X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fweapons%2Fcommon.qc;h=06615c4eac8575465aed85fe57cbe5181c423940;hb=b9ed1a38cd897084d0ed8beb6033a761e095d64d;hp=954f82564fb9a5e17a8ee49924987c3c45e22a00;hpb=cf1edea8694548556934b5b05f526bc192f576cb;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/weapons/common.qc b/qcsrc/server/weapons/common.qc index 954f82564..06615c4ea 100644 --- a/qcsrc/server/weapons/common.qc +++ b/qcsrc/server/weapons/common.qc @@ -1,34 +1,54 @@ #include "common.qh" +#include +#include #include #include +#include #include #include +#include #include -#include -#include +#include +#include +#include + +bool W_DualWielding(entity player) +{ + int held_weapons = 0; + for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot) + { + .entity weaponentity = weaponentities[slot]; + if(player.(weaponentity) && player.(weaponentity).m_switchweapon != WEP_Null) + ++held_weapons; + } + + return held_weapons > 1; +} void W_GiveWeapon(entity e, int wep) { if (!wep) return; - e.weapons |= WepSet_FromWeapon(Weapons_from(wep)); + STAT(WEAPONS, e) |= WepSet_FromWeapon(Weapons_from(wep)); if (IS_PLAYER(e)) { Send_Notification(NOTIF_ONE, e, MSG_MULTI, ITEM_WEAPON_GOT, wep); } } -void W_PlayStrengthSound(entity player) // void W_PlayStrengthSound +void W_PlayStrengthSound(entity player) { + entity store = IS_PLAYER(player) ? PS(player) : player; // because non-player entities can fire, but can they have items? TODO + if((player.items & ITEM_Strength.m_itemid) - && ((time > player.prevstrengthsound + autocvar_sv_strengthsound_antispam_time) // prevent insane sound spam - || (time > player.prevstrengthsoundattempt + autocvar_sv_strengthsound_antispam_refire_threshold))) + && ((time > store.prevstrengthsound + autocvar_sv_strengthsound_antispam_time) // prevent insane sound spam + || (time > store.prevstrengthsoundattempt + autocvar_sv_strengthsound_antispam_refire_threshold))) { sound(player, CH_TRIGGER, SND_STRENGTH_FIRE, VOL_BASE, ATTEN_NORM); - player.prevstrengthsound = time; + store.prevstrengthsound = time; } - player.prevstrengthsoundattempt = time; + store.prevstrengthsoundattempt = time; } float W_CheckProjectileDamage(entity inflictor, entity projowner, int deathtype, float exception) @@ -78,14 +98,14 @@ void W_PrepareExplosionByDamage(entity this, entity attacker, void(entity this) this.takedamage = DAMAGE_NO; this.event_damage = func_null; + MUTATOR_CALLHOOK(PrepareExplosionByDamage, this, attacker); + if(IS_CLIENT(attacker) && !autocvar_g_projectiles_keep_owner) { this.owner = attacker; this.realowner = attacker; } - MUTATOR_CALLHOOK(PrepareExplosionByDamage, this, attacker); - // do not explode NOW but in the NEXT FRAME! // because recursive calls to RadiusDamage are not allowed this.nextthink = time;