X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fweapons%2Fcsqcprojectile.qh;h=af8c96085b3c5d8cd2e7419ee19dadf691d359d1;hb=0f91a71ce7434276a96bcb5fec24bf5702369749;hp=bc52f41bc4c5dac50563a1ca6ffa03c45ad20e39;hpb=35e8f712933b0ebf9b163b7289cf975825b33803;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/weapons/csqcprojectile.qh b/qcsrc/server/weapons/csqcprojectile.qh index bc52f41bc..af8c96085 100644 --- a/qcsrc/server/weapons/csqcprojectile.qh +++ b/qcsrc/server/weapons/csqcprojectile.qh @@ -1,42 +1,4 @@ -#ifndef CSQCPROJECTILE_H -#define CSQCPROJECTILE_H - -#if defined(CSQC) -#elif defined(MENUQC) -#elif defined(SVQC) - #include "../../common/util-pre.qh" - #include "../sys-pre.qh" - #include "../../dpdefs/progsdefs.qh" - #include "../../dpdefs/dpextensions.qh" - #include "../sys-post.qh" - #include "../../warpzonelib/anglestransform.qh" - #include "../../warpzonelib/mathlib.qh" - #include "../../warpzonelib/common.qh" - #include "../../warpzonelib/util_server.qh" - #include "../../warpzonelib/server.qh" - #include "../../common/constants.qh" - #include "../../common/stats.qh" - #include "../../common/teams.qh" - #include "../../common/util.qh" - #include "../../common/nades.qh" - #include "../../common/buffs.qh" - #include "../../common/test.qh" - #include "../../common/counting.qh" - #include "../../common/urllib.qh" - #include "../../common/command/markup.qh" - #include "../../common/command/rpn.qh" - #include "../../common/command/generic.qh" - #include "../../common/command/shared_defs.qh" - #include "../../common/net_notice.qh" - #include "../../common/animdecide.qh" - #include "../../common/monsters/monsters.qh" - #include "../../common/monsters/sv_monsters.qh" - #include "../../common/monsters/spawn.qh" - #include "../../common/weapons/config.qh" - #include "../../common/weapons/weapons.qh" - #include "accuracy.qh" - #include "common.qh" -#endif +#pragma once .float csqcprojectile_clientanimate; @@ -44,4 +6,3 @@ void CSQCProjectile(entity e, float clientanimate, float type, float docull); void UpdateCSQCProjectile(entity e); void UpdateCSQCProjectileAfterTeleport(entity e); void CSQCProjectile_Check(entity e); -#endif \ No newline at end of file