItemStatus &= ~ITS_AVAILABLE; } if (e.items & IT_STRENGTH || e.items & IT_INVINCIBLE) @@ -437,11 +431,11 @@ void Item_Respawn (void) Item_Show(self, 1); // this is ugly... if(self.items == IT_STRENGTH) - sound (self, CH_TRIGGER, "misc/strength_respawn.wav", VOL_BASE, ATTN_NORM); // play respawn sound + sound (self, CH_TRIGGER, "misc/strength_respawn.wav", VOL_BASE, ATTEN_NORM); // play respawn sound else if(self.items == IT_INVINCIBLE) - sound (self, CH_TRIGGER, "misc/shield_respawn.wav", VOL_BASE, ATTN_NORM); // play respawn sound + sound (self, CH_TRIGGER, "misc/shield_respawn.wav", VOL_BASE, ATTEN_NORM); // play respawn sound else - sound (self, CH_TRIGGER, "misc/itemrespawn.wav", VOL_BASE, ATTN_NORM); // play respawn sound + sound (self, CH_TRIGGER, "misc/itemrespawn.wav", VOL_BASE, ATTEN_NORM); // play respawn sound setorigin (self, self.origin); //pointparticles(particleeffectnum("item_respawn"), self.origin + self.mins_z * '0 0 1' + '0 0 48', '0 0 0', 1); @@ -498,7 +492,7 @@ void Item_RespawnCountdown (void) localcmd(sprintf("prvm_edict server %d\n", num_for_edict(self))); } } - sound (self, CH_TRIGGER, "misc/itemrespawncountdown.wav", VOL_BASE, ATTN_NORM); // play respawn sound + sound (self, CH_TRIGGER, "misc/itemrespawncountdown.wav", VOL_BASE, ATTEN_NORM); // play respawn sound if(self.waypointsprite_attached) { WaypointSprite_Ping(self.waypointsprite_attached); @@ -509,7 +503,7 @@ void Item_RespawnCountdown (void) void Item_ScheduleRespawnIn(entity e, float t) { - if((e.flags & FL_POWERUP) || WEPSET_CONTAINS_ANY_EA(e, WEPBIT_SUPERWEAPONS)) + if((e.flags & FL_POWERUP) || (e.weapons & WEPSET_SUPERWEAPONS)) { e.think = Item_RespawnCountdown; e.nextthink = time + max(0, t - ITEM_RESPAWN_TICKS); @@ -539,10 +533,10 @@ void Item_ScheduleInitialRespawn(entity e) Item_ScheduleRespawnIn(e, game_starttime - time + ITEM_RESPAWNTIME_INITIAL(e)); } -float ITEM_MODE_NONE = 0; -float ITEM_MODE_HEALTH = 1; -float ITEM_MODE_ARMOR = 2; -float ITEM_MODE_FUEL = 3; +const float ITEM_MODE_NONE = 0; +const float ITEM_MODE_HEALTH = 1; +const float ITEM_MODE_ARMOR = 2; +const float ITEM_MODE_FUEL = 3; float Item_GiveAmmoTo(entity item, entity player, .float ammofield, float ammomax, float mode) { if (!item.ammofield) @@ -603,7 +597,7 @@ float Item_GiveTo(entity item, entity player) if (player.switchweapon == w_getbestweapon(player)) _switchweapon = TRUE; - if not(WEPSET_CONTAINS_EW(player, player.switchweapon)) + if not(player.weapons & WepSet_FromWeapon(player.switchweapon)) _switchweapon = TRUE; pickedup |= Item_GiveAmmoTo(item, player, ammo_fuel, g_pickup_fuel_max, ITEM_MODE_FUEL); @@ -616,15 +610,15 @@ float Item_GiveTo(entity item, entity player) if (item.flags & FL_WEAPON) { - WEPSET_DECLARE_A(it); - WEPSET_COPY_AE(it, item); - WEPSET_ANDNOT_AE(it, player); + WepSet it; + it = item.weapons; + it &= ~player.weapons; - if (!WEPSET_EMPTY_A(it) || (item.spawnshieldtime && item.pickup_anyway)) + if (it || (item.spawnshieldtime && item.pickup_anyway)) { pickedup = TRUE; for(i = WEP_FIRST; i <= WEP_LAST; ++i) - if(WEPSET_CONTAINS_AW(it, i)) + if(it & WepSet_FromWeapon(i)) W_GiveWeapon(player, i); } } @@ -633,7 +627,7 @@ float Item_GiveTo(entity item, entity player) { pickedup = TRUE; player.items |= it; - sprint (player, strcat("You got the ^2", item.netname, "\n")); + Send_Notification(NOTIF_ONE, player, MSG_INFO, INFO_ITEM_WEAPON_GOT, item.netname); } if (item.strength_finished) @@ -721,7 +715,7 @@ void Item_Touch (void) other.last_pickup = time; pointparticles(particleeffectnum("item_pickup"), self.origin, '0 0 0', 1); - sound (other, CH_TRIGGER, self.item_pickupsound, VOL_BASE, ATTN_NORM); + sound (other, CH_TRIGGER, self.item_pickupsound, VOL_BASE, ATTEN_NORM); if (self.classname == "droppedweapon") remove (self); @@ -762,7 +756,7 @@ void Item_Reset() if(self.waypointsprite_attached) WaypointSprite_Kill(self.waypointsprite_attached); - if((self.flags & FL_POWERUP) | WEPSET_CONTAINS_ANY_EA(self, WEPBIT_SUPERWEAPONS)) // do not spawn powerups initially! + if((self.flags & FL_POWERUP) || (self.weapons & WEPSET_SUPERWEAPONS)) // do not spawn powerups initially! Item_ScheduleInitialRespawn(self); } } @@ -790,7 +784,7 @@ void Item_FindTeam() Item_Show(head, -1); head.state = 1; // state 1 = initially hidden item } - head.effects &~= EF_NODRAW; + head.effects &= ~EF_NODRAW; } Item_Reset(); @@ -814,7 +808,7 @@ float weapon_pickupevalfunc(entity player, entity item) float c, j, position; // See if I have it already - if(!WEPSET_CONTAINS_ALL_EE(player, item)) + if(item.weapons & ~player.weapons) { // If I can pick it up if(!item.spawnshieldtime) @@ -871,7 +865,7 @@ float commodity_pickupevalfunc(entity player, entity item) { wi = get_weaponinfo(i); - if not(WEPSET_CONTAINS_EW(player, i)) + if not(player.weapons & WepSet_FromWeapon(i)) continue; if(wi.items & IT_SHELLS) @@ -952,7 +946,7 @@ void StartItem (string itemmodel, string pickupsound, float defaultrespawntime, self.weapon = weaponid; if(weaponid) - WEPSET_COPY_EW(self, weaponid); + self.weapons = WepSet_FromWeapon(weaponid); self.flags = FL_ITEM | itemflags; @@ -980,7 +974,7 @@ void StartItem (string itemmodel, string pickupsound, float defaultrespawntime, if(self.strength_finished || self.invincible_finished || self.superweapons_finished) /* if(self.items == 0) - if(WEPSET_CONTAINS_ALL_AE(WEPBIT_SUPERWEAPONS, self)) // only superweapons + if(!(self.weapons & ~WEPSET_SUPERWEAPONS)) // only superweapons if(self.ammo_nails == 0) if(self.ammo_cells == 0) if(self.ammo_rockets == 0) @@ -1068,7 +1062,7 @@ void StartItem (string itemmodel, string pickupsound, float defaultrespawntime, self.is_item = TRUE; } - WEPSET_OR_AW(weaponsInMap, weaponid); + weaponsInMap |= WepSet_FromWeapon(weaponid); precache_model (self.model); precache_sound (self.item_pickupsound); @@ -1165,12 +1159,9 @@ void weapon_defaultspawnfunc(float wpn) if(e.spawnflags & WEP_FLAG_MUTATORBLOCKED) { - print("Attempted to spawn a