X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fw_nex.qc;h=61f4dc2929feacf92f54270c8c185171aac8e666;hb=a3147c2e5642ce132e0d6bc3952718dd8acfc84a;hp=c1687536541c01838a41550618ced3dc28b850fc;hpb=cdf4fd224cc017619bae2b01f07a5c5dff74af18;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/w_nex.qc b/qcsrc/server/w_nex.qc index c16875365..61f4dc292 100644 --- a/qcsrc/server/w_nex.qc +++ b/qcsrc/server/w_nex.qc @@ -46,14 +46,15 @@ void W_Nex_Attack (float issecondary) if(cvar("g_balance_nex_charge")) { charge = cvar("g_balance_nex_charge_mindmg") / mydmg + (1 - cvar("g_balance_nex_charge_mindmg") / mydmg) * self.nex_charge; - self.nex_charge = self.nex_charge * cvar("g_balance_nex_charge_shot_multiplier"); // do this AFTER setting mydmg/myforce + self.nex_charge *= cvar("g_balance_nex_charge_shot_multiplier"); // do this AFTER setting mydmg/myforce + // O RLY? -- divVerent } else charge = 1; - mydmg = mydmg * charge; - myforce = myforce * charge; + mydmg *= charge; + myforce *= charge; - W_SetupShot (self, TRUE, 5, "weapons/nexfire.wav", mydmg); + W_SetupShot (self, TRUE, 5, "weapons/nexfire.wav", CHAN_WEAPON, mydmg); yoda = 0; FireRailgunBullet (w_shotorg, w_shotorg + w_shotdir * MAX_SHOT_DISTANCE, mydmg, myforce, mymindist, mymaxdist, myhalflife, myforcehalflife, WEP_NEX); @@ -74,6 +75,7 @@ void W_Nex_Attack (float issecondary) void spawnfunc_weapon_nex (void); // defined in t_items.qc +.float nex_charge_pool_pauseregen_finished; float w_nex(float req) { float dt; @@ -87,6 +89,14 @@ float w_nex(float req) if(cvar("g_balance_nex_charge") && self.nex_charge < cvar("g_balance_nex_charge_limit")) self.nex_charge = min(1, self.nex_charge + cvar("g_balance_nex_charge_rate") * frametime / W_TICSPERFRAME); + if(cvar("g_balance_nex_secondary_charge_pool")) + if(self.nex_charge_pool_ammo < 1) + { + if(self.nex_charge_pool_pauseregen_finished < time) + self.nex_charge_pool_ammo = min(1, self.nex_charge_pool_ammo + cvar("g_balance_nex_secondary_charge_pool_regen") * frametime / W_TICSPERFRAME); + self.pauseregen_finished = max(self.pauseregen_finished, time + cvar("g_balance_nex_secondary_charge_pool_pause_health_regen")); + } + if (self.BUTTON_ATCK) { if (weapon_prepareattack(0, cvar("g_balance_nex_primary_refire"))) @@ -99,13 +109,31 @@ float w_nex(float req) { if(cvar("g_balance_nex_secondary_charge")) { + self.nex_charge_rottime = time + cvar("g_balance_nex_charge_rot_pause"); dt = frametime / W_TICSPERFRAME; - if(self.nex_charge < 1) + + if(cvar("g_balance_nex_secondary_charge_pool")) { - dt = min(dt, (1 - self.nex_charge) / cvar("g_balance_nex_secondary_charge_rate")); - if not(self.items & IT_UNLIMITED_WEAPON_AMMO) + if(cvar("g_balance_nex_secondary_ammo")) { - if(cvar("g_balance_nex_secondary_ammo")) + // always deplete if secondary is held + self.nex_charge_pool_ammo = max(0, self.nex_charge_pool_ammo - cvar("g_balance_nex_secondary_ammo") * dt); + + dt = min(dt, (1 - self.nex_charge) / cvar("g_balance_nex_secondary_charge_rate")); + self.nex_charge_pool_pauseregen_finished = time + cvar("g_balance_nex_secondary_charge_pool_pause_regen"); + dt = min(dt, self.nex_charge_pool_ammo); + dt = max(0, dt); + + self.nex_charge += dt * cvar("g_balance_nex_secondary_charge_rate"); + } + } + + else if(cvar("g_balance_nex_secondary_ammo")) + { + if(self.nex_charge < 1) + { + dt = min(dt, (1 - self.nex_charge) / cvar("g_balance_nex_secondary_charge_rate")); + if not(self.items & IT_UNLIMITED_WEAPON_AMMO) { dt = min(dt, (self.ammo_cells - cvar("g_balance_nex_primary_ammo")) / cvar("g_balance_nex_secondary_ammo")); dt = max(0, dt); @@ -114,8 +142,8 @@ float w_nex(float req) self.ammo_cells = max(cvar("g_balance_nex_secondary_ammo"), self.ammo_cells - cvar("g_balance_nex_secondary_ammo") * dt); } } + self.nex_charge += dt * cvar("g_balance_nex_secondary_charge_rate"); } - self.nex_charge += dt * cvar("g_balance_nex_secondary_charge_rate"); } } else if(cvar("g_balance_nex_secondary")) @@ -144,11 +172,7 @@ float w_nex(float req) else if (req == WR_CHECKAMMO1) return self.ammo_cells >= cvar("g_balance_nex_primary_ammo"); else if (req == WR_CHECKAMMO2) - { - if(cvar("g_balance_nex_secondary_charge")) - return self.ammo_cells >= cvar("g_balance_nex_primary_ammo"); - return self.ammo_cells >= cvar("g_balance_nex_secondary_ammo"); - } + return self.ammo_cells >= cvar("g_balance_nex_primary_ammo"); // don't allow charging if we don't have enough ammo return TRUE; }; #endif