X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fweapons%2Fweaponsystem.qh;h=c53b150944425aa1d96fcc84e3ecc239454091f7;hb=5aab6120acfc624751d20a695d1b911b3e919831;hp=389a52bcc4e91e0f313271a3a8f03f6b317e1592;hpb=f23e93047012043fe9c7c3bf533546c364b18bde;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/weapons/weaponsystem.qh b/qcsrc/server/weapons/weaponsystem.qh index 389a52bcc..c53b15094 100644 --- a/qcsrc/server/weapons/weaponsystem.qh +++ b/qcsrc/server/weapons/weaponsystem.qh @@ -1,7 +1,9 @@ #pragma once +#include +#include + float internalteam; -float weaponswapping; entity weapon_dropevent_item; ..entity weaponentity_fld; @@ -16,7 +18,7 @@ void W_AttachToShotorg(entity actor, .entity weaponentity, entity flash, vector void W_DecreaseAmmo(Weapon wep, entity actor, float ammo_use, .entity weaponentity); -void W_DropEvent(.void(Weapon, entity actor) event, entity player, float weapon_type, entity weapon_item); +void W_DropEvent(.void(Weapon, entity actor, .entity) event, entity player, float weapon_type, entity weapon_item, .entity weaponentity); void W_Reload(entity actor, .entity weaponentity, float sent_ammo_min, Sound sent_sound);