X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fw_common.qc;h=2e0c1e8f02bbcd466773894e43e3da4df52104f5;hb=026dde2924af9bca060bc1bea3e194c47e98b4be;hp=bbd9c647bcc8f578e6f5cd0a1e09652f281620ef;hpb=44657432578ed559d0c426da18d7678419caf424;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/w_common.qc b/qcsrc/server/w_common.qc index bbd9c647b..2e0c1e8f0 100644 --- a/qcsrc/server/w_common.qc +++ b/qcsrc/server/w_common.qc @@ -1,5 +1,5 @@ -void W_GiveWeapon (entity e, float wep, string name) +void W_GiveWeapon (entity e, float wep) { entity oldself; @@ -12,12 +12,8 @@ void W_GiveWeapon (entity e, float wep, string name) self = e; if not(g_minstagib) - if (other.classname == "player") - { - sprint (other, "You got the ^2"); - sprint (other, name); - sprint (other, "\n"); - } + if(other.classname == "player") + { Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_WEAPON_GOT, wep); } self = oldself; } @@ -167,10 +163,10 @@ void FireRailgunBullet (vector start, vector end, float bdamage, float bforce, f trace_dphitq3surfaceflags = endq3surfaceflags; } -.float dmg_edge; .float dmg_force; .float dmg_radius; .float dmg_total; +//.float last_yoda; void W_BallisticBullet_Hit (void) { float f, q, g; @@ -185,24 +181,17 @@ void W_BallisticBullet_Hit (void) { endzcurveparticles(); - headshot = 0; yoda = 0; - damage_headshotbonus = self.dmg_edge * f; railgun_start = self.origin - 2 * frametime * self.velocity; railgun_end = self.origin + 2 * frametime * self.velocity; g = accuracy_isgooddamage(self.realowner, other); Damage(other, self, self.realowner, self.dmg * f, self.projectiledeathtype, self.origin, self.dmg_force * normalize(self.velocity) * f); - damage_headshotbonus = 0; - if(headshot) - f *= q; - if(self.dmg_edge > 0) + /*if(yoda && (time > (self.last_yoda + 5))) { - if(headshot) - AnnounceTo(self.realowner, "headshot"); - if(yoda) - AnnounceTo(self.realowner, "awesome"); - } + Send_Notification(NOTIF_ONE, self.realowner, MSG_ANNCE, ANNCE_ACHIEVEMENT_YODA); + self.last_yoda = time; + }*/ // calculate hits for ballistic weapons if(g) @@ -398,7 +387,7 @@ void fireBallisticBullet_trace_callback(vector start, vector hit, vector end) self.owner = world; } -void fireBallisticBullet(vector start, vector dir, float spread, float pSpeed, float lifetime, float damage, float headshotbonus, float force, float dtype, float tracereffects, float gravityfactor, float bulletconstant) +void fireBallisticBullet(vector start, vector dir, float spread, float pSpeed, float lifetime, float damage, float force, float dtype, float tracereffects, float gravityfactor, float bulletconstant) { float lag, dt, savetime; //, density; entity pl, oldself; @@ -434,7 +423,6 @@ void fireBallisticBullet(vector start, vector dir, float spread, float pSpeed, f proj.touch = W_BallisticBullet_Touch; proj.dmg = damage; - proj.dmg_edge = headshotbonus; proj.dmg_force = force; proj.projectiledeathtype = dtype;