X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Ft_plats.qc;h=300cbd940bb3f8b741b4c8450be4268759a6a21a;hb=936363b20ad37d0f0e3bba07451219104652f1d5;hp=7c21c4e2e396158ffa18f8e46a639fe82ce8e7e3;hpb=422598d25417b60689d7e931827e089771832601;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/t_plats.qc b/qcsrc/server/t_plats.qc index 7c21c4e2e..300cbd940 100644 --- a/qcsrc/server/t_plats.qc +++ b/qcsrc/server/t_plats.qc @@ -191,9 +191,9 @@ void spawnfunc_func_plat() if(self.spawnflags & 4) self.dmg = 10000; - if(self.dmg && (!self.message)) + if(self.dmg && (self.message == "")) self.message = "was squished"; - if(self.dmg && (!self.message2)) + if(self.dmg && (self.message2 == "")) self.message2 = "was squished by"; if (self.sounds == 1) @@ -282,7 +282,7 @@ void train_next() targ = find(world, targetname, self.target); self.enemy = targ; self.target = targ.target; - if (!self.target) + if (self.target == "") objerror("train_next: no next target"); self.wait = targ.wait; if (!self.wait) @@ -302,7 +302,7 @@ void func_train_find() entity targ; targ = find(world, targetname, self.target); self.target = targ.target; - if (!self.target) + if (self.target == "") objerror("func_train_find: no next target"); setorigin(self, targ.origin - self.mins); self.nextthink = self.ltime + 1; @@ -319,7 +319,7 @@ void spawnfunc_func_train() if (self.noise != "") precache_sound(self.noise); - if (!self.target) + if (self.target == "") objerror("func_train without a target"); if (!self.speed) self.speed = 100; @@ -332,9 +332,9 @@ void spawnfunc_func_train() InitializeEntity(self, func_train_find, INITPRIO_SETLOCATION); self.blocked = generic_plat_blocked; - if(self.dmg & (!self.message)) + if(self.dmg && (self.message == "")) self.message = " was squished"; - if(self.dmg && (!self.message2)) + if(self.dmg && (self.message2 == "")) self.message2 = "was squished by"; if(self.dmg && (!self.dmgtime)) self.dmgtime = 0.25; @@ -395,9 +395,9 @@ void spawnfunc_func_rotating() self.pos1 = self.avelocity; - if(self.dmg & (!self.message)) + if(self.dmg && (self.message == "")) self.message = " was squished"; - if(self.dmg && (!self.message2)) + if(self.dmg && (self.message2 == "")) self.message2 = "was squished by"; @@ -469,9 +469,9 @@ void spawnfunc_func_bobbing() // damage when blocked self.blocked = generic_plat_blocked; - if(self.dmg & (!self.message)) + if(self.dmg && (self.message == "")) self.message = " was squished"; - if(self.dmg && (!self.message2)) + if(self.dmg && (self.message2 == "")) self.message2 = "was squished by"; if(self.dmg && (!self.dmgtime)) self.dmgtime = 0.25; @@ -542,9 +542,9 @@ void spawnfunc_func_pendulum() self.speed = 30; // not initializing self.dmg to 2, to allow damageless pendulum - if(self.dmg & (!self.message)) + if(self.dmg && (self.message == "")) self.message = " was squished"; - if(self.dmg && (!self.message2)) + if(self.dmg && (self.message2 == "")) self.message2 = "was squished by"; if(self.dmg && (!self.dmgtime)) self.dmgtime = 0.25; @@ -642,12 +642,6 @@ void button_reset() void button_use() { -// if (activator.classname != "player") -// { -// dprint(activator.classname); -// dprint(" triggered a button\n"); -// } - if not (self.active == ACTIVE_ACTIVE) return; @@ -657,11 +651,6 @@ void button_use() void button_touch() { -// if (activator.classname != "player") -// { -// dprint(activator.classname); -// dprint(" touched a button\n"); -// } if (!other) return; if not(other.iscreature) @@ -682,11 +671,6 @@ void button_damage(entity inflictor, entity attacker, float damage, float deatht self.health = self.health - damage; if (self.health <= 0) { - // if (activator.classname != "player") - // { - // dprint(activator.classname); - // dprint(" killed a button\n"); - // } self.enemy = damage_attacker; button_fire (); } @@ -918,7 +902,7 @@ float door_check_keys(void) { // this door require a key // only a player can have a key - if (other.classname != "player") + if not(IS_PLAYER(other)) return FALSE; if (item_keys_usekey(door, other)) { @@ -1079,7 +1063,7 @@ Prints messages */ void door_touch() { - if(other.classname != "player") + if not(IS_PLAYER(other)) return; if (self.owner.attack_finished_single > time) return; @@ -1088,7 +1072,7 @@ void door_touch() if (!(self.owner.dmg) && (self.owner.message != "")) { - if (other.flags & FL_CLIENT) + if (IS_CLIENT(other)) centerprint (other, self.owner.message); play2(other, "misc/talk.wav"); } @@ -1303,9 +1287,9 @@ void LinkDoors() { if(t.health && !self.health) self.health = t.health; - if(t.targetname && !self.targetname) + if((t.targetname != "") && (self.targetname == "")) self.targetname = t.targetname; - if(t.message != "" && self.message == "") + if((t.message != "") && (self.message == "")) self.message = t.message; if (t.absmin_x < cmins_x) cmins_x = t.absmin_x; @@ -1420,9 +1404,9 @@ void spawnfunc_func_door() // if(self.spawnflags & 8) // self.dmg = 10000; - if(self.dmg && (!self.message)) + if(self.dmg && (self.message == "")) self.message = "was squished"; - if(self.dmg && (!self.message2)) + if(self.dmg && (self.message2 == "")) self.message2 = "was squished by"; if (self.sounds > 0) @@ -1546,9 +1530,9 @@ void spawnfunc_func_door_rotating() if(self.spawnflags & 8) self.dmg = 10000; - if(self.dmg && (!self.message)) + if(self.dmg && (self.message == "")) self.message = "was squished"; - if(self.dmg && (!self.message2)) + if(self.dmg && (self.message2 == "")) self.message2 = "was squished by"; if (self.sounds > 0) @@ -1615,7 +1599,6 @@ float SECRET_1ST_DOWN = 4; // 1st move is down from arrow float SECRET_NO_SHOOT = 8; // only opened by trigger float SECRET_YES_SHOOT = 16; // shootable even if targeted - void fd_secret_use() { float temp; @@ -1666,6 +1649,11 @@ void fd_secret_use() sound(self, CH_TRIGGER_SINGLE, self.noise2, VOL_BASE, ATTN_NORM); } +void fd_secret_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force) +{ + fd_secret_use(); +} + // Wait after first movement... void fd_secret_move1() { @@ -1757,7 +1745,7 @@ void secret_touch() if (self.message) { - if (other.flags & FL_CLIENT) + if (IS_CLIENT(other)) centerprint (other, self.message); play2(other, "misc/talk.wav"); } @@ -1822,7 +1810,7 @@ void spawnfunc_func_door_secret() { self.health = 10000; self.takedamage = DAMAGE_YES; - self.event_damage = fd_secret_use; + self.event_damage = fd_secret_damage; } self.oldorigin = self.origin; if (!self.wait) @@ -1889,9 +1877,9 @@ void spawnfunc_func_fourier() self.cnt = 360 / self.speed; self.blocked = generic_plat_blocked; - if(self.dmg & (!self.message)) + if(self.dmg && (self.message == "")) self.message = " was squished"; - if(self.dmg && (!self.message2)) + if(self.dmg && (self.message2 == "")) self.message2 = "was squished by"; if(self.dmg && (!self.dmgtime)) self.dmgtime = 0.25; @@ -2052,9 +2040,9 @@ void spawnfunc_func_vectormamamam() self.target4normal = normalize(self.target4normal); self.blocked = generic_plat_blocked; - if(self.dmg & (!self.message)) + if(self.dmg && (self.message == "")) self.message = " was squished"; - if(self.dmg && (!self.message2)) + if(self.dmg && (self.message == "")) self.message2 = "was squished by"; if(self.dmg && (!self.dmgtime)) self.dmgtime = 0.25; @@ -2106,7 +2094,7 @@ void conveyor_think() for(e = world; (e = findentity(e, conveyor, self)); ) { - if(e.flags & FL_CLIENT) // doing it via velocity has quite some advantages + if(IS_CLIENT(e)) // doing it via velocity has quite some advantages continue; // done in SV_PlayerPhysics setorigin(e, e.origin + self.movedir * sys_frametime);