X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fweapons%2Fweaponsystem.qh;h=986756aa510344405c4f27e9db7f9b57effef938;hb=f7b39f30ba70e25be35459c7d2c1f6f99efe135d;hp=b7ca597046fea210e290d2a00af5b10ef6a3367b;hpb=760b1bd07bab94708cc66ad7d30e70418e44193d;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/weapons/weaponsystem.qh b/qcsrc/server/weapons/weaponsystem.qh index b7ca59704..986756aa5 100644 --- a/qcsrc/server/weapons/weaponsystem.qh +++ b/qcsrc/server/weapons/weaponsystem.qh @@ -1,23 +1,30 @@ #pragma once +#include +#include + float internalteam; -float weaponswapping; entity weapon_dropevent_item; +..entity weaponentity_fld; + void CL_SpawnWeaponentity(entity e, .entity weaponentity); vector CL_Weapon_GetShotOrg(float wpn); -bool forbidWeaponUse(entity player); +bool weaponUseForbidden(entity player); +bool weaponLocked(entity player); void W_AttachToShotorg(entity actor, .entity weaponentity, entity flash, vector offset); -void W_DecreaseAmmo(Weapon wep, entity actor, float ammo_use); +void W_DecreaseAmmo(Weapon wep, entity actor, float ammo_use, .entity weaponentity); -void W_DropEvent(.void(Weapon, entity actor) event, entity player, float weapon_type, entity weapon_item); +void W_DropEvent(.void(Weapon, entity actor, .entity) event, entity player, float weapon_type, entity weapon_item, .entity weaponentity); void W_Reload(entity actor, .entity weaponentity, float sent_ammo_min, Sound sent_sound); +void W_ResetGunAlign(entity player, int preferred_alignment); + void W_WeaponFrame(Player actor, .entity weaponentity); float W_WeaponRateFactor(entity this);