X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fweapons%2Fthrowing.qc;h=ae745efd6fdaa90f6ed39b9d8b59e4736a3c26fa;hb=531fa1eb217365d964f726f2c818db8db9cd9a7f;hp=dd0f3a6c0a1fac62e391e1b97eb1f0ef10be1145;hpb=00a0bc7a2ef3ba8b9c0d7edb1c066b8dac3d0298;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/weapons/throwing.qc b/qcsrc/server/weapons/throwing.qc index dd0f3a6c0..ae745efd6 100644 --- a/qcsrc/server/weapons/throwing.qc +++ b/qcsrc/server/weapons/throwing.qc @@ -1,6 +1,8 @@ #include "throwing.qh" #include "weaponsystem.qh" +#include "../resources.qh" +#include "../items.qh" #include "../mutators/_mod.qh" #include #include "../g_damage.qh" @@ -37,10 +39,10 @@ string W_ThrowNewWeapon(entity own, float wpn, float doreduce, vector org, vecto float thisammo; string s; Weapon info = Weapons_from(wpn); - var .int ammotype = info.ammo_field; - - entity wep = new(droppedweapon); + int ammotype = info.ammo_type; + entity wep = spawn(); + Item_SetLoot(wep, true); setorigin(wep, org); wep.velocity = velo; wep.owner = wep.enemy = own; @@ -53,6 +55,7 @@ string W_ThrowNewWeapon(entity own, float wpn, float doreduce, vector org, vecto if(WepSet_FromWeapon(Weapons_from(wpn)) & WEPSET_SUPERWEAPONS) { + Item_SetExpiring(wep, true); if(own.items & IT_UNLIMITED_SUPERWEAPONS) { wep.superweapons_finished = time + autocvar_g_balance_superweapons_time; @@ -60,10 +63,10 @@ string W_ThrowNewWeapon(entity own, float wpn, float doreduce, vector org, vecto else { int superweapons = 1; - FOREACH(Weapons, it != WEP_Null, LAMBDA( + FOREACH(Weapons, it != WEP_Null, { WepSet set = it.m_wepset; if((set & WEPSET_SUPERWEAPONS) && (own.weapons & set)) ++superweapons; - )); + }); if(superweapons <= 1) { wep.superweapons_finished = own.superweapons_finished; @@ -88,7 +91,7 @@ string W_ThrowNewWeapon(entity own, float wpn, float doreduce, vector org, vecto wep.pickup_anyway = true; // these are ALWAYS pickable //wa = W_AmmoItemCode(wpn); - if(ammotype == ammo_none) + if(ammotype == RESOURCE_NONE) { return ""; } @@ -102,11 +105,10 @@ string W_ThrowNewWeapon(entity own, float wpn, float doreduce, vector org, vecto int i = own.(weaponentity).m_weapon.m_id; if(own.(weaponentity).(weapon_load[i]) > 0) { - own.(ammotype) += own.(weaponentity).(weapon_load[i]); + GiveResource(own, ammotype, own.(weaponentity).(weapon_load[i])); own.(weaponentity).(weapon_load[i]) = -1; // schedule the weapon for reloading } - - wep.(ammotype) = 0; + SetResourceAmount(wep, ammotype, 0); } else if(doreduce) { @@ -114,22 +116,23 @@ string W_ThrowNewWeapon(entity own, float wpn, float doreduce, vector org, vecto int i = own.(weaponentity).m_weapon.m_id; if(own.(weaponentity).(weapon_load[i]) > 0) { - own.(ammotype) += own.(weaponentity).(weapon_load[i]); + GiveResource(own, ammotype, own.(weaponentity).(weapon_load[i])); own.(weaponentity).(weapon_load[i]) = -1; // schedule the weapon for reloading } - thisammo = min(own.(ammotype), wep.(ammotype)); - wep.(ammotype) = thisammo; - own.(ammotype) -= thisammo; + float ownderammo = GetResourceAmount(own, ammotype); + thisammo = min(ownderammo, GetResourceAmount(wep, ammotype)); + SetResourceAmount(wep, ammotype, thisammo); + SetResourceAmount(own, ammotype, ownderammo - thisammo); - switch(ammotype) + switch (ammotype) { - case ammo_shells: s = sprintf("%s and %d shells", s, thisammo); break; - case ammo_nails: s = sprintf("%s and %d nails", s, thisammo); break; - case ammo_rockets: s = sprintf("%s and %d rockets", s, thisammo); break; - case ammo_cells: s = sprintf("%s and %d cells", s, thisammo); break; - case ammo_plasma: s = sprintf("%s and %d plasma", s, thisammo); break; - case ammo_fuel: s = sprintf("%s and %d fuel", s, thisammo); break; + case RESOURCE_SHELLS: s = sprintf("%s and %d shells", s, thisammo); break; + case RESOURCE_BULLETS: s = sprintf("%s and %d nails", s, thisammo); break; + case RESOURCE_ROCKETS: s = sprintf("%s and %d rockets", s, thisammo); break; + case RESOURCE_CELLS: s = sprintf("%s and %d cells", s, thisammo); break; + case RESOURCE_PLASMA: s = sprintf("%s and %d plasma", s, thisammo); break; + case RESOURCE_FUEL: s = sprintf("%s and %d fuel", s, thisammo); break; } s = substring(s, 5, -1); @@ -155,7 +158,7 @@ bool W_IsWeaponThrowable(entity this, int w) // start weapons that take no ammo can't be dropped (this prevents dropping the laser, as long as it continues to use no ammo) if(start_items & IT_UNLIMITED_WEAPON_AMMO) return false; - if((Weapons_from(w)).ammo_field == ammo_none) + if((Weapons_from(w)).ammo_type == RESOURCE_NONE) return false; } return true;