X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Ft_items.qh;h=1dc79f8cc24266cf9250bf46f9cf81a89d7cb4a0;hb=9afcdba8f937a13d14385e04c267c88fd0d4686c;hp=45b5f9e9c32f9df0352b661a5bf1fea92ee2b03e;hpb=7fdbf7937f5130e5cd6a3431a57aceed909e2a66;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/t_items.qh b/qcsrc/server/t_items.qh index 45b5f9e9c..1dc79f8cc 100644 --- a/qcsrc/server/t_items.qh +++ b/qcsrc/server/t_items.qh @@ -25,7 +25,7 @@ const int ISF_SIZE = BIT(7); .float fade_end; #ifdef SVQC -void StartItemA (entity a); +void StartItem(entity this, entity a); #endif #ifdef CSQC @@ -45,8 +45,6 @@ string autocvar_cl_simpleitems_postfix = "_simple"; void ItemDraw(entity this); void ItemDrawSimple(entity this); -void ItemRead(float _IsNew); - #endif #ifdef SVQC spawnfunc(item_strength); @@ -60,7 +58,7 @@ float autocvar_sv_simple_items; bool ItemSend(entity this, entity to, int sf); -float have_pickup_item(void); +bool have_pickup_item(entity this); const float ITEM_RESPAWN_TICKS = 10; @@ -74,9 +72,9 @@ const float ITEM_RESPAWN_TICKS = 10; void Item_Show (entity e, float mode); -void Item_Respawn (void); +void Item_Respawn (); -void Item_RespawnCountdown (void); +void Item_RespawnCountdown (); void Item_ScheduleRespawnIn(entity e, float t); void Item_ScheduleRespawn(entity e); @@ -90,16 +88,18 @@ float Item_GiveAmmoTo(entity item, entity player, .float ammotype, float ammomax float Item_GiveTo(entity item, entity player); -void Item_Touch (void); +void Item_Touch(); -void Item_Reset(); +void Item_Reset(entity this); void Item_FindTeam(); // Savage: used for item garbage-collection // TODO: perhaps nice special effect? bool ItemSend(entity this, entity to, int sf); -void ItemUpdate(entity item); +void ItemUpdate(entity this); + +void UpdateItemAfterTeleport(entity this); // pickup evaluation functions // these functions decide how desirable an item is to the bots @@ -112,16 +112,10 @@ float commodity_pickupevalfunc(entity player, entity item); .float is_item; .entity itemdef; -void StartItem (string itemmodel, string pickupsound, float defaultrespawntime, float defaultrespawntimejitter, string itemname, float itemid, float weaponid, float itemflags, float(entity player, entity item) pickupevalfunc, float pickupbasevalue); - +void _StartItem(entity this, entity def, float defaultrespawntime, float defaultrespawntimejitter); -void target_items_use (void); -const float OP_SET = 0; -const float OP_MIN = 1; -const float OP_MAX = 2; -const float OP_PLUS = 3; -const float OP_MINUS = 4; +void target_items_use (); float GiveWeapon(entity e, float wpn, float op, float val);