X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fw_fireball.qc;h=4408ccf88f202ec907dc5252f9bb4545a8a5fa35;hb=598da6b0ff4459cbc22238fd9e7c8f2f10aa74ec;hp=73ff1595a79752e395cbd8b3e9c8737b3d58fea0;hpb=1eadc66440474af5c3d2b2f7e5a24935da3ffbdf;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/w_fireball.qc b/qcsrc/server/w_fireball.qc index 73ff1595a..4408ccf88 100644 --- a/qcsrc/server/w_fireball.qc +++ b/qcsrc/server/w_fireball.qc @@ -1,5 +1,5 @@ #ifdef REGISTER_WEAPON -REGISTER_WEAPON(FIREBALL, w_fireball, IT_FUEL, 9, WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "fireball", "fireball", _("Fireball")); +REGISTER_WEAPON(FIREBALL, w_fireball, IT_FUEL, 9, WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "fireball", "fireball", _("Fireball")); #else #ifdef SVQC .float bot_primary_fireballmooth; // whatever a mooth is @@ -194,8 +194,7 @@ void W_Fireball_Attack1_Frame1() void W_Fireball_Attack1_Frame0() { - if not(self.items & IT_UNLIMITED_WEAPON_AMMO) - self.ammo_fuel = self.ammo_fuel - autocvar_g_balance_fireball_primary_ammo; + W_DecreaseAmmo(ammo_fuel, autocvar_g_balance_fireball_primary_ammo, autocvar_g_balance_fireball_reload_ammo); W_Fireball_AttackEffect(0, '-1.25 -3.75 0'); sound (self, CHAN_WEAPON, "weapons/fireball_prefire2.wav", VOL_BASE, ATTN_NORM); @@ -246,8 +245,7 @@ void W_Fireball_Attack2() vector f_diff; float c; - if not(self.items & IT_UNLIMITED_WEAPON_AMMO) - self.ammo_fuel = self.ammo_fuel - autocvar_g_balance_fireball_secondary_ammo; + W_DecreaseAmmo(ammo_fuel, autocvar_g_balance_fireball_secondary_ammo, autocvar_g_balance_fireball_reload_ammo); c = mod(self.bulletcounter, 4); switch(c) @@ -304,6 +302,7 @@ void spawnfunc_weapon_fireball (void) float w_fireball(float req) { + float ammo_amount; if (req == WR_AIM) { self.BUTTON_ATCK = FALSE; @@ -327,18 +326,24 @@ float w_fireball(float req) } else if (req == WR_THINK) { - if (self.BUTTON_ATCK) - if (time >= self.fireball_primarytime) - if (weapon_prepareattack(0, autocvar_g_balance_fireball_primary_refire)) + if(autocvar_g_balance_fireball_reload_ammo && self.clip_load < min(autocvar_g_balance_fireball_primary_ammo, autocvar_g_balance_fireball_secondary_ammo)) // forced reload + weapon_action(self.weapon, WR_RELOAD); + else if (self.BUTTON_ATCK) { - W_Fireball_Attack1_Frame0(); - self.fireball_primarytime = time + autocvar_g_balance_fireball_primary_refire2; + if (time >= self.fireball_primarytime) + if (weapon_prepareattack(0, autocvar_g_balance_fireball_primary_refire)) + { + W_Fireball_Attack1_Frame0(); + self.fireball_primarytime = time + autocvar_g_balance_fireball_primary_refire2; + } } - if (self.BUTTON_ATCK2) - if (weapon_prepareattack(1, autocvar_g_balance_fireball_secondary_refire)) + else if (self.BUTTON_ATCK2) { - W_Fireball_Attack2(); - weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_fireball_secondary_animtime, w_ready); + if (weapon_prepareattack(1, autocvar_g_balance_fireball_secondary_refire)) + { + W_Fireball_Attack2(); + weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_fireball_secondary_animtime, w_ready); + } } } else if (req == WR_PRECACHE) @@ -350,17 +355,37 @@ float w_fireball(float req) precache_sound ("weapons/fireball_fire.wav"); precache_sound ("weapons/fireball_fire2.wav"); precache_sound ("weapons/fireball_prefire2.wav"); + //precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound somewhere else } else if (req == WR_SETUP) + { weapon_setup(WEP_FIREBALL); + self.current_ammo = ammo_fuel; + } else if (req == WR_CHECKAMMO1) - return self.ammo_fuel >= autocvar_g_balance_fireball_primary_ammo; + { + ammo_amount = self.ammo_fuel >= autocvar_g_balance_fireball_primary_ammo; + ammo_amount += self.weapon_load[WEP_FIREBALL] >= autocvar_g_balance_fireball_primary_ammo; + return ammo_amount; + } else if (req == WR_CHECKAMMO2) - return self.ammo_fuel >= autocvar_g_balance_fireball_secondary_ammo; + { + ammo_amount = self.ammo_fuel >= autocvar_g_balance_fireball_secondary_ammo; + ammo_amount += self.weapon_load[WEP_FIREBALL] >= autocvar_g_balance_fireball_secondary_ammo; + return ammo_amount; + } else if (req == WR_RESETPLAYER) { self.fireball_primarytime = time; } + else if (req == WR_RELOAD) + { + // fuel can be a non-whole number, which brakes stuff here when between 0 and 1 + if(self.ammo_fuel < 1) + self.ammo_fuel = 0; + + W_Reload(min(autocvar_g_balance_fireball_primary_ammo, autocvar_g_balance_fireball_secondary_ammo), autocvar_g_balance_fireball_reload_ammo, autocvar_g_balance_fireball_reload_time, "weapons/reload.wav"); + } return TRUE; }; #endif