X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Ft_items.qc;h=a43be3ff7dd63ee4d7b4a6e8fa66c1fb5da7d1df;hb=27c92bba2d34fbbdbf83428f3a378515e31ee96a;hp=a96bc50bc6ff22c9446c58f463c106598c83f775;hpb=42aed41305633cd4745d28b085cb03618dd6439a;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/t_items.qc b/qcsrc/server/t_items.qc index a96bc50bc6..a43be3ff7d 100644 --- a/qcsrc/server/t_items.qc +++ b/qcsrc/server/t_items.qc @@ -281,6 +281,53 @@ void Item_ScheduleInitialRespawn(entity e) Item_ScheduleRespawnIn(e, game_starttime - time + ITEM_RESPAWNTIME_INITIAL(e)); } +float ITEM_MODE_NONE = 0; +float ITEM_MODE_HEALTH = 1; +float ITEM_MODE_ARMOR = 2; +float ITEM_MODE_FUEL = 3; +float Item_GiveAmmoTo(entity item, entity player, .float ammofield, float ammomax, float mode) +{ + if (!item.ammofield) + return FALSE; + + if (item.spawnshieldtime) + { + if ((player.ammofield < ammomax) || item.pickup_anyway) + { + player.ammofield = bound(player.ammofield, ammomax, player.ammofield + item.ammofield); + goto YEAH; + } + } + else if(g_weapon_stay == 2) + { + float mi = min(item.ammofield, ammomax); + if (player.ammofield < mi) + { + player.ammofield = mi; + goto YEAH; + } + } + + return FALSE; + +:YEAH + switch(mode) + { + case ITEM_MODE_FUEL: + player.pauserotfuel_finished = max(player.pauserotfuel_finished, time + autocvar_g_balance_pause_fuel_rot); + break; + case ITEM_MODE_HEALTH: + player.pauserothealth_finished = max(player.pauserothealth_finished, time + autocvar_g_balance_pause_health_rot); + break; + case ITEM_MODE_ARMOR: + player.pauserotarmor_finished = max(player.pauserotarmor_finished, time + autocvar_g_balance_pause_armor_rot); + break; + default: + break; + } + return TRUE; +} + float Item_GiveTo(entity item, entity player) { float _switchweapon; @@ -295,72 +342,67 @@ float Item_GiveTo(entity item, entity player) if (g_minstagib) { - if(item.spawnshieldtime) + float prevcells = player.ammo_cells; + + pickedup |= Item_GiveAmmoTo(item, player, ammo_fuel, g_pickup_fuel_max, ITEM_MODE_FUEL); + pickedup |= Item_GiveAmmoTo(item, player, ammo_cells, 999, ITEM_MODE_NONE); + + if(player.ammo_cells > prevcells) { - if (item.ammo_fuel) - if (player.ammo_fuel < g_pickup_fuel_max) - { - pickedup = TRUE; - player.ammo_fuel = bound(player.ammo_fuel, g_pickup_fuel_max, player.ammo_fuel + item.ammo_fuel); - player.pauserotfuel_finished = max(player.pauserotfuel_finished, time + autocvar_g_balance_pause_fuel_rot); - } - if((it = (item.items - (item.items & player.items)) & IT_PICKUPMASK)) + _switchweapon = TRUE; + + // play some cool sounds ;) + if (clienttype(player) == CLIENTTYPE_REAL) { - pickedup = TRUE; - player.items |= it; - sprint (player, strcat("You got the ^2", item.netname, "\n")); + if(player.health <= 5) + AnnounceTo(player, "lastsecond"); + else if(player.health < 50) + AnnounceTo(player, "narrowly"); } + // sound not available + // else if(item.items == IT_CELLS) + // AnnounceTo(player, "ammo"); - _switchweapon = TRUE; + if (item.weapons & WEPBIT_MINSTANEX) + W_GiveWeapon (player, WEP_MINSTANEX, item.netname); if (item.ammo_cells) - { - pickedup = TRUE; - // play some cool sounds ;) - if (clienttype(player) == CLIENTTYPE_REAL) - { - if(player.health <= 5) - AnnounceTo(player, "lastsecond"); - else