X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fw_grenadelauncher.qc;h=d5a4c747db2e8eed17ada58f9b81869fa69726a3;hb=dc11e4d06f1210762d2ec2309d43f380f1a5587b;hp=a7d9a4935d7202a7a4a2bf18975cdafb4b1c5af1;hpb=b0259aa7cd71ac09094e96c4986318ae476f3180;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/w_grenadelauncher.qc b/qcsrc/server/w_grenadelauncher.qc index a7d9a4935..d5a4c747d 100644 --- a/qcsrc/server/w_grenadelauncher.qc +++ b/qcsrc/server/w_grenadelauncher.qc @@ -33,10 +33,36 @@ void W_Grenade_Explode2 (void) remove (self); } +void W_Grenade_Damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force) +{ + if (self.health <= 0) + return; + self.health = self.health - damage; + if (self.health <= 0) + { + W_PrepareExplosionByDamage(attacker, self.think); + } +} + void W_Grenade_Touch1 (void) { PROJECTILE_TOUCH; - W_Grenade_Explode (); + if(cvar("g_balance_grenadelauncher_primary_sticky") && other.takedamage != DAMAGE_AIM) + { + spamsound (self, CHAN_PROJECTILE, "weapons/grenade_stick.wav", VOL_BASE, ATTN_NORM); + + // let it stick whereever it is + self.velocity = '0 0 0'; + self.movetype = MOVETYPE_NONE; // also disables gravity + UpdateCSQCProjectile(self); + + // do not respond to any more touches + self.solid = SOLID_NOT; + + self.nextthink = min(self.nextthink, time + cvar("g_balance_grenadelauncher_primary_lifetime2")); + } + else + W_Grenade_Explode (); } void W_Grenade_Touch2 (void) @@ -66,17 +92,6 @@ void W_Grenade_Touch2 (void) } } -void W_Grenade_Damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force) -{ - if (self.health <= 0) - return; - self.health = self.health - damage; - if (self.health <= 0) - { - W_PrepareExplosionByDamage(attacker, self.think); - } -} - void W_Grenade_Attack (void) { local entity gren; @@ -103,6 +118,10 @@ void W_Grenade_Attack (void) gren.think = adaptor_think2use_hittype_splash; gren.use = W_Grenade_Explode; gren.touch = W_Grenade_Touch1; + + gren.takedamage = DAMAGE_YES; + gren.health = cvar("g_balance_grenadelauncher_primary_health"); + gren.event_damage = W_Grenade_Damage; W_SETUPPROJECTILEVELOCITY_UP(gren, g_balance_grenadelauncher_primary); gren.angles = vectoangles (gren.velocity); @@ -132,13 +151,14 @@ void W_Grenade_Attack2 (void) gren.bouncestop = cvar("g_balance_grenadelauncher_secondary_bouncestop"); PROJECTILE_MAKETRIGGER(gren); gren.projectiledeathtype = WEP_GRENADE_LAUNCHER | HITTYPE_SECONDARY; - setsize(gren, '0 0 -3', '0 0 -3'); setorigin(gren, w_shotorg); + setsize(gren, '0 0 -3', '0 0 -3'); gren.nextthink = time + cvar("g_balance_grenadelauncher_secondary_lifetime"); gren.think = adaptor_think2use_hittype_splash; gren.use = W_Grenade_Explode2; gren.touch = W_Grenade_Touch2; + gren.takedamage = DAMAGE_YES; gren.health = cvar("g_balance_grenadelauncher_secondary_health"); gren.damageforcescale = cvar("g_balance_grenadelauncher_secondary_damageforcescale"); @@ -209,6 +229,7 @@ float w_glauncher(float req) precache_sound ("weapons/grenade_bounce4.wav"); precache_sound ("weapons/grenade_bounce5.wav"); precache_sound ("weapons/grenade_bounce6.wav"); + precache_sound ("weapons/grenade_stick.wav"); precache_sound ("weapons/grenade_fire.wav"); } else if (req == WR_SETUP)