X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fweapons%2Fweaponsystem.qh;h=c53b150944425aa1d96fcc84e3ecc239454091f7;hb=5aab6120acfc624751d20a695d1b911b3e919831;hp=2aeca53811ecce7b1dae7595aea7b77b4713921a;hpb=dd2b9a194fa4b844241392bfc136b953abf94a7a;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/weapons/weaponsystem.qh b/qcsrc/server/weapons/weaponsystem.qh index 2aeca5381..c53b15094 100644 --- a/qcsrc/server/weapons/weaponsystem.qh +++ b/qcsrc/server/weapons/weaponsystem.qh @@ -1,24 +1,28 @@ #pragma once +#include +#include + float internalteam; -float weaponswapping; entity weapon_dropevent_item; +..entity weaponentity_fld; + void CL_SpawnWeaponentity(entity e, .entity weaponentity); vector CL_Weapon_GetShotOrg(float wpn); -float forbidWeaponUse(entity player); +bool forbidWeaponUse(entity player); -void W_AttachToShotorg(entity actor, entity flash, vector offset); +void W_AttachToShotorg(entity actor, .entity weaponentity, entity flash, vector offset); -void W_DecreaseAmmo(Weapon wep, entity actor, float ammo_use); +void W_DecreaseAmmo(Weapon wep, entity actor, float ammo_use, .entity weaponentity); -void W_DropEvent(.void(Weapon, entity actor) event, entity player, float weapon_type, entity weapon_item); +void W_DropEvent(.void(Weapon, entity actor, .entity) event, entity player, float weapon_type, entity weapon_item, .entity weaponentity); -void W_Reload(entity actor, float sent_ammo_min, Sound sent_sound); +void W_Reload(entity actor, .entity weaponentity, float sent_ammo_min, Sound sent_sound); -void W_WeaponFrame(Player actor); +void W_WeaponFrame(Player actor, .entity weaponentity); float W_WeaponRateFactor(entity this);