mutator-blocked weapon; these guns will in the future require a mutator\n"); - /* objerror("Attempted to spawn a mutator-blocked weapon rejected"); startitem_failed = TRUE; return; - */ } s = W_Apply_Weaponreplace(e.netname); @@ -1241,7 +1232,7 @@ void weapon_defaultspawnfunc(float wpn) if(!self.respawntime) { - if(WEPSET_CONTAINS_ANY_EA(e, WEPBIT_SUPERWEAPONS)) + if(e.weapons & WEPSET_SUPERWEAPONS) { self.respawntime = g_pickup_respawntime_superweapon; self.respawntimejitter = g_pickup_respawntimejitter_superweapon; @@ -1253,7 +1244,7 @@ void weapon_defaultspawnfunc(float wpn) } } - if(WEPSET_CONTAINS_ANY_EA(e, WEPBIT_SUPERWEAPONS)) + if(e.weapons & WEPSET_SUPERWEAPONS) if(!self.superweapons_finished) self.superweapons_finished = autocvar_g_balance_superweapons_time; @@ -1277,7 +1268,7 @@ void weapon_defaultspawnfunc(float wpn) f = FL_WEAPON; // no weapon-stay on superweapons - if(WEPSET_CONTAINS_ANY_EA(e, WEPBIT_SUPERWEAPONS)) + if(e.weapons & WEPSET_SUPERWEAPONS) f |= FL_NO_WEAPON_STAY; // weapon stay isn't supported for teamed weapons @@ -1503,7 +1494,7 @@ void target_items_use (void) remove(e); if(GiveItems(activator, 0, tokenize_console(self.netname))) - centerprint(activator, self.message); + Send_Notification(NOTIF_ONE, activator, MSG_CENTER, CENTER_TRIGGER, self.message); } void spawnfunc_target_items (void) @@ -1550,7 +1541,7 @@ void spawnfunc_target_items (void) e = get_weaponinfo(j); if(argv(i) == e.netname) { - WEPSET_OR_EW(self, j); + self.weapons |= WepSet_FromWeapon(j); if(self.spawnflags == 0 || self.spawnflags == 2) weapon_action(e.weapon, WR_PRECACHE); break; @@ -1610,7 +1601,7 @@ void spawnfunc_target_items (void) { e = get_weaponinfo(j); if(e.weapon) - self.netname = sprintf("%s %s%d %s", self.netname, itemprefix, WEPSET_CONTAINS_EW(self, j), e.netname); + self.netname = sprintf("%s %s%d %s", self.netname, itemprefix, !!(self.weapons & WepSet_FromWeapon(j)), e.netname); } } self.netname = strzone(self.netname); @@ -1673,31 +1664,31 @@ void spawnfunc_item_jetpack(void) float GiveWeapon(entity e, float wpn, float op, float val) { - float v0, v1; - v0 = WEPSET_CONTAINS_EW(e, wpn); + WepSet v0, v1; + v0 = (e.weapons & WepSet_FromWeapon(wpn)); switch(op) { case OP_SET: if(val > 0) - WEPSET_OR_EW(e, wpn); + e.weapons |= WepSet_FromWeapon(wpn); else - WEPSET_ANDNOT_EW(e, wpn); + e.weapons &= ~WepSet_FromWeapon(wpn); break; case OP_MIN: case OP_PLUS: if(val > 0) - WEPSET_OR_EW(e, wpn); + e.weapons |= WepSet_FromWeapon(wpn); break; case OP_MAX: if(val <= 0) - WEPSET_ANDNOT_EW(e, wpn); + e.weapons &= ~WepSet_FromWeapon(wpn); break; case OP_MINUS: if(val > 0) - WEPSET_ANDNOT_EW(e, wpn); + e.weapons &= ~WepSet_FromWeapon(wpn); break; } - v1 = WEPSET_CONTAINS_EW(e, wpn); + v1 = (e.weapons & WepSet_FromWeapon(wpn)); return (v0 != v1); } @@ -1711,7 +1702,7 @@ float GiveBit(entity e, .float fld, float bit, float op, float val) if(val > 0) e.fld |= bit; else - e.fld &~= bit; + e.fld &= ~bit; break; case OP_MIN: case