X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fw_minelayer.qc;h=5d88df8b254ac08be41bcec0422d0af8a464a34c;hb=b62d5345eba99bc31d9a5ac2493a54a77d6ef97d;hp=989dfe962329ed576f63a1837aae1b04bcab83c4;hpb=2316f8469c5be7383b5537e9425442e6678e0bf1;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/w_minelayer.qc b/qcsrc/server/w_minelayer.qc index 989dfe962..5d88df8b2 100644 --- a/qcsrc/server/w_minelayer.qc +++ b/qcsrc/server/w_minelayer.qc @@ -1,10 +1,21 @@ #ifdef REGISTER_WEAPON -REGISTER_WEAPON(MINE_LAYER, w_minelayer, IT_ROCKETS, 4, WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_HIGH, "minelayer", "minelayer", _("Mine Layer")) +REGISTER_WEAPON( +/* WEP_##id */ MINE_LAYER, +/* function */ w_minelayer, +/* ammotype */ IT_ROCKETS, +/* impulse */ 4, +/* flags */ WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH, +/* rating */ BOT_PICKUP_RATING_HIGH, +/* model */ "minelayer", +/* shortname */ "minelayer", +/* fullname */ _("Mine Layer") +); #else #ifdef SVQC void W_Mine_Think (void); .float minelayer_detonate, mine_explodeanyway; .float mine_time; +.vector mine_orientation; void spawnfunc_weapon_minelayer (void) { @@ -13,7 +24,7 @@ void spawnfunc_weapon_minelayer (void) void W_Mine_Stick (entity to) { - spamsound (self, CH_SHOTS, "weapons/mine_stick.wav", VOL_BASE, ATTN_NORM); + spamsound (self, CH_SHOTS, "weapons/mine_stick.wav", VOL_BASE, ATTEN_NORM); // in order for mines to face properly when sticking to the ground, they must be a server side entity rather than a csqc projectile @@ -31,7 +42,7 @@ void W_Mine_Stick (entity to) setmodel(newmine, "models/mine.md3"); newmine.angles = vectoangles(-trace_plane_normal); // face against the surface - newmine.oldvelocity = self.velocity; + newmine.mine_orientation = -trace_plane_normal; newmine.takedamage = self.takedamage; newmine.damageforcescale = self.damageforcescale; @@ -61,11 +72,11 @@ void W_Mine_Stick (entity to) void W_Mine_Explode () { if(other.takedamage == DAMAGE_AIM) - if(other.classname == "player") - if(IsDifferentTeam(self.realowner, other)) + if(IS_PLAYER(other)) + if(DIFF_TEAM(self.realowner, other)) if(other.deadflag == DEAD_NO) if(IsFlying(other)) - AnnounceTo(self.realowner, "airshot"); + Send_Notification(NOTIF_ONE, self.realowner, MSG_ANNCE, ANNCE_ACHIEVEMENT_AIRSHOT); self.event_damage = func_null; self.takedamage = DAMAGE_NO; @@ -95,7 +106,7 @@ void W_Mine_DoRemoteExplode () self.takedamage = DAMAGE_NO; if(self.movetype == MOVETYPE_NONE || self.movetype == MOVETYPE_FOLLOW) - self.velocity = self.oldvelocity; + self.velocity = self.mine_orientation; // particle fx and decals need .velocity RadiusDamage (self, self.realowner, autocvar_g_balance_minelayer_remote_damage, autocvar_g_balance_minelayer_remote_edgedamage, autocvar_g_balance_minelayer_remote_radius, world, autocvar_g_balance_minelayer_remote_force, self.projectiledeathtype | HITTYPE_BOUNCE, world); @@ -137,7 +148,7 @@ void W_Mine_ProximityExplode () head = findradius(self.origin, autocvar_g_balance_minelayer_radius); while(head) { - if(head == self.realowner || !IsDifferentTeam(head, self.realowner)) + if(head == self.realowner || SAME_TEAM(head, self.realowner)) return; head = head.chain; } @@ -153,7 +164,7 @@ float W_Mine_Count(entity e) entity mine; for(mine = world; (mine = find(mine, classname, "mine")); ) if(mine.realowner == e) minecount += 1; - + return minecount; } @@ -171,20 +182,20 @@ void W_Mine_Think (void) self.movetype = MOVETYPE_NONE; } } - + // our lifetime has expired, it's time to die - mine_time just allows us to play a sound for this // TODO: replace this mine_trigger.wav sound with a real countdown if ((time > self.cnt) && (!self.mine_time)) { if(autocvar_g_balance_minelayer_lifetime_countdown > 0) - spamsound (self, CH_SHOTS, "weapons/mine_trigger.wav", VOL_BASE, ATTN_NORM); + spamsound (self, CH_SHOTS, "weapons/mine_trigger.wav", VOL_BASE, ATTEN_NORM); self.mine_time = time + autocvar_g_balance_minelayer_lifetime_countdown; self.mine_explodeanyway = 1; // make the mine super aggressive -- Samual: Rather, make it not care if a team mate is near. } // a player's mines shall explode if he disconnects or dies // TODO: Do this on team change too -- Samual: But isn't a player killed when they switch teams? - if(self.realowner.classname != "player" || self.realowner.deadflag != DEAD_NO) + if(!IS_PLAYER(self.realowner) || self.realowner.deadflag != DEAD_NO) { other = world; self.projectiledeathtype |= HITTYPE_BOUNCE; @@ -196,11 +207,11 @@ void W_Mine_Think (void) head = findradius(self.origin, autocvar_g_balance_minelayer_proximityradius); while(head) { - if(head.classname == "player" && head.deadflag == DEAD_NO) - if(head != self.realowner && IsDifferentTeam(head, self.realowner)) // don't trigger for team mates + if(IS_PLAYER(head) && head.deadflag == DEAD_NO) + if(head != self.realowner && DIFF_TEAM(head, self.realowner)) // don't trigger for team mates if(!self.mine_time) { - spamsound (self, CH_SHOTS, "weapons/mine_trigger.wav", VOL_BASE, ATTN_NORM); + spamsound (self, CH_SHOTS, "weapons/mine_trigger.wav", VOL_BASE, ATTEN_NORM); self.mine_time = time + autocvar_g_balance_minelayer_time; } head = head.chain; @@ -225,9 +236,14 @@ void W_Mine_Touch (void) if(self.movetype == MOVETYPE_NONE || self.movetype == MOVETYPE_FOLLOW) return; // we're already a stuck mine, why do we get called? TODO does this even happen? - PROJECTILE_TOUCH; + if(WarpZone_Projectile_Touch()) + { + if(wasfreed(self)) + self.realowner.minelayer_mines -= 1; + return; + } - if(other && other.classname == "player" && other.deadflag == DEAD_NO) + if(other && IS_PLAYER(other) && other.deadflag == DEAD_NO) { // hit a player // don't stick @@ -242,15 +258,15 @@ void W_Mine_Damage (entity inflictor, entity attacker, float damage, float death { if (self.health <= 0) return; - + float is_from_enemy = (inflictor.realowner != self.realowner); - + if (!W_CheckProjectileDamage(inflictor.realowner, self.realowner, deathtype, (is_from_enemy ? 1 : -1))) return; // g_projectiles_damage says to halt - + self.health = self.health - damage; self.angles = vectoangles(self.velocity); - + if (self.health <= 0) W_PrepareExplosionByDamage(attacker, W_Mine_Explode); } @@ -263,8 +279,7 @@ void W_Mine_Attack (void) // scan how many mines we placed, and return if we reached our limit if(autocvar_g_balance_minelayer_limit) { - - if(W_Mine_Count(self) >= autocvar_g_balance_minelayer_limit) + if(self.minelayer_mines >= autocvar_g_balance_minelayer_limit) { // the refire delay keeps this message from being spammed sprint(self, strcat("minelayer: You cannot place more than ^2", ftos(autocvar_g_balance_minelayer_limit), " ^7mines at a time\n") ); @@ -322,7 +337,7 @@ void W_Mine_Attack (void) // common properties other = mine; MUTATOR_CALLHOOK(EditProjectile); - + self.minelayer_mines = W_Mine_Count(self); } @@ -355,7 +370,10 @@ float w_minelayer(float req) if (req == WR_AIM) { // aim and decide to fire if appropriate - self.BUTTON_ATCK = bot_aim(autocvar_g_balance_minelayer_speed, 0, autocvar_g_balance_minelayer_lifetime, FALSE); + if(self.minelayer_mines >= autocvar_g_balance_minelayer_limit) + self.BUTTON_ATCK = FALSE; + else + self.BUTTON_ATCK = bot_aim(autocvar_g_balance_minelayer_speed, 0, autocvar_g_balance_minelayer_lifetime, FALSE); if(skill >= 2) // skill 0 and 1 bots won't detonate mines! { // decide whether to detonate mines @@ -427,7 +445,7 @@ float w_minelayer(float req) //As the distance gets larger, a correct detonation gets near imposible //Bots are assumed to use the mine spawnfunc_light to see if the mine gets near a player if(v_forward * normalize(mine.origin - self.enemy.origin)< 0.1) - if(self.enemy.classname == "player") + if(IS_PLAYER(self.enemy)) if(desirabledamage >= 0.1*coredamage) if(random()/distance*300 > frametime*bound(0,(10-skill)*0.2,1)) self.BUTTON_ATCK2 = TRUE; @@ -452,7 +470,7 @@ float w_minelayer(float req) if(autocvar_g_balance_minelayer_reload_ammo && self.clip_load < autocvar_g_balance_minelayer_ammo) // forced reload { // not if we're holding the minelayer without enough ammo, but can detonate existing mines - if not (W_PlacedMines(FALSE) && self.ammo_rockets < autocvar_g_balance_minelayer_ammo) + if (!(W_PlacedMines(FALSE) && self.ammo_rockets < autocvar_g_balance_minelayer_ammo)) weapon_action(self.weapon, WR_RELOAD); } else if (self.BUTTON_ATCK) @@ -467,7 +485,7 @@ float w_minelayer(float req) if (self.BUTTON_ATCK2) { if(W_PlacedMines(TRUE)) - sound (self, CH_WEAPON_B, "weapons/mine_det.wav", VOL_BASE, ATTN_NORM); + sound (self, CH_WEAPON_B, "weapons/mine_det.wav", VOL_BASE, ATTEN_NORM); } } else if (req == WR_PRECACHE) @@ -505,6 +523,10 @@ float w_minelayer(float req) else return FALSE; } + else if (req == WR_RESETPLAYER) + { + self.minelayer_mines = 0; + } else if (req == WR_RELOAD) { W_Reload(autocvar_g_balance_minelayer_ammo, autocvar_g_balance_minelayer_reload_ammo, autocvar_g_balance_minelayer_reload_time, "weapons/reload.wav"); @@ -529,7 +551,7 @@ float w_minelayer(float req) org2 = w_org + w_backoff * 12; pointparticles(particleeffectnum("rocket_explode"), org2, '0 0 0', 1); if(!w_issilent) - sound(self, CH_SHOTS, "weapons/mine_exp.wav", VOL_BASE, ATTN_NORM); + sound(self, CH_SHOTS, "weapons/mine_exp.wav", VOL_BASE, ATTEN_NORM); } else if(req == WR_PRECACHE) {