X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fweapons%2Fspawning.qc;h=d47351cb37a727aab87f100d2ccb61ddd98a5824;hb=109c961b4eacb3f617d9c66f9fdec40e1264f97e;hp=62b11ea45d62e47e3bc9c3d7244b05837e39c737;hpb=7e474d576080259e21690de30778b17029b5c0f2;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/weapons/spawning.qc b/qcsrc/server/weapons/spawning.qc index 62b11ea45..d47351cb3 100644 --- a/qcsrc/server/weapons/spawning.qc +++ b/qcsrc/server/weapons/spawning.qc @@ -1,10 +1,14 @@ #include "spawning.qh" #include "weaponsystem.qh" +#include "../resources.qh" #include "../mutators/_mod.qh" #include +#include #include +.bool m_isreplaced; ///< Holds whether the weapon has been replaced. + string W_Apply_Weaponreplace(string in) { string out = ""; @@ -25,7 +29,9 @@ string W_Apply_Weaponreplace(string in) void weapon_defaultspawnfunc(entity this, Weapon e) { Weapon wpn = e; - if (this.classname != "droppedweapon" && this.classname != "replacedweapon") + e = wpn = wpn.m_spawnfunc_hookreplace(wpn, this); + this.classname = wpn.m_canonical_spawnfunc; + if (!Item_IsLoot(this) && !this.m_isreplaced) { if (e.spawnflags & WEP_FLAG_MUTATORBLOCKED) { @@ -55,7 +61,7 @@ void weapon_defaultspawnfunc(entity this, Weapon e) { entity replacement = spawn(); copyentity(this, replacement); - replacement.classname = "replacedweapon"; + replacement.m_isreplaced = true; weapon_defaultspawnfunc(replacement, it); break; } @@ -101,16 +107,16 @@ void weapon_defaultspawnfunc(entity this, Weapon e) this.superweapons_finished = autocvar_g_balance_superweapons_time; // if we don't already have ammo, give us some ammo - if (!this.(wpn.ammo_field)) + if ((wpn.ammo_type != RESOURCE_NONE) && !GetResourceAmount(this, wpn.ammo_type)) { - switch (wpn.ammo_field) + switch (wpn.ammo_type) { - case ammo_shells: this.ammo_shells = cvar("g_pickup_shells_weapon"); break; - case ammo_nails: this.ammo_nails = cvar("g_pickup_nails_weapon"); break; - case ammo_rockets: this.ammo_rockets = cvar("g_pickup_rockets_weapon"); break; - case ammo_cells: this.ammo_cells = cvar("g_pickup_cells_weapon"); break; - case ammo_plasma: this.ammo_plasma = cvar("g_pickup_plasma_weapon"); break; - case ammo_fuel: this.ammo_fuel = cvar("g_pickup_fuel_weapon"); break; + case RESOURCE_SHELLS: SetResourceAmount(this, wpn.ammo_type, cvar("g_pickup_shells_weapon")); break; + case RESOURCE_BULLETS: SetResourceAmount(this, wpn.ammo_type, cvar("g_pickup_nails_weapon")); break; + case RESOURCE_ROCKETS: SetResourceAmount(this, wpn.ammo_type, cvar("g_pickup_rockets_weapon")); break; + case RESOURCE_CELLS: SetResourceAmount(this, wpn.ammo_type, cvar("g_pickup_cells_weapon")); break; + case RESOURCE_PLASMA: SetResourceAmount(this, wpn.ammo_type, cvar("g_pickup_plasma_weapon")); break; + case RESOURCE_FUEL: SetResourceAmount(this, wpn.ammo_type, cvar("g_pickup_fuel_weapon")); break; } }