OP_PLUS: @@ -1720,11 +1711,11 @@ float GiveBit(entity e, .float fld, float bit, float op, float val) break; case OP_MAX: if(val <= 0) - e.fld &~= bit; + e.fld &= ~bit; break; case OP_MINUS: if(val > 0) - e.fld &~= bit; + e.fld &= ~bit; break; } v1 = (e.fld & bit); @@ -1764,12 +1755,12 @@ void GiveSound(entity e, float v0, float v1, float t, string snd_incr, string sn if(v1 <= v0 - t) { if(snd_decr != "") - sound (e, CH_TRIGGER, snd_decr, VOL_BASE, ATTN_NORM); + sound (e, CH_TRIGGER, snd_decr, VOL_BASE, ATTEN_NORM); } else if(v0 >= v0 + t) { if(snd_incr != "") - sound (e, CH_TRIGGER, snd_incr, VOL_BASE, ATTN_NORM); + sound (e, CH_TRIGGER, snd_incr, VOL_BASE, ATTEN_NORM); } } @@ -1781,9 +1772,9 @@ void GiveRot(entity e, float v0, float v1, .float rotfield, float rottime, .floa e.regenfield = max(e.regenfield, time + regentime); } -#define PREGIVE_WEAPONS(e) WEPSET_DECLARE_A(save_weapons); WEPSET_COPY_AE(save_weapons, e) +#define PREGIVE_WEAPONS(e) WepSet save_weapons; save_weapons = e.weapons #define PREGIVE(e,f) float save_##f; save_##f = (e).f -#define POSTGIVE_WEAPON(e,b,snd_incr,snd_decr) GiveSound((e), WEPSET_CONTAINS_AW(save_weapons, b), WEPSET_CONTAINS_EW(e, b), 0, snd_incr, snd_decr) +#define POSTGIVE_WEAPON(e,b,snd_incr,snd_decr) GiveSound((e), !!(save_weapons & WepSet_FromWeapon(b)), !!(e.weapons & WepSet_FromWeapon(b)), 0, snd_incr, snd_decr) #define POSTGIVE_BIT(e,f,b,snd_incr,snd_decr) GiveSound((e), save_##f & (b), (e).f & (b), 0, snd_incr, snd_decr) #define POSTGIVE_VALUE(e,f,t,snd_incr,snd_decr) GiveSound((e), save_##f, (e).f, t, snd_incr, snd_decr) #define POSTGIVE_VALUE_ROT(e,f,t,rotfield,rottime,regenfield,regentime,snd_incr,snd_decr) GiveRot((e), save_##f, (e).f, rotfield, rottime, regenfield, regentime); GiveSound((e), save_##f, (e).f, t, snd_incr, snd_decr) @@ -1948,8 +1939,8 @@ float GiveItems(entity e, float beginarg, float endarg) if(wi.weapon) { POSTGIVE_WEAPON(e, j, "weapons/weaponpickup.wav", string_null); - if not(WEPSET_CONTAINS_AW(save_weapons, j)) - if(WEPSET_CONTAINS_EW(e, j)) + if not(save_weapons & WepSet_FromWeapon(j)) + if(e.weapons & WepSet_FromWeapon(j)) weapon_action(wi.weapon, WR_PRECACHE); } } @@ -1964,7 +1955,7 @@ float GiveItems(entity e, float beginarg, float endarg) POSTGIVE_VALUE_ROT(e, health, 1, pauserothealth_finished, autocvar_g_balance_pause_health_rot, pauseregen_finished, autocvar_g_balance_pause_health_regen, "misc/megahealth.wav", string_null); if(e.superweapons_finished <= 0) - if(WEPSET_CONTAINS_ANY_EA(self, WEPBIT_SUPERWEAPONS)) + if(self.weapons & WEPSET_SUPERWEAPONS) e.superweapons_finished = autocvar_g_balance_superweapons_time; if(e.strength_finished <= 0) @@ -1980,7 +1971,7 @@ float GiveItems(entity e, float beginarg, float endarg) else e.superweapons_finished += time; - if not(WEPSET_CONTAINS_EW(e, e.switchweapon)) + if not(e.weapons & WepSet_FromWeapon(e.switchweapon)) _switchweapon = TRUE; if(_switchweapon) W_SwitchWeapon_Force(e, w_getbestweapon(e));