X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=quakedef.h;h=2b5af8c020309d582ac1722308012c32ec9a64f2;hb=f268c57a296c53f3bdd239911cc5569ac08ae70f;hp=efd7bf395ea963be330fbfe97cfda7c473ac2e90;hpb=c72641f5e795ed0e0d58a38d79860cc92597e4da;p=xonotic%2Fdarkplaces.git diff --git a/quakedef.h b/quakedef.h index efd7bf39..2b5af8c0 100644 --- a/quakedef.h +++ b/quakedef.h @@ -22,12 +22,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef QUAKEDEF_H #define QUAKEDEF_H -/// on UNIX platforms we need to define this so that video saving does not cause a SIGFSZ (file size) signal when a video clip exceeds 2GB -#define _FILE_OFFSET_BITS 64 - -// for cd_linux.c -#define __KERNEL_STRICT_NAMES - #if defined(__GNUC__) && (__GNUC__ > 2) #define DP_FUNC_PRINTF(n) __attribute__ ((format (printf, n, n+1))) #define DP_FUNC_PURE __attribute__ ((pure)) @@ -48,37 +42,168 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "qtypes.h" -extern char *buildstring; +extern const char *buildstring; extern char engineversion[128]; #define GAMENAME "id1" #define MAX_NUM_ARGVS 50 +#ifdef DP_SMALLMEMORY +#define MAX_INPUTLINE 1024 +#define CON_TEXTSIZE 16384 +#define CON_MAXLINES 256 +#define HIST_TEXTSIZE 2048 +#define HIST_MAXLINES 16 +#define MAX_ALIAS_NAME 32 +#define CMDBUFSIZE 131072 +#define MAX_ARGS 80 + +#define NET_MAXMESSAGE 65536 +#define MAX_PACKETFRAGMENT 1024 +#define MAX_EDICTS 4096 +#define MAX_MODELS 1024 +#define MAX_SOUNDS 1024 +#define MAX_LIGHTSTYLES 64 +#define MAX_STYLESTRING 16 +#define MAX_SCOREBOARD 32 +#define MAX_SCOREBOARDNAME 128 +#define MAX_USERINFO_STRING 196 +#define MAX_SERVERINFO_STRING 512 +#define MAX_LOCALINFO_STRING 1 // not actually used by DP servers +#define CL_MAX_USERCMDS 32 +#define CVAR_HASHSIZE 1024 +#define M_MAX_EDICTS 4096 +#define MAX_DEMOS 8 +#define MAX_DEMONAME 16 +#define MAX_SAVEGAMES 12 +#define SAVEGAME_COMMENT_LENGTH 39 +#define MAX_CLIENTNETWORKEYES 2 +#define MAX_LEVELNETWORKEYES 0 // no portal support +#define MAX_OCCLUSION_QUERIES 256 + +#define CRYPTO_HOSTKEY_HASHSIZE 256 +#define MAX_NETWM_ICON 1026 // one 32x32 + +#define MAX_WATERPLANES 2 +#define MAX_CUBEMAPS 64 +#define MAX_EXPLOSIONS 8 +#define MAX_DLIGHTS 16 +#define MAX_CACHED_PICS 1024 // this is 144 bytes each (or 152 on 64bit) +#define CACHEPICHASHSIZE 256 +#define MAX_PARTICLEEFFECTNAME 256 +#define MAX_PARTICLEEFFECTINFO 1024 +#define MAX_PARTICLETEXTURES 256 +#define MAXCLVIDEOS 1 +#define MAX_GECKO_INSTANCES 1 +#define MAX_DYNAMIC_TEXTURE_COUNT 2 +#define MAX_MAP_LEAFS 8192 + +#define MAXTRACKS 256 +#define MAX_DYNAMIC_CHANNELS 64 +#define MAX_CHANNELS 260 +#define MODLIST_TOTALSIZE 32 +#define MAX_FAVORITESERVERS 32 +#define MAX_DECALSYSTEM_QUEUE 64 +#define PAINTBUFFER_SIZE 512 +#define MAX_BINDMAPS 8 +#define MAX_PARTICLES_INITIAL 8192 +#define MAX_PARTICLES 8192 +#define MAX_DECALS_INITIAL 1024 +#define MAX_DECALS 1024 +#define MAX_ENITIES_INITIAL 256 +#define MAX_STATICENTITIES 256 +#define MAX_EFFECTS 16 +#define MAX_BEAMS 16 +#define MAX_TEMPENTITIES 256 +#else +#define MAX_INPUTLINE 16384 ///< maximum length of console commandline, QuakeC strings, and many other text processing buffers +#define CON_TEXTSIZE 1048576 ///< max scrollback buffer characters in console +#define CON_MAXLINES 16384 ///< max scrollback buffer lines in console +#define HIST_TEXTSIZE 262144 ///< max command history buffer characters in