if(player.health < 50) - AnnounceTo(player, "narrowly"); - } - // sound not available - // else if(item.items == IT_CELLS) - // AnnounceTo(player, "ammo"); - - if (item.weapons & WEPBIT_MINSTANEX) - W_GiveWeapon (player, WEP_MINSTANEX, item.netname); - if (item.ammo_cells) - player.ammo_cells = bound(player.ammo_cells, 999, player.ammo_cells + autocvar_g_minstagib_ammo_drop); - player.health = 100; - } + player.ammo_cells = bound(player.ammo_cells, 999, player.ammo_cells + autocvar_g_minstagib_ammo_drop); + player.health = 100; + } - // extralife powerup - if (item.max_health) - { - pickedup = TRUE; - // sound not available - // AnnounceTo(player, "_lives"); - player.armorvalue = bound(player.armorvalue, 999, player.armorvalue + autocvar_g_minstagib_extralives); - sprint(player, "^3You picked up some extra lives\n"); - } + if((it = (item.items - (item.items & player.items)) & IT_PICKUPMASK)) + { + pickedup = TRUE; + player.items |= it; + sprint (player, strcat("You got the ^2", item.netname, "\n")); + } - // invis powerup - if (item.strength_finished) - { - pickedup = TRUE; - // sound not available - // AnnounceTo(player, "invisible"); - player.strength_finished = max(player.strength_finished, time) + autocvar_g_balance_powerup_strength_time; - } + // extralife powerup + if (item.max_health) + { + pickedup = TRUE; + // sound not available + // AnnounceTo(player, "_lives"); + player.armorvalue = bound(player.armorvalue, 999, player.armorvalue + autocvar_g_minstagib_extralives); + sprint(player, "^3You picked up some extra lives\n"); + } - // speed powerup - if (item.invincible_finished) - { - pickedup = TRUE; - // sound not available - // AnnounceTo(player, "speed"); - player.invincible_finished = max(player.invincible_finished, time) + autocvar_g_balance_powerup_strength_time; - } + // invis powerup + if (item.strength_finished) + { + pickedup = TRUE; + // sound not available + // AnnounceTo(player, "invisible"); + player.strength_finished = max(player.strength_finished, time) + autocvar_g_balance_powerup_strength_time; + } + + // speed powerup + if (item.invincible_finished) + { + pickedup = TRUE; + // sound not available + // AnnounceTo(player, "speed"); + player.invincible_finished = max(player.invincible_finished, time) + autocvar_g_balance_powerup_strength_time; } } else @@ -375,43 +417,16 @@ float Item_GiveTo(entity item, entity player) if not(player.weapons & W_WeaponBit(player.switchweapon)) _switchweapon = TRUE; - if(item.spawnshieldtime) - { - if (item.ammo_shells) - if ((player.ammo_shells < g_pickup_shells_max) || item.pickup_anyway) - { - pickedup = TRUE; - player.ammo_shells = bound(player.ammo_shells, g_pickup_shells_max, player.ammo_shells + item.ammo_shells); - } - if (item.ammo_nails) - if ((player.ammo_nails < g_pickup_nails_max) || item.pickup_anyway) - { - pickedup = TRUE; - player.ammo_nails = bound(player.ammo_nails, g_pickup_nails_max, player.ammo_nails + item.ammo_nails); - } - if (item.ammo_rockets) - if ((player.ammo_rockets < g_pickup_rockets_max) || item.pickup_anyway) - { - pickedup = TRUE; - player.ammo_rockets = bound(player.ammo_rockets, g_pickup_rockets_max, player.ammo_rockets + item.ammo_rockets); - } - if (item.ammo_cells) - if ((player.ammo_cells < g_pickup_cells_max) || item.pickup_anyway) - { - pickedup = TRUE; - player.ammo_cells = bound(player.ammo_cells, g_pickup_cells_max, player.ammo_cells + item.ammo_cells); - } - if (item.ammo_fuel) - if ((player.ammo_fuel < g_pickup_fuel_max) || item.pickup_anyway) - { - pickedup = TRUE; - player.ammo_fuel = bound(player.ammo_fuel, g_pickup_fuel_max, player.ammo_fuel + item.ammo_fuel); - player.pauserotfuel_finished = max(player.pauserotfuel_finished, time + autocvar_g_balance_pause_fuel_rot); - } - } + pickedup |= Item_GiveAmmoTo(item, player, ammo_fuel, g_pickup_fuel_max, ITEM_MODE_FUEL); + pickedup |= Item_GiveAmmoTo(item, player, ammo_shells, g_pickup_shells_max, ITEM_MODE_NONE); + pickedup |= Item_GiveAmmoTo(item, player, ammo_nails, g_pickup_nails_max, ITEM_MODE_NONE); + pickedup |= Item_GiveAmmoTo(item, player, ammo_rockets, g_pickup_rockets_max, ITEM_MODE_NONE); + pickedup |= Item_GiveAmmoTo(item, player, ammo_cells, g_pickup_cells_max, ITEM_MODE_NONE); + pickedup |= Item_GiveAmmoTo(item, player, health, item.max_health, ITEM_MODE_HEALTH); + pickedup |= Item_GiveAmmoTo(item, player, armorvalue, item.max_armorvalue, ITEM_MODE_ARMOR); if (item.flags & FL_WEAPON) - if ((it = item.weapons - (item.weapons & player.weapons)) || (g_pickup_weapons_anyway)) + if ((it = item.weapons - (item.weapons & player.weapons)) || (item.spawnshieldtime && g_pickup_weapons_anyway)) { pickedup = TRUE; for(i = WEP_FIRST; i <= WEP_LAST; ++i) @@ -429,33 +444,15 @@ float Item_GiveTo(entity item, entity player) sprint (player, strcat("You got the ^2", item.netname, "\n")); } - if(item.spawnshieldtime) + if (item.strength_finished) { - if (item.strength_finished) - { - pickedup = TRUE; - player.strength_finished = max(player.strength_finished, time) + autocvar_g_balance_powerup_strength_time; - } - if (item.invincible_finished) - { - pickedup = TRUE; - player.invincible_finished = max(player.invincible_finished, time) + autocvar_g_balance_powerup_invincible_time; - } - - if (item.health) - if ((player.health < item.max_health) || item.pickup_anyway) - { - pickedup = TRUE; - player.health = bound(player.health, item.max_health, player.health + item.health); - player.pauserothealth_finished = max(player.pauserothealth_finished, time + autocvar_g_balance_pause_health_rot); - } - if (item.armorvalue) - if ((player.armorvalue < item.max_armorvalue) || item.pickup_anyway) - { - pickedup = TRUE; - player.armorvalue = bound(player.armorvalue, item.max_armorvalue, player.armorvalue + item.armorvalue); - player.pauserotarmor_finished = max(player.pauserotarmor_finished, time + autocvar_g_balance_pause_armor_rot); - } + pickedup = TRUE; + player.strength_finished = max(player.strength_finished, time) + autocvar_g_balance_powerup_strength_time; + } + if (item.invincible_finished) + { + pickedup = TRUE; + player.invincible_finished = max(player.invincible_finished, time) + autocvar_g_balance_powerup_invincible_time; } } @@ -858,7 +855,7 @@ void minstagib_items (float itemid) // replace rocket launchers and nex guns with ammo cells if (itemid == IT_CELLS) { - self.ammo_cells = 1; + self.ammo_cells = autocvar_g_minstagib_ammo_drop; StartItem ("models/items/a_cells.md3", "misc/itempickup.wav", 45, 0, "MinstaNex Ammo", IT_CELLS, 0, 0, generic_pickupevalfunc, 100);