X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fw_fireball.qc;h=67547e3583efef51458b138d926cfda5daf1ed2d;hb=d363eb368a00bc3837c8729014ee50e3e09700a8;hp=73ff1595a79752e395cbd8b3e9c8737b3d58fea0;hpb=b3531989fe085982b9fa1b4c8e3a35947936e441;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/w_fireball.qc b/qcsrc/server/w_fireball.qc index 73ff1595a..67547e358 100644 --- a/qcsrc/server/w_fireball.qc +++ b/qcsrc/server/w_fireball.qc @@ -1,5 +1,5 @@ #ifdef REGISTER_WEAPON -REGISTER_WEAPON(FIREBALL, w_fireball, IT_FUEL, 9, WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "fireball", "fireball", _("Fireball")); +REGISTER_WEAPON(FIREBALL, w_fireball, 0, 9, WEP_FLAG_SUPERWEAPON | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "fireball", "fireball", _("Fireball")); #else #ifdef SVQC .float bot_primary_fireballmooth; // whatever a mooth is @@ -18,7 +18,7 @@ void W_Fireball_Explode (void) self.takedamage = DAMAGE_NO; // 1. dist damage - d = (self.owner.health + self.owner.armorvalue); + d = (self.realowner.health + self.realowner.armorvalue); RadiusDamage (self, self.realowner, autocvar_g_balance_fireball_primary_damage, autocvar_g_balance_fireball_primary_edgedamage, autocvar_g_balance_fireball_primary_radius, world, autocvar_g_balance_fireball_primary_force, self.projectiledeathtype, other); if(self.realowner.health + self.realowner.armorvalue >= d) if(!self.cnt) @@ -28,7 +28,7 @@ void W_Fireball_Explode (void) // 2. bfg effect // NOTE: this cannot be made warpzone aware by design. So, better intentionally ignore warpzones here. for(e = findradius(self.origin, autocvar_g_balance_fireball_primary_bfgradius); e; e = e.chain) - if(e != self.owner) if(e.takedamage == DAMAGE_AIM) if(e.classname != "player" || !self.owner || IsDifferentTeam(e, self)) + if(e != self.realowner) if(e.takedamage == DAMAGE_AIM) if(e.classname != "player" || !self.realowner || IsDifferentTeam(e, self)) { // can we see fireball? traceline(e.origin + e.view_ofs, self.origin, MOVE_NORMAL, e); @@ -73,7 +73,7 @@ void W_Fireball_LaserPlay(float dt, float dist, float damage, float edgedamage, RandomSelection_Init(); for(e = WarpZone_FindRadius(self.origin, dist, TRUE); e; e = e.chain) - if(e != self.owner) if(e.takedamage == DAMAGE_AIM) if(e.classname != "player" || !self.owner || IsDifferentTeam(e, self)) + if(e != self.realowner) if(e.takedamage == DAMAGE_AIM) if(e.classname != "player" || !self.realowner || IsDifferentTeam(e, self)) { p = e.origin; p_x += e.mins_x + random() * (e.maxs_x - e.mins_x); @@ -115,6 +115,10 @@ void W_Fireball_Damage (entity inflictor, entity attacker, float damage, float d { if(self.health <= 0) return; + + if (!W_CheckProjectileDamage(inflictor.realowner, self.realowner, deathtype, -1)) // no exceptions + return; // g_projectiles_damage says to halt + self.health = self.health - damage; if (self.health <= 0) { @@ -125,9 +129,9 @@ void W_Fireball_Damage (entity inflictor, entity attacker, float damage, float d void W_Fireball_Attack1() { - local entity proj; + entity proj; - W_SetupShot_ProjectileSize (self, '-16 -16 -16', '16 16 16', FALSE, 2, "weapons/fireball_fire2.wav", CHAN_WEAPON, autocvar_g_balance_fireball_primary_damage + autocvar_g_balance_fireball_primary_bfgdamage); + W_SetupShot_ProjectileSize (self, '-16 -16 -16', '16 16 16', FALSE, 2, "weapons/fireball_fire2.wav", CH_WEAPON_A, autocvar_g_balance_fireball_primary_damage + autocvar_g_balance_fireball_primary_bfgdamage); pointparticles(particleeffectnum("fireball_muzzleflash"), w_shotorg, w_shotdir * 1000, 1); @@ -155,7 +159,8 @@ void W_Fireball_Attack1() proj.touch = W_Fireball_TouchExplode; setsize(proj, '-16 -16 -16', '16 16 16'); proj.flags = FL_PROJECTILE; - + proj.missile_flags = MIF_SPLASH | MIF_PROXY; + CSQCProjectile(proj, TRUE, PROJECTILE_FIREBALL, TRUE); other = proj; MUTATOR_CALLHOOK(EditProjectile); @@ -194,11 +199,8 @@ void W_Fireball_Attack1_Frame1() void W_Fireball_Attack1_Frame0() { - if not(self.items & IT_UNLIMITED_WEAPON_AMMO) - self.ammo_fuel = self.ammo_fuel - autocvar_g_balance_fireball_primary_ammo; - W_Fireball_AttackEffect(0, '-1.25 -3.75 0'); - sound (self, CHAN_WEAPON, "weapons/fireball_prefire2.wav", VOL_BASE, ATTN_NORM); + sound (self, CH_WEAPON_SINGLE, "weapons/fireball_prefire2.wav", VOL_BASE, ATTN_NORM); weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_fireball_primary_animtime, W_Fireball_Attack1_Frame1); } @@ -242,13 +244,10 @@ void W_Firemine_Touch (void) void W_Fireball_Attack2() { - local entity proj; + entity proj; vector f_diff; float c; - if not(self.items & IT_UNLIMITED_WEAPON_AMMO) - self.ammo_fuel = self.ammo_fuel - autocvar_g_balance_fireball_secondary_ammo; - c = mod(self.bulletcounter, 4); switch(c) { @@ -266,7 +265,7 @@ void W_Fireball_Attack2() f_diff = '+1.25 +3.75 0'; break; } - W_SetupShot_ProjectileSize(self, '-4 -4 -4', '4 4 4', FALSE, 2, "weapons/fireball_fire.wav", CHAN_WEAPON, autocvar_g_balance_fireball_secondary_damage); + W_SetupShot_ProjectileSize(self, '-4 -4 -4', '4 4 4', FALSE, 2, "weapons/fireball_fire.wav", CH_WEAPON_A, autocvar_g_balance_fireball_secondary_damage); traceline(w_shotorg, w_shotorg + f_diff_x * v_up + f_diff_y * v_right, MOVE_NORMAL, self); w_shotorg = trace_endpos; @@ -291,7 +290,8 @@ void W_Fireball_Attack2() proj.angles = vectoangles(proj.velocity); proj.flags = FL_PROJECTILE; - + proj.missile_flags = MIF_SPLASH | MIF_PROXY | MIF_ARC; + CSQCProjectile(proj, TRUE, PROJECTILE_FIREMINE, TRUE); other = proj; MUTATOR_CALLHOOK(EditProjectile); @@ -304,6 +304,7 @@ void spawnfunc_weapon_fireball (void) float w_fireball(float req) { + //float ammo_amount; if (req == WR_AIM) { self.BUTTON_ATCK = FALSE; @@ -328,17 +329,21 @@ float w_fireball(float req) else if (req == WR_THINK) { if (self.BUTTON_ATCK) - if (time >= self.fireball_primarytime) - if (weapon_prepareattack(0, autocvar_g_balance_fireball_primary_refire)) { - W_Fireball_Attack1_Frame0(); - self.fireball_primarytime = time + autocvar_g_balance_fireball_primary_refire2; + if (time >= self.fireball_primarytime) + if (weapon_prepareattack(0, autocvar_g_balance_fireball_primary_refire)) + { + W_Fireball_Attack1_Frame0(); + self.fireball_primarytime = time + autocvar_g_balance_fireball_primary_refire2 * W_WeaponRateFactor(); + } } - if (self.BUTTON_ATCK2) - if (weapon_prepareattack(1, autocvar_g_balance_fireball_secondary_refire)) + else if (self.BUTTON_ATCK2) { - W_Fireball_Attack2(); - weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_fireball_secondary_animtime, w_ready); + if (weapon_prepareattack(1, autocvar_g_balance_fireball_secondary_refire)) + { + W_Fireball_Attack2(); + weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_fireball_secondary_animtime, w_ready); + } } } else if (req == WR_PRECACHE) @@ -350,19 +355,27 @@ float w_fireball(float req) precache_sound ("weapons/fireball_fire.wav"); precache_sound ("weapons/fireball_fire2.wav"); precache_sound ("weapons/fireball_prefire2.wav"); + //precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound somewhere else } else if (req == WR_SETUP) + { weapon_setup(WEP_FIREBALL); + self.current_ammo = ammo_none; + } else if (req == WR_CHECKAMMO1) - return self.ammo_fuel >= autocvar_g_balance_fireball_primary_ammo; + { + return 1; + } else if (req == WR_CHECKAMMO2) - return self.ammo_fuel >= autocvar_g_balance_fireball_secondary_ammo; + { + return 1; + } else if (req == WR_RESETPLAYER) { self.fireball_primarytime = time; } return TRUE; -}; +} #endif #ifdef CSQC float w_fireball(float req) @@ -379,7 +392,7 @@ float w_fireball(float req) org2 = w_org + w_backoff * 16; pointparticles(particleeffectnum("fireball_explode"), org2, '0 0 0', 1); if(!w_issilent) - sound(self, CHAN_PROJECTILE, "weapons/fireball_impact2.wav", VOL_BASE, ATTN_NORM * 0.25); // long range boom + sound(self, CH_SHOTS, "weapons/fireball_impact2.wav", VOL_BASE, ATTN_NORM * 0.25); // long range boom } } else if(req == WR_PRECACHE)