X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fw_electro.qc;h=32f85285c46edd1f7a4dbab41cf5b6003018a4df;hb=d6e7721ae95a263fb54a178fe8a4cb7ff73f86df;hp=45168cdacf66fcf60d685f5521ec16f64e2a25aa;hpb=a598006dd0a4de3772e7f3a9dc791576c957bc0e;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/w_electro.qc b/qcsrc/server/w_electro.qc index 45168cdac..32f85285c 100644 --- a/qcsrc/server/w_electro.qc +++ b/qcsrc/server/w_electro.qc @@ -184,19 +184,66 @@ void W_Electro_Attack2() CSQCProjectile(proj, TRUE, PROJECTILE_ELECTRO, FALSE); // no culling, it has sound } -// experimental lightning gun -void W_Electro_Attack3 (void) +void lgbeam_think() { - if not(self.items & IT_UNLIMITED_WEAPON_AMMO) - self.ammo_cells = self.ammo_cells - cvar("g_balance_electro_primary_ammo"); - W_SetupShot (self, TRUE, 0, "weapons/crylink_fire2.wav", cvar("g_balance_electro_primary_damage")); + if (!self.owner.BUTTON_ATCK || self.owner.ammo_cells <= 0) // || (self.ammo_cells <= 0 && !(self.items & IT_UNLIMITED_WEAPON_AMMO))) + { + sound (self, CHAN_PROJECTILE, "sound/misc/null.wav", VOL_BASE, ATTN_NORM); + remove(self); + return; + } + + if (time - self.shot_spread + random() * 0.2 > 0) + { + self.shot_spread = time + 2; + sound (self, CHAN_PROJECTILE, "turrets/phaser.wav", VOL_BASE, ATTN_NORM); + } + + if not(self.items & IT_UNLIMITED_WEAPON_AMMO) + self.ammo_cells = self.ammo_cells - cvar("g_balance_electro_primary_ammo"); + + self.nextthink = time + self.ticrate; + + //w_deathtypestring = "was phased out of existence"; + + makevectors(self.owner.v_angle); + vector angle; + angle = v_forward; + + vector force; + force = angle * cvar("g_balance_electro_primary_force"); + + traceline_antilag(self.owner, self.owner.origin, self.owner.origin + angle * cvar("g_balance_electro_primary_range"), FALSE, self.owner, ANTILAG_LATENCY(self.owner)); - traceline_antilag(self, w_shotorg, w_shotorg + w_shotdir * cvar("g_balance_electro_primary_radius"), FALSE, self, ANTILAG_LATENCY(self)); + // apply the damage + if(trace_fraction < 1) + { + Damage (trace_ent, self.owner, self.owner, cvar("g_balance_electro_primary_damage"), WEP_ELECTRO, trace_endpos, force); + trace_ent.velocity = trace_ent.velocity * cvar("g_balance_electro_primary_velocityfactor") + '0 0 1' * cvar("g_balance_electro_primary_force_up"); + } - te_lightning1(self, w_shotorg, trace_endpos); + self.scale = vlen(self.owner.origin - trace_endpos) / 256 * (0.75 + 0.75 * random()); +} - if (trace_fraction < 1) - Damage(trace_ent, self, self, cvar("g_balance_electro_primary_damage"), WEP_ELECTRO | HITTYPE_SECONDARY, trace_endpos, cvar("g_balance_electro_primary_force") * w_shotdir); +// experimental lightning gun +void W_Electro_Attack3 (void) +{ + entity beam; + + beam = spawn(); + beam.ticrate = autocvar_sys_ticrate; + setmodel(beam,"models/turrets/phaser_beam.md3"); + beam.effects = EF_LOWPRECISION; + beam.solid = SOLID_NOT; + beam.think = lgbeam_think; + beam.shot_spread = 0; + beam.scale = cvar("g_balance_electro_primary_range") / 256; + beam.nextthink = time; + beam.owner = self; + beam.movetype = MOVETYPE_NONE; + beam.bot_dodge = TRUE; + beam.bot_dodgerating = cvar("g_balance_electro_primary_damage")/autocvar_sys_ticrate; + setattachment(beam, self.weaponentity, "shot"); } void spawnfunc_weapon_electro (void) @@ -220,6 +267,7 @@ void w_electro_checkattack() } .float bot_secondary_electromooth; +.float BUTTON_ATCK_prev; float w_electro(float req) { if (req == WR_AIM) @@ -251,12 +299,19 @@ float w_electro(float req) if (weapon_prepareattack(0, cvar("g_balance_electro_primary_refire"))) { if(cvar("g_balance_electro_lightning")) - W_Electro_Attack3(); + { + if (self.BUTTON_ATCK_prev == 0) + { + W_Electro_Attack3(); + } + } else + { W_Electro_Attack(); + } weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_electro_primary_animtime"), w_ready); } - if (self.BUTTON_ATCK2 && !cvar("g_balance_electro_lightning")) + if (self.BUTTON_ATCK2) if (time >= self.electro_secondarytime) if (weapon_prepareattack(1, cvar("g_balance_electro_secondary_refire"))) { @@ -285,36 +340,11 @@ float w_electro(float req) return self.ammo_cells >= cvar("g_balance_electro_primary_ammo"); else if (req == WR_CHECKAMMO2) return self.ammo_cells >= cvar("g_balance_electro_secondary_ammo"); - else if (req == WR_SUICIDEMESSAGE) - { - if(w_deathtype & HITTYPE_SECONDARY) - w_deathtypestring = "could not remember where they put plasma"; - else - w_deathtypestring = "played with plasma"; - } - else if (req == WR_KILLMESSAGE) - { - if(w_deathtype & HITTYPE_SECONDARY) - { - if(w_deathtype & HITTYPE_SPLASH) // unchecked: BOUNCE - w_deathtypestring = "just noticed #'s blue ball"; - else // unchecked: BOUNCE - w_deathtypestring = "got in touch with #'s blue ball"; - } - else - { - if(w_deathtype & HITTYPE_BOUNCE) // combo - w_deathtypestring = "felt the electrifying air of #'s combo"; - else if(w_deathtype & HITTYPE_SPLASH) - w_deathtypestring = "got too close to #'s blue beam"; - else - w_deathtypestring = "was blasted by #'s blue beam"; - } - } else if (req == WR_RESETPLAYER) { self.electro_secondarytime = time; } + self.BUTTON_ATCK_prev = self.BUTTON_ATCK; return TRUE; }; #endif @@ -353,6 +383,32 @@ float w_electro(float req) precache_sound("weapons/electro_impact.wav"); precache_sound("weapons/electro_impact_combo.wav"); } + else if (req == WR_SUICIDEMESSAGE) + { + if(w_deathtype & HITTYPE_SECONDARY) + w_deathtypestring = "could not remember where they put plasma"; + else + w_deathtypestring = "played with plasma"; + } + else if (req == WR_KILLMESSAGE) + { + if(w_deathtype & HITTYPE_SECONDARY) + { + if(w_deathtype & HITTYPE_SPLASH) // unchecked: BOUNCE + w_deathtypestring = "just noticed #'s blue ball"; + else // unchecked: BOUNCE + w_deathtypestring = "got in touch with #'s blue ball"; + } + else + { + if(w_deathtype & HITTYPE_BOUNCE) // combo + w_deathtypestring = "felt the electrifying air of #'s combo"; + else if(w_deathtype & HITTYPE_SPLASH) + w_deathtypestring = "got too close to #'s blue beam"; + else + w_deathtypestring = "was blasted by #'s blue beam"; + } + } return TRUE; } #endif