X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fworld.qh;h=ff799e64cc529d7d406aebd5d929d12cb25b4766;hb=ee6a8d98fd285c5625e938984daa6fe2fd949d96;hp=e87edd6af58a0126a86da9908f8b893f4935ff16;hpb=2e19dfd740b97117c5e6a4f122f3346ead396a99;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/world.qh b/qcsrc/server/world.qh index e87edd6af..ff799e64c 100644 --- a/qcsrc/server/world.qh +++ b/qcsrc/server/world.qh @@ -3,8 +3,10 @@ #include bool autocvar__sv_init; +bool autocvar__endmatch; bool autocvar_g_use_ammunition; bool autocvar_g_jetpack; +int autocvar_g_warmup; bool autocvar_g_warmup_allguns; bool autocvar_g_warmup_allow_timeout; #define autocvar_g_weaponarena cvar_string("g_weaponarena") @@ -26,11 +28,16 @@ float autocvar_timelimit_max; float autocvar_timelimit_overtime; int autocvar_timelimit_overtimes; float autocvar_timelimit_suddendeath; +bool autocvar_sv_gameplayfix_droptofloorstartsolid; +bool autocvar_sv_gameplayfix_droptofloorstartsolid_nudgetocorrect; + +bool autocvar_sv_mapformat_is_quake3; +bool autocvar_sv_mapformat_is_quake2; float checkrules_equality; float checkrules_suddendeathwarning; float checkrules_suddendeathend; -float checkrules_overtimesadded; //how many overtimes have been already added +int checkrules_overtimesadded; //how many overtimes have been already added // flag set on worldspawn so that the code knows if it is dedicated or not bool server_is_dedicated; @@ -47,6 +54,10 @@ string gamemode_name; string record_type; +string autocvar_sv_termsofservice_url; +// only escape the terms of service url on map change +string sv_termsofservice_url_escaped; + string clientstuff; string matchid; @@ -109,7 +120,7 @@ float g_weapon_stay; float want_weapon(entity weaponinfo, float allguns); // WEAPONTODO: what still needs done? float g_grappling_hook; -float warmup_stage; +int warmup_stage; bool sv_ready_restart_after_countdown; @@ -134,17 +145,21 @@ const int WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath float WinningCondition_Scores(float limit, float leadlimit); void SetWinners(.float field, float value); -void ReadyRestart(bool endWarmup); +void ReadyRestart(bool forceWarmupEnd); void DumpStats(float final); -bool MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, int attempts, float maxaboveground, float minviewdistance); +bool MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, int attempts, float maxaboveground, float minviewdistance, bool frompos); float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance); void CheckRules_World(); float RedirectionThink(); +// quake 3 music compatibility +.string music; +.string noise; + void readplayerstartcvars(); void readlevelcvars(); @@ -154,3 +169,5 @@ void droptofloor(entity this); IntrusiveList g_moveables; STATIC_INIT(g_moveables) { g_moveables = IL_NEW(); } + +bool observe_blocked_if_eliminated = false; // forbids eliminated players from observing