X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fw_grenadelauncher.qc;h=017a41a87a9a2bbb08ed1bcca99c1914227e439a;hb=1629a11f384760133c497a31b909248f36a5792a;hp=b46c091ce500bdb486b1a4d751dcbd0fc548f825;hpb=2a9df1dc726597e8943be9ef956620c36693d219;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/w_grenadelauncher.qc b/qcsrc/server/w_grenadelauncher.qc index b46c091ce..017a41a87 100644 --- a/qcsrc/server/w_grenadelauncher.qc +++ b/qcsrc/server/w_grenadelauncher.qc @@ -1,5 +1,5 @@ #ifdef REGISTER_WEAPON -REGISTER_WEAPON(GRENADE_LAUNCHER, w_glauncher, IT_ROCKETS, 4, WEP_FLAG_NORMAL | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "gl", "grenadelauncher", "Mortar"); +REGISTER_WEAPON(GRENADE_LAUNCHER, w_glauncher, IT_ROCKETS, 4, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "gl", "grenadelauncher", _("Mortar")) #else #ifdef SVQC .float gl_detonate_later; @@ -161,8 +161,8 @@ void W_Grenade_Attack (void) { local entity gren; - if not(self.items & IT_UNLIMITED_WEAPON_AMMO) - self.ammo_rockets = self.ammo_rockets - autocvar_g_balance_grenadelauncher_primary_ammo; + W_DecreaseAmmo(ammo_rockets, autocvar_g_balance_grenadelauncher_primary_ammo, autocvar_g_balance_grenadelauncher_reload_ammo); + W_SetupShot_ProjectileSize (self, '-3 -3 -3', '3 3 3', FALSE, 4, "weapons/grenade_fire.wav", CHAN_WEAPON, autocvar_g_balance_grenadelauncher_primary_damage); w_shotdir = v_forward; // no TrueAim for grenades please @@ -208,8 +208,8 @@ void W_Grenade_Attack2 (void) { local entity gren; - if not(self.items & IT_UNLIMITED_WEAPON_AMMO) - self.ammo_rockets = self.ammo_rockets - autocvar_g_balance_grenadelauncher_secondary_ammo; + W_DecreaseAmmo(ammo_rockets, autocvar_g_balance_grenadelauncher_secondary_ammo, autocvar_g_balance_grenadelauncher_reload_ammo); + W_SetupShot_ProjectileSize (self, '-3 -3 -3', '3 3 3', FALSE, 4, "weapons/grenade_fire.wav", CHAN_WEAPON, autocvar_g_balance_grenadelauncher_secondary_damage); w_shotdir = v_forward; // no TrueAim for grenades please @@ -260,6 +260,7 @@ float w_glauncher(float req) { entity nade; float nadefound; + float ammo_amount; if (req == WR_AIM) { @@ -284,13 +285,17 @@ float w_glauncher(float req) } else if (req == WR_THINK) { - if (self.BUTTON_ATCK) - if (weapon_prepareattack(0, autocvar_g_balance_grenadelauncher_primary_refire)) + if(autocvar_g_balance_grenadelauncher_reload_ammo && self.clip_load < min(autocvar_g_balance_grenadelauncher_primary_ammo, autocvar_g_balance_grenadelauncher_secondary_ammo)) // forced reload + weapon_action(self.weapon, WR_RELOAD); + else if (self.BUTTON_ATCK) { - W_Grenade_Attack(); - weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_grenadelauncher_primary_animtime, w_ready); + if (weapon_prepareattack(0, autocvar_g_balance_grenadelauncher_primary_refire)) + { + W_Grenade_Attack(); + weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_grenadelauncher_primary_animtime, w_ready); + } } - if (self.BUTTON_ATCK2) + else if (self.BUTTON_ATCK2) { if (cvar("g_balance_grenadelauncher_secondary_remote_detonateprimary")) { @@ -326,13 +331,29 @@ float w_glauncher(float req) precache_sound ("weapons/grenade_bounce6.wav"); precache_sound ("weapons/grenade_stick.wav"); precache_sound ("weapons/grenade_fire.wav"); + //precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound somewhere else } else if (req == WR_SETUP) + { weapon_setup(WEP_GRENADE_LAUNCHER); + self.current_ammo = ammo_rockets; + } else if (req == WR_CHECKAMMO1) - return self.ammo_rockets >= autocvar_g_balance_grenadelauncher_primary_ammo; + { + ammo_amount = self.ammo_rockets >= autocvar_g_balance_grenadelauncher_primary_ammo; + ammo_amount += self.weapon_load[WEP_GRENADE_LAUNCHER] >= autocvar_g_balance_grenadelauncher_primary_ammo; + return ammo_amount; + } else if (req == WR_CHECKAMMO2) - return self.ammo_rockets >= autocvar_g_balance_grenadelauncher_secondary_ammo; + { + ammo_amount = self.ammo_rockets >= autocvar_g_balance_grenadelauncher_secondary_ammo; + ammo_amount += self.weapon_load[WEP_GRENADE_LAUNCHER] >= autocvar_g_balance_grenadelauncher_secondary_ammo; + return ammo_amount; + } + else if (req == WR_RELOAD) + { + W_Reload(min(autocvar_g_balance_grenadelauncher_primary_ammo, autocvar_g_balance_grenadelauncher_secondary_ammo), autocvar_g_balance_grenadelauncher_reload_ammo, autocvar_g_balance_grenadelauncher_reload_time, "weapons/reload.wav"); + } return TRUE; }; #endif @@ -354,19 +375,19 @@ float w_glauncher(float req) else if (req == WR_SUICIDEMESSAGE) { if(w_deathtype & HITTYPE_SECONDARY) - w_deathtypestring = "%s tried out his own grenade"; + w_deathtypestring = _("%s tried out his own grenade"); else - w_deathtypestring = "%s detonated"; + w_deathtypestring = _("%s detonated"); } else if (req == WR_KILLMESSAGE) { if(w_deathtype & HITTYPE_SPLASH) if(w_deathtype & HITTYPE_BOUNCE) // (must be secondary then) - w_deathtypestring = "%s didn't see %s's grenade"; + w_deathtypestring = _("%s didn't see %s's grenade"); else // unchecked: SECONDARY - w_deathtypestring = "%s almost dodged %s's grenade"; + w_deathtypestring = _("%s almost dodged %s's grenade"); else // unchecked: SECONDARY, BOUNCE - w_deathtypestring = "%s ate %s's grenade"; + w_deathtypestring = _("%s ate %s's grenade"); } return TRUE; }