X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fw_rocketlauncher.qc;h=6abe83b930fd2e8da63dc8b7a506e93d1f5d1773;hb=73546668d5d452ce8efb85f4c9c1ae9bf8d8d314;hp=d38eaaf002aa5d59d47abd802a9562ab1d803c78;hpb=216a97226cf0220eab0fc4728f4b6a8fdccd86d2;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/w_rocketlauncher.qc b/qcsrc/server/w_rocketlauncher.qc index d38eaaf00..6abe83b93 100644 --- a/qcsrc/server/w_rocketlauncher.qc +++ b/qcsrc/server/w_rocketlauncher.qc @@ -1,62 +1,19 @@ #ifdef REGISTER_WEAPON -REGISTER_WEAPON(ROCKET_LAUNCHER, w_rlauncher, IT_ROCKETS, 9, WEP_FLAG_NORMAL | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_HIGH, "rl", "rocketlauncher", _("Rocket Launcher")) +REGISTER_WEAPON(ROCKET_LAUNCHER, w_rlauncher, IT_ROCKETS, 9, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_HIGH, "rl", "rocketlauncher", _("Rocket Launcher")) #else #ifdef SVQC .float rl_release; .float rl_detonate_later; -.float rocketlauncher_load; - -void W_RocketLauncher_SetAmmoCounter() -{ - // set clip_load to the weapon we have switched to, if the gun uses reloading - if(!autocvar_g_balance_rocketlauncher_reload_ammo) - self.clip_load = 0; // also keeps crosshair ammo from displaying - else - { - self.clip_load = self.rocketlauncher_load; - self.clip_size = autocvar_g_balance_rocketlauncher_reload_ammo; // for the crosshair ammo display - } -} - -void W_RocketLauncher_ReloadedAndReady() -{ - float t; - - // now do the ammo transfer - self.clip_load = self.old_clip_load; // restore the ammo counter, in case we still had ammo in the weapon before reloading - while(self.clip_load < autocvar_g_balance_rocketlauncher_reload_ammo && self.ammo_rockets) // make sure we don't add more ammo than we have - { - self.clip_load += 1; - self.ammo_rockets -= 1; - } - self.rocketlauncher_load = self.clip_load; - - t = ATTACK_FINISHED(self) - autocvar_g_balance_rocketlauncher_reload_time - 1; - ATTACK_FINISHED(self) = t; - w_ready(); -} - void W_RocketLauncher_Reload() { - // return if reloading is disabled for this weapon - if(!autocvar_g_balance_rocketlauncher_reload_ammo) - return; - - if(!W_ReloadCheck(self.ammo_rockets, autocvar_g_balance_rocketlauncher_ammo)) - return; - - float t; - - sound (self, CHAN_WEAPON2, "weapons/reload.wav", VOL_BASE, ATTN_NORM); - - t = max(time, ATTACK_FINISHED(self)) + autocvar_g_balance_rocketlauncher_reload_time + 1; - ATTACK_FINISHED(self) = t; - - weapon_thinkf(WFRAME_RELOAD, autocvar_g_balance_rocketlauncher_reload_time, W_RocketLauncher_ReloadedAndReady); + self.reload_ammo_player = ammo_rockets; + self.reload_ammo_min = autocvar_g_balance_rocketlauncher_ammo; + self.reload_ammo_amount = autocvar_g_balance_rocketlauncher_reload_ammo; + self.reload_time = autocvar_g_balance_rocketlauncher_reload_time; + self.reload_sound = "weapons/reload.wav"; - self.old_clip_load = self.clip_load; - self.clip_load = -1; + W_Reload(); } void W_Rocket_Unregister() @@ -308,7 +265,7 @@ void W_Rocket_Attack (void) if(autocvar_g_balance_rocketlauncher_reload_ammo) { self.clip_load -= autocvar_g_balance_rocketlauncher_ammo; - self.rocketlauncher_load = self.clip_load; + self.weapon_load[WEP_ROCKET_LAUNCHER] = self.clip_load; } else self.ammo_rockets -= autocvar_g_balance_rocketlauncher_ammo; @@ -368,6 +325,8 @@ float w_rlauncher(float req) { entity rock; float rockfound; + float ammo_amount; + if (req == WR_AIM) { // aim and decide to fire if appropriate @@ -497,17 +456,6 @@ float w_rlauncher(float req) sound (self, CHAN_WEAPON2, "weapons/rocket_det.wav", VOL_BASE, ATTN_NORM); } } - if(self.wish_reload) - { - if(self.switchweapon == self.weapon) - { - if(self.weaponentity.state == WS_READY) - { - self.wish_reload = 0; - W_RocketLauncher_Reload(); - } - } - } } else if (req == WR_PRECACHE) { @@ -518,28 +466,26 @@ float w_rlauncher(float req) precache_sound ("weapons/rocket_det.wav"); precache_sound ("weapons/rocket_fire.wav"); precache_sound ("weapons/rocket_mode.wav"); + precache_sound ("weapons/reload.wav"); } else if (req == WR_SETUP) { weapon_setup(WEP_ROCKET_LAUNCHER); - W_RocketLauncher_SetAmmoCounter(); self.rl_release = 1; } else if (req == WR_CHECKAMMO1) { - if(autocvar_g_balance_rocketlauncher_reload_ammo) + // don't switch while guiding a missile + if (ATTACK_FINISHED(self) <= time || self.weapon != WEP_ROCKET_LAUNCHER) { - // don't switch while guiding a missile - if ((ATTACK_FINISHED(self) <= time || self.weapon != WEP_ROCKET_LAUNCHER) - && self.clip_load < autocvar_g_balance_rocketlauncher_ammo) - return FALSE; - } - else - { - // don't switch while guiding a missile - if ((ATTACK_FINISHED(self) <= time || self.weapon != WEP_ROCKET_LAUNCHER) - && self.ammo_rockets < autocvar_g_balance_rocketlauncher_ammo) - return FALSE; + if(autocvar_g_balance_rocketlauncher_reload_ammo) + { + if(self.ammo_rockets < autocvar_g_balance_rocketlauncher_ammo && self.weapon_load[WEP_ROCKET_LAUNCHER] < autocvar_g_balance_rocketlauncher_ammo) + ammo_amount = TRUE; + } + else if(self.ammo_rockets < autocvar_g_balance_rocketlauncher_ammo) + ammo_amount = TRUE; + return !ammo_amount; } } else if (req == WR_CHECKAMMO2) @@ -571,15 +517,15 @@ float w_rlauncher(float req) precache_sound("weapons/rocket_impact.wav"); } else if (req == WR_SUICIDEMESSAGE) - w_deathtypestring = "%s exploded"; + w_deathtypestring = _("%s exploded"); else if (req == WR_KILLMESSAGE) { if(w_deathtype & HITTYPE_BOUNCE) // (remote detonation) - w_deathtypestring = "%s got too close to %s's rocket"; + w_deathtypestring = _("%s got too close to %s's rocket"); else if(w_deathtype & HITTYPE_SPLASH) - w_deathtypestring = "%s almost dodged %s's rocket"; + w_deathtypestring = _("%s almost dodged %s's rocket"); else - w_deathtypestring = "%s ate %s's rocket"; + w_deathtypestring = _("%s ate %s's rocket"); } return TRUE; }