X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Ft_items.qh;h=13cc3796fe1a0539a3bd779e0efec7971f21cdfb;hb=f800177b582537da1aeedc7040b616cebbd31be8;hp=2480e5f5559323d5c59ed93b34f0bfb211cce114;hpb=96f4632cf97f1ca9cb56beefefbf6a613e4a7d9c;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/t_items.qh b/qcsrc/server/t_items.qh index 2480e5f55..13cc3796f 100644 --- a/qcsrc/server/t_items.qh +++ b/qcsrc/server/t_items.qh @@ -1,3 +1,49 @@ +// constants +#define WANT_CONST /* we WANT these to be constant, but it conflicts with the declaration in dpdefs/progsdefs.qc */ +const float IT_UNLIMITED_WEAPON_AMMO = 1; // when this bit is set, using a weapon does not reduce ammo. Checkpoints can give this powerup. +const float IT_UNLIMITED_SUPERWEAPONS = 2; // when this bit is set, superweapons don't expire. Checkpoints can give this powerup. +const float IT_CTF_SHIELDED = 4; // set for the flag shield +const float IT_USING_JETPACK = 8; // confirmation that button is pressed +const float IT_JETPACK = 16; // actual item +const float IT_FUEL_REGEN = 32; // fuel regeneration trigger +// where is 64... ? +const float IT_FUEL = 128; +WANT_CONST float IT_SHELLS = 256; +WANT_CONST float IT_NAILS = 512; +WANT_CONST float IT_ROCKETS = 1024; +WANT_CONST float IT_CELLS = 2048; +const float IT_SUPERWEAPON = 4096; +const float IT_STRENGTH = 8192; +const float IT_INVINCIBLE = 16384; +const float IT_HEALTH = 32768; +const float IT_PLASMA = 65536; + +// shared value space (union): + // for items: + WANT_CONST float IT_KEY1 = 131072; + WANT_CONST float IT_KEY2 = 262144; + // for players: + const float IT_RED_FLAG_TAKEN = 32768; + const float IT_RED_FLAG_LOST = 65536; + const float IT_RED_FLAG_CARRYING = 98304; + const float IT_BLUE_FLAG_TAKEN = 131072; + const float IT_BLUE_FLAG_LOST = 262144; + const float IT_BLUE_FLAG_CARRYING = 393216; +// end + +const float IT_5HP = 524288; +const float IT_25HP = 1048576; +const float IT_ARMOR_SHARD = 2097152; +const float IT_ARMOR = 4194304; + +// item masks +const float IT_AMMO = 3968; // IT_FUEL | IT_SHELLS | IT_NAILS | IT_ROCKETS | IT_CELLS | IT_PLASMA; +const float IT_PICKUPMASK = 51; // IT_FUEL_REGEN | IT_JETPACK | IT_UNLIMITED_AMMO; // strength and invincible are handled separately +const float IT_UNLIMITED_AMMO = 3; // IT_UNLIMITED_SUPERWEAPONS | IT_UNLIMITED_WEAPON_AMMO; + +const float AMMO_COUNT = 4; // amount of ammo types to show in the inventory panel + +// item networking #define ISF_LOCATION 2 #define ISF_MODEL 4 #define ISF_STATUS 8 @@ -24,7 +70,7 @@ var float autocvar_cl_fullbright_items = 0; var vector autocvar_cl_weapon_stay_color = '2 0.5 0.5'; var float autocvar_cl_weapon_stay_alpha = 0.75; var float autocvar_cl_simple_items = 0; -var string autocvr_cl_simpleitems_postfix = "_simple"; +var string autocvar_cl_simpleitems_postfix = "_simple"; .float spawntime; .float gravity; .vector colormod; @@ -35,7 +81,6 @@ void ItemDrawSimple(); void ItemRead(float _IsNew); #endif - #ifdef SVQC float autocvar_sv_simple_items; float ItemSend(entity to, float sf); @@ -67,7 +112,7 @@ float ITEM_MODE_NONE = 0; float ITEM_MODE_HEALTH = 1; float ITEM_MODE_ARMOR = 2; float ITEM_MODE_FUEL = 3; -float Item_GiveAmmoTo(entity item, entity player, .float ammofield, float ammomax, float mode); +float Item_GiveAmmoTo(entity item, entity player, .float ammotype, float ammomax, float mode); float Item_GiveTo(entity item, entity player);