X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fw_seeker.qc;h=13c010f2a13010937f6d7a2a37fa8e2f426ba107;hb=0c9508cd9408c667e2a16f9cce72643c62fe884c;hp=be58650dc0aa4fdba7f05dfd531af0417ab09ec6;hpb=14401d27dcc6eeb85c80331c242dcbb3e1d977d7;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/w_seeker.qc b/qcsrc/server/w_seeker.qc index be58650dc..13c010f2a 100644 --- a/qcsrc/server/w_seeker.qc +++ b/qcsrc/server/w_seeker.qc @@ -12,7 +12,7 @@ REGISTER_WEAPON(SEEKER, w_seeker, IT_ROCKETS, 8, WEP_FLAG_MUTATORBLOCKED | WEP_F // ============================ void Seeker_Missile_Explode () { - self.event_damage = SUB_Null; + self.event_damage = func_null; RadiusDamage (self, self.realowner, autocvar_g_balance_seeker_missile_damage, autocvar_g_balance_seeker_missile_edgedamage, autocvar_g_balance_seeker_missile_radius, world, autocvar_g_balance_seeker_missile_force, self.projectiledeathtype, other); remove (self); @@ -78,6 +78,8 @@ void Seeker_Missile_Think() newdir = normalize(olddir + desireddir * turnrate); // take the average of the 2 directions; not the best method but simple & easy self.velocity = newdir * spd; // make me fly in the new direction at my flight speed } + else + dist = 0; // Proxy if (autocvar_g_balance_seeker_missile_proxy) @@ -205,6 +207,8 @@ void Seeker_Fire_Missile(vector f_diff, entity m_target) setsize (missile, '-4 -4 -4', '4 4 4'); missile.movetype = MOVETYPE_FLYMISSILE; missile.flags = FL_PROJECTILE; + missile.missile_flags = MIF_SPLASH | MIF_GUIDED_TAG; + W_SETUPPROJECTILEVELOCITY_UP(missile, g_balance_seeker_missile); missile.angles = vectoangles (missile.velocity); @@ -219,7 +223,7 @@ void Seeker_Fire_Missile(vector f_diff, entity m_target) // ============================ void Seeker_Flac_Explode () { - self.event_damage = SUB_Null; + self.event_damage = func_null; RadiusDamage (self, self.realowner, autocvar_g_balance_seeker_flac_damage, autocvar_g_balance_seeker_flac_edgedamage, autocvar_g_balance_seeker_flac_radius, world, autocvar_g_balance_seeker_flac_force, self.projectiledeathtype, other); @@ -277,6 +281,7 @@ void Seeker_Fire_Flac() missile.projectiledeathtype = WEP_SEEKER; missile.projectiledeathtype = WEP_SEEKER | HITTYPE_SECONDARY; missile.flags = FL_PROJECTILE; + missile.missile_flags = MIF_SPLASH; // csqc projectiles //missile.angles = vectoangles (missile.velocity); @@ -308,6 +313,7 @@ void Seeker_Attack() { entity tracker, closest_target; + closest_target = world; for(tracker = world; (tracker = find(tracker, classname, "tag_tracker")); ) if (tracker.realowner == self) { if (closest_target) @@ -420,7 +426,7 @@ void Seeker_Tag_Touch() te_knightspike(org2); - self.event_damage = SUB_Null; + self.event_damage = func_null; Damage_DamageInfo(self.origin, 0, 0, 0, self.velocity, WEP_SEEKER | HITTYPE_HEADSHOT, other.species, self); if (other.takedamage == DAMAGE_AIM && other.deadflag == DEAD_NO) @@ -489,14 +495,15 @@ void Seeker_Fire_Tag() missile.solid = SOLID_BBOX; missile.takedamage = DAMAGE_YES; - missile.event_damage = Seeker_Tag_Explode; - missile.health = autocvar_g_balance_seeker_tag_health; + missile.event_damage = Seeker_Tag_Damage; + missile.health = autocvar_g_balance_seeker_tag_health; missile.damageforcescale = autocvar_g_balance_seeker_tag_damageforcescale; setorigin (missile, w_shotorg); setsize (missile, '-2 -2 -2', '2 2 2'); missile.flags = FL_PROJECTILE; + //missile.missile_flags = MIF_..?; missile.movetype = MOVETYPE_FLY; W_SETUPPROJECTILEVELOCITY(missile, g_balance_seeker_tag); @@ -605,6 +612,17 @@ float w_seeker(float req) { W_Reload(min(autocvar_g_balance_seeker_missile_ammo, autocvar_g_balance_seeker_tag_ammo), autocvar_g_balance_seeker_reload_ammo, autocvar_g_balance_seeker_reload_time, "weapons/reload.wav"); } + else if (req == WR_SUICIDEMESSAGE) + { + return WEAPON_SEEKER_SUICIDE; + } + else if (req == WR_KILLMESSAGE) + { + if(w_deathtype & HITTYPE_SECONDARY) + return WEAPON_SEEKER_MURDER_TAG; + else + return WEAPON_SEEKER_MURDER_SPRAY; + } return TRUE; } #endif @@ -657,15 +675,6 @@ float w_seeker(float req) precache_sound("weapons/tagexp3.wav"); precache_sound("weapons/tag_impact.wav"); } - else if (req == WR_SUICIDEMESSAGE) - w_deathtypestring = _("%s played with tiny seeker rockets"); - else if (req == WR_KILLMESSAGE) - { - if(w_deathtype & HITTYPE_SECONDARY) - w_deathtypestring = _("%s was tagged with a seeker by %s"); - else - w_deathtypestring = _("%s was pummeled with seeker rockets by %s"); - } return TRUE; } #endif