X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fw_minstanex.qc;h=403c7acd510acb51bdae894be8b979e6667faea7;hb=79ab84695f689fd7024d60c3429988f7c8774552;hp=ce97b02451210d7db63a342db4eb03254e98b2b8;hpb=a0f8261f12a1a8b073066e06622834cad1a06c65;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/w_minstanex.qc b/qcsrc/server/w_minstanex.qc index ce97b0245..403c7acd5 100644 --- a/qcsrc/server/w_minstanex.qc +++ b/qcsrc/server/w_minstanex.qc @@ -1,5 +1,5 @@ #ifdef REGISTER_WEAPON -REGISTER_WEAPON(MINSTANEX, w_minstanex, IT_CELLS, 7, WEP_FLAG_HIDDEN | WEP_FLAG_CANCLIMB | WEP_TYPE_HITSCAN, BOT_PICKUP_RATING_HIGH, "minstanex", "minstanex", "MinstaNex"); +REGISTER_WEAPON(MINSTANEX, w_minstanex, IT_CELLS, 7, WEP_FLAG_HIDDEN | WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_TYPE_HITSCAN, BOT_PICKUP_RATING_HIGH, "minstanex", "minstanex", _("MinstaNex")) #else #ifdef SVQC .float minstanex_lasthit; @@ -80,87 +80,88 @@ void W_MinstaNex_Attack (void) if (trace_ent.solid == SOLID_BSP && !(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)) Damage_DamageInfo(trace_endpos, 10000, 0, 0, 800 * w_shotdir, WEP_MINSTANEX, self); - if not(self.items & IT_UNLIMITED_WEAPON_AMMO) - { - if (g_minstagib) - self.ammo_cells = self.ammo_cells - 1; - else - self.ammo_cells = self.ammo_cells - cvar("g_balance_minstanex_ammo"); - } + if (g_minstagib) + W_DecreaseAmmo(ammo_cells, 1, autocvar_g_balance_minstanex_reload_ammo); + else + W_DecreaseAmmo(ammo_cells, autocvar_g_balance_minstanex_ammo, autocvar_g_balance_minstanex_reload_ammo); } .float minstagib_nextthink; -void minstagib_ammocheck (void) +.float minstagib_needammo; +void minstagib_stop_countdown(void) { - if (time < self.minstagib_nextthink || self.deadflag || gameover) + if (self.minstagib_needammo) + { + self.health = 100; + Send_CSQC_Centerprint_Generic_Expire(self, CPID_MINSTA_FINDAMMO); + } + self.minstagib_needammo = FALSE; +} +void minstagib_ammocheck(void) +{ + if (time < self.minstagib_nextthink) return; - if (self.ammo_cells <= 0) + if (self.deadflag || gameover || self.ammo_cells > 0 || (self.items & IT_UNLIMITED_WEAPON_AMMO)) + minstagib_stop_countdown(); + else { + self.minstagib_needammo = TRUE; if (self.health == 5) { - centerprint(self, "you're dead now...\n"); Damage(self, self, self, 5, DEATH_NOAMMO, self.origin, '0 0 0'); AnnounceTo(self, "terminated"); } else if (self.health == 10) { - centerprint(self, "^11^7 second left to find some ammo\n"); Damage(self, self, self, 5, DEATH_NOAMMO, self.origin, '0 0 0'); AnnounceTo(self, "1"); } else if (self.health == 20) { - centerprint(self, "^12^7 seconds left to find some ammo\n"); Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0'); AnnounceTo(self, "2"); } else if (self.health == 30) { - centerprint(self, "^13^7 seconds left to find some ammo\n"); Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0'); AnnounceTo(self, "3"); } else if (self.health == 40) { - centerprint(self, "^14^7 seconds left to find some ammo\n"); Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0'); AnnounceTo(self, "4"); } else if (self.health == 50) { - centerprint(self, "^15^7 seconds left to find some ammo\n"); Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0'); AnnounceTo(self, "5"); } else if (self.health == 60) { - centerprint(self, "^36^7 seconds left to find some ammo\n"); Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0'); AnnounceTo(self, "6"); } else if (self.health == 70) { - centerprint(self, "^37^7 seconds left to find some ammo\n"); Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0'); AnnounceTo(self, "7"); } else if (self.health == 80) { - centerprint(self, "^38^7 seconds left to find some ammo\n"); Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0'); AnnounceTo(self, "8"); } else if (self.health == 90) { - centerprint(self, "^39^7 seconds left to find some ammo\n"); + Send_CSQC_Centerprint_Generic(self, CPID_MINSTA_FINDAMMO, "^1%d^7 second left to find some ammo", 1, 9); Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0'); AnnounceTo(self, "9"); } else if (self.health == 100) { - centerprint(self, "get some ammo or\nyou'll be dead in ^310^7 seconds..."); + Send_CSQC_Centerprint_Generic(self, CPID_MINSTA_FINDAMMO, "get some ammo or\nyou'll be dead in ^3%d^7 seconds...", 1, 10); Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0'); if not(self.flags & FL_GODMODE) AnnounceTo(self, "10"); @@ -173,28 +174,46 @@ void spawnfunc_weapon_minstanex (void); // defined in t_items.qc float w_minstanex(float req) { + float ammo_amount; + float minstanex_ammo; + + // now multiple WR_s use this + if(g_minstagib) + minstanex_ammo = 1; + else + minstanex_ammo = autocvar_g_balance_minstanex_ammo; + if (req == WR_AIM) { - if(self.ammo_cells>0) + if(self.ammo_cells > 0) self.BUTTON_ATCK = bot_aim(1000000, 0, 1, FALSE); else - self.BUTTON_ATCK2 = bot_aim(cvar("g_balance_laser_primary_speed"), 0, cvar("g_balance_laser_primary_lifetime"), FALSE); + self.BUTTON_ATCK2 = bot_aim(autocvar_g_balance_laser_primary_speed, 0, autocvar_g_balance_laser_primary_lifetime, FALSE); } else if (req == WR_THINK) { - if (self.BUTTON_ATCK) + // if the laser uses load, we also consider its ammo for reloading + if(autocvar_g_balance_minstanex_reload_ammo && autocvar_g_balance_minstanex_laser_ammo && self.clip_load < min(minstanex_ammo, autocvar_g_balance_minstanex_laser_ammo)) // forced reload + weapon_action(self.weapon, WR_RELOAD); + else if(autocvar_g_balance_minstanex_reload_ammo && self.clip_load < minstanex_ammo) // forced reload + weapon_action(self.weapon, WR_RELOAD); + else if (self.BUTTON_ATCK) { - if (weapon_prepareattack(0, cvar("g_balance_minstanex_refire"))) + if (weapon_prepareattack(0, autocvar_g_balance_minstanex_refire)) { W_MinstaNex_Attack(); - weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_minstanex_animtime"), w_ready); + weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_minstanex_animtime, w_ready); } } else if (self.BUTTON_ATCK2) { if (self.jump_interval <= time) { - self.jump_interval = time + cvar("g_balance_laser_primary_refire") * W_WeaponRateFactor(); + self.jump_interval = time + autocvar_g_balance_laser_primary_refire * W_WeaponRateFactor(); + + // decrease ammo for the laser? + if(autocvar_g_balance_minstanex_laser_ammo) + W_DecreaseAmmo(ammo_cells, autocvar_g_balance_minstanex_laser_ammo, autocvar_g_balance_minstanex_reload_ammo); // ugly minstagib hack to reuse the fire mode of the laser float w; @@ -215,26 +234,43 @@ float w_minstanex(float req) precache_sound ("weapons/nexwhoosh1.wav"); precache_sound ("weapons/nexwhoosh2.wav"); precache_sound ("weapons/nexwhoosh3.wav"); + //precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound somewhere else w_laser(WR_PRECACHE); } else if (req == WR_SETUP) { weapon_setup(WEP_MINSTANEX); + self.current_ammo = ammo_cells; self.minstanex_lasthit = 0; } else if (req == WR_CHECKAMMO1) { - if (g_minstagib) - return self.ammo_cells >= 1; - else - return self.ammo_cells >= cvar("g_balance_minstanex_ammo"); + ammo_amount = self.ammo_cells >= minstanex_ammo; + ammo_amount += self.weapon_load[WEP_MINSTANEX] >= minstanex_ammo; + return ammo_amount; } else if (req == WR_CHECKAMMO2) - return TRUE; + { + if(!autocvar_g_balance_minstanex_laser_ammo) + return TRUE; + ammo_amount = self.ammo_cells >= autocvar_g_balance_minstanex_laser_ammo; + ammo_amount += self.weapon_load[WEP_MINSTANEX] >= autocvar_g_balance_minstanex_laser_ammo; + return ammo_amount; + } else if (req == WR_RESETPLAYER) { self.minstanex_lasthit = 0; } + else if (req == WR_RELOAD) + { + float used_ammo; + if(autocvar_g_balance_minstanex_laser_ammo) + used_ammo = min(minstanex_ammo, autocvar_g_balance_minstanex_laser_ammo); + else + used_ammo = minstanex_ammo; + + W_Reload(used_ammo, autocvar_g_balance_minstanex_reload_ammo, autocvar_g_balance_minstanex_reload_time, "weapons/reload.wav"); + } return TRUE; }; #endif @@ -254,9 +290,9 @@ float w_minstanex(float req) precache_sound("weapons/neximpact.wav"); } else if (req == WR_SUICIDEMESSAGE) - w_deathtypestring = "%s did the impossible"; + w_deathtypestring = _("%s did the impossible"); else if (req == WR_KILLMESSAGE) - w_deathtypestring = "%s has been vaporized by %s"; + w_deathtypestring = _("%s has been vaporized by %s"); return TRUE; } #endif