X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fweapons%2Fcommon.qh;h=1bf9261f79458f0d57f4d766f16ccf61bede7856;hb=2f553b6be14a316d31fe5c35df47c300ce6a1561;hp=d26eb5cb8a2ad37c3496ef0af7a0e389a5f64a34;hpb=0394852103d5d410a54f14daa6fc698d0cdbd74f;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/weapons/common.qh b/qcsrc/server/weapons/common.qh index d26eb5cb8..1bf9261f7 100644 --- a/qcsrc/server/weapons/common.qh +++ b/qcsrc/server/weapons/common.qh @@ -1,5 +1,10 @@ #pragma once +int autocvar_g_projectiles_damage; +bool autocvar_g_projectiles_keep_owner; +float autocvar_sv_strengthsound_antispam_refire_threshold; +float autocvar_sv_strengthsound_antispam_time; + bool W_DualWielding(entity player); void W_GiveWeapon (entity e, float wep); .float prevstrengthsound; @@ -8,10 +13,21 @@ void W_PlayStrengthSound(entity player); float W_CheckProjectileDamage(entity inflictor, entity projowner, int deathtype, float exception); void W_PrepareExplosionByDamage(entity this, entity attacker, void(entity this) explode); +void adaptor_think2use_hittype_splash(entity this); + +bool WarpZone_Projectile_Touch_ImpactFilter_Callback(entity this, entity toucher); + .float misc_bulletcounter; .int projectiledeathtype; +.float fade_time; +.float fade_rate; + +.entity realowner; + +#define PROJECTILE_TOUCH(e,t) MACRO_BEGIN if (WarpZone_Projectile_Touch(e,t)) return; MACRO_END + #define PROJECTILE_MAKETRIGGER(e) (e).solid = SOLID_CORPSE; (e).dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_CORPSE // when doing this, hagar can go through clones // #define PROJECTILE_MAKETRIGGER(e) (e).solid = SOLID_BBOX @@ -28,3 +44,6 @@ const int MIF_GUIDED_TAG = BIT(7); const int MIF_GUIDED_ALL = MIF_GUIDED_MANUAL | MIF_GUIDED_HEAT | MIF_GUIDED_LASER | MIF_GUIDED_AI | MIF_GUIDED_TAG; const int MIF_GUIDED_TRACKING = MIF_GUIDED_HEAT | MIF_GUIDED_LASER | MIF_GUIDED_AI | MIF_GUIDED_TAG; const int MIF_GUIDED_CONFUSABLE = MIF_GUIDED_HEAT | MIF_GUIDED_AI; + +IntrusiveList g_projectiles; +STATIC_INIT(g_projectiles) { g_projectiles = IL_NEW(); }