console +#define HIST_MAXLINES 4096 ///< max command history buffer lines in console +#define MAX_ALIAS_NAME 32 +#define CMDBUFSIZE 655360 ///< maximum script size that can be loaded by the exec command (8192 in Quake) +#define MAX_ARGS 80 ///< maximum number of parameters to a console command or alias + +#define NET_MAXMESSAGE 65536 ///< max reliable packet size (sent as multiple fragments of MAX_PACKETFRAGMENT) +#define MAX_PACKETFRAGMENT 1024 ///< max length of packet fragment +#define MAX_EDICTS 32768 ///< max number of objects in game world at once (32768 protocol limit) +#define MAX_MODELS 8192 ///< max number of models loaded at once (including during level transitions) +#define MAX_SOUNDS 4096 ///< max number of sounds loaded at once +#define MAX_LIGHTSTYLES 256 ///< max flickering light styles in level (note: affects savegame format) +#define MAX_STYLESTRING 64 ///< max length of flicker pattern for light style +#define MAX_SCOREBOARD 255 ///< max number of players in game at once (255 protocol limit) +#define MAX_SCOREBOARDNAME 128 ///< max length of player name in game +#define MAX_USERINFO_STRING 1280 ///< max length of infostring for PROTOCOL_QUAKEWORLD (196 in QuakeWorld) +#define MAX_SERVERINFO_STRING 1280 ///< max length of server infostring for PROTOCOL_QUAKEWORLD (512 in QuakeWorld) +#define MAX_LOCALINFO_STRING 32768 ///< max length of server-local infostring for PROTOCOL_QUAKEWORLD (32768 in QuakeWorld) +#define CL_MAX_USERCMDS 128 ///< max number of predicted input packets in queue +#define CVAR_HASHSIZE 65536 ///< number of hash buckets for accelerating cvar name lookups +#define M_MAX_EDICTS 32768 ///< max objects in menu vm +#define MAX_DEMOS 8 ///< max demos provided to demos command +#define MAX_DEMONAME 16 ///< max demo name length for demos command +#define MAX_SAVEGAMES 12 ///< max savegames listed in savegame menu +#define SAVEGAME_COMMENT_LENGTH 39 ///< max comment length of savegame in menu +#define MAX_CLIENTNETWORKEYES 16 ///< max number of locations that can be added to pvs when culling network entities (must be at least 2 for prediction) +#define MAX_LEVELNETWORKEYES 512 ///< max number of locations that can be added to pvs when culling network entities (must be at least 2 for prediction) +#define MAX_OCCLUSION_QUERIES 4096 ///< max number of GL_ARB_occlusion_query objects that can be used in one frame + +#define CRYPTO_HOSTKEY_HASHSIZE 8192 ///< number of hash buckets for accelerating host key lookups +#define MAX_NETWM_ICON 352822 // 16x16, 22x22, 24x24, 32x32, 48x48, 64x64, 128x128, 256x256, 512x512 + +#define MAX_WATERPLANES 16 ///< max number of water planes visible (each one causes additional view renders) +#define MAX_CUBEMAPS 256 ///< max number of cubemap textures loaded for light filters +#define MAX_EXPLOSIONS 64 ///< max number of explosion shell effects active at once (not particle related) +#define MAX_DLIGHTS 256 ///< max number of dynamic lights (rocket flashes, etc) in scene at once +#define MAX_CACHED_PICS 1024 ///< max number of 2D pics loaded at once +#define CACHEPICHASHSIZE 256 ///< number of hash buckets for accelerating 2D pic name lookups +#define MAX_PARTICLEEFFECTNAME 256 ///< maximum number of unique names of particle effects (for particleeffectnum) +#define MAX_PARTICLEEFFECTINFO 4096 ///< maximum number of unique particle effects (each name may associate with several of these) +#define MAX_PARTICLETEXTURES 256 ///< maximum number of unique particle textures in the particle font +#define MAXCLVIDEOS 65 ///< maximum number of video streams being played back at once (1 is reserved for the playvideo command) +#define MAX_GECKO_INSTANCES 16 ///< maximum number of web browser textures active at once +#define MAX_DYNAMIC_TEXTURE_COUNT 64 ///< maximum number of dynamic textures (web browsers, playvideo, etc) +#define MAX_MAP_LEAFS 65536 ///< maximum number of BSP leafs in world (8192 in Quake) + +#define MAXTRACKS 256 ///< max CD track index +// 0 to NUM_AMBIENTS - 1 = water, etc +// NUM_AMBIENTS to NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS - 1 = normal entity sounds +// NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS to total_channels = static sounds +#define MAX_DYNAMIC_CHANNELS 512 +#define MAX_CHANNELS 1028 +#define MODLIST_TOTALSIZE 256 +#define MAX_FAVORITESERVERS 256 +#define MAX_DECALSYSTEM_QUEUE 1024 +#define PAINTBUFFER_SIZE 2048 +#define MAX_BINDMAPS 8 +#define MAX_PARTICLES_INITIAL 8192 ///< initial allocation for cl.particles +#define MAX_PARTICLES 1048576 ///< upper limit on cl.particles size +#define MAX_DECALS_INITIAL 8192 ///< initial allocation for cl.decals +#define MAX_DECALS 1048576 ///< upper limit on cl.decals size +#define MAX_ENITIES_INITIAL 256 ///< initial size of cl.entities +#define MAX_STATICENTITIES 1024 ///< limit on size of cl.static_entities +#define MAX_EFFECTS 256 ///< limit on size of cl.effects +#define MAX_BEAMS 256 ///< limit on size of cl.beams +#define MAX_TEMPENTITIES 4096 ///< max number of temporary models visible per frame (certain sprite effects, certain types of CSQC entities also use this) +#endif -#define MAX_QPATH 128 ///< max length of a quake game pathname -#define MAX_OSPATH 1024 ///< max length of a filesystem pathname -#define ON_EPSILON 0.1 ///< point on plane side epsilon +#define CMD_TOKENIZELENGTH (MAX_INPUTLINE + MAX_ARGS) ///< maximum tokenizable commandline length (counting trailing 0) -#define MAX_PACKETFRAGMENT 1024 ///< max length of packet fragment -#define NET_MAXMESSAGE 65536 -#define NET_MINRATE 1000 ///< limits "rate" and "sv_maxrate" cvars -// -// per-level limits -// -// LordHavoc: increased entity limit to 2048 from 600 -#define MAX_EDICTS 32768 // FIXME: ouch! ouch! ouch! -#define MAX_LIGHTSTYLES 256 // LordHavoc: increased from 64, NOTE special consideration is needed in savegames! -// LordHavoc: increased model and sound limits from 256 and 256 to 4096 and 4096 (and added protocol extensions accordingly to break the 256 barrier) -// div0: increased model limit to 8192 -#define MAX_MODELS 8192 -#define MAX_SOUNDS 4096 +#define MAX_QPATH 128 ///< max length of a quake game pathname +#ifdef PATH_MAX +#define MAX_OSPATH PATH_MAX +#elif MAX_PATH +#define MAX_OSPATH MAX_PATH +#else +#define MAX_OSPATH 1024 ///< max length of a filesystem pathname +#endif -#define SAVEGAME_COMMENT_LENGTH 39 +#define ON_EPSILON 0.1 ///< point on plane side epsilon -#define MAX_STYLESTRING 64 +#define NET_MINRATE 1000 ///< limits "rate" and "sv_maxrate" cvars // // stats are integers communicated to the client by the server @@ -104,6 +229,11 @@ extern char engineversion[128]; //#define STAT_TIME 17 ///< FTE //#define STAT_VIEW2 20 ///< FTE #define STAT_VIEWZOOM 21 ///< DP +#define STAT_MOVEVARS_AIRCONTROL_PENALTY 221 ///< DP +#define STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW 222 ///< DP +#define STAT_MOVEVARS_AIRSTRAFEACCEL_QW 223 ///< DP +#define STAT_MOVEVARS_AIRCONTROL_POWER 224 ///< DP +#define STAT_MOVEFLAGS 225 ///< DP #define STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL 226 ///< DP #define STAT_MOVEVARS_WARSOWBUNNY_ACCEL 227 ///< DP #define STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED 228 ///< DP @@ -135,6 +265,12 @@ extern char engineversion[128]; #define STAT_MOVEVARS_AIRACCEL_QW 254 ///< DP #define STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION 255 ///< DP +// moveflags values +#define MOVEFLAG_VALID 0x80000000 +#define MOVEFLAG_Q2AIRACCELERATE 0x00000001 +#define MOVEFLAG_NOGRAVITYONGROUND 0x00000002 +#define MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE 0x00000004 + // stock defines #define IT_SHOTGUN 1 @@ -223,17 +359,6 @@ extern char engineversion[128]; //=========================================== -// LordHavoc: increased player limit from 16 to 255 -#define MAX_SCOREBOARD 255 -// LordHavoc: increased name limit from 32 to 64 characters -#define MAX_SCOREBOARDNAME 64 -// infostring sizes used by QuakeWorld support -// was 196 -#define MAX_USERINFO_STRING 1280 -// was 512 -#define MAX_SERVERINFO_STRING 1280 -#define MAX_LOCALINFO_STRING 32768 - #include "zone.h" #include "fs.h" #include "common.h" @@ -245,6 +370,7 @@ extern char engineversion[128]; #include "r_textures.h" +#include "crypto.h" #include "draw.h" #include "screen.h" #include "netconn.h" @@ -272,9 +398,14 @@ extern char engineversion[128]; extern qboolean noclip_anglehack; extern cvar_t developer; +extern cvar_t developer_extra; +extern cvar_t developer_insane; extern cvar_t developer_loadfile; extern cvar_t developer_loading; +#define STARTCONFIGFILENAME "quake.rc" +#define CONFIGFILENAME "config.cfg" + /* Preprocessor macros to identify platform DP_OS_NAME - "friendly" name of the OS, for humans to read DP_OS_STR - "identifier" of the OS, more suited for code to use @@ -283,7 +414,7 @@ extern cvar_t developer_loading; #if defined(__linux__) # define DP_OS_NAME "Linux" # define DP_OS_STR "linux" -#elif defined(WIN64) +#elif defined(_WIN64) # define DP_OS_NAME "Windows64" # define DP_OS_STR "win64" #elif defined(WIN32) @@ -311,15 +442,49 @@ extern cvar_t developer_loading; #if defined(__GNUC__) # if defined(__i386__) # define DP_ARCH_STR "686" +# define SSE_POSSIBLE +# ifdef __SSE__ +# define SSE_PRESENT +# endif +# ifdef __SSE2__ +# define SSE2_PRESENT +# endif # elif defined(__x86_64__) # define DP_ARCH_STR "x86_64" +# define SSE_PRESENT +# define SSE2_PRESENT # elif defined(__powerpc__) # define DP_ARCH_STR "ppc" # endif -#elif defined(WIN64) +#elif defined(_WIN64) # define DP_ARCH_STR "x86_64" +# define SSE_PRESENT +# define SSE2_PRESENT #elif defined(WIN32) # define DP_ARCH_STR "x86" +# define SSE_POSSIBLE +#endif + +#ifdef SSE_PRESENT +# define SSE_POSSIBLE +#endif + +#ifdef NO_SSE +# undef SSE_PRESENT +# undef SSE_POSSIBLE +# undef SSE2_PRESENT +#endif + +#ifdef SSE2_PRESENT +#define Sys_HaveSSE() true +#define Sys_HaveSSE2() true +#elif defined(SSE_POSSIBLE) +// runtime detection of SSE/SSE2 capabilities for x86 +qboolean Sys_HaveSSE(void); +qboolean Sys_HaveSSE2(void); +#else +#define Sys_HaveSSE() false +#define Sys_HaveSSE2() false #endif /// incremented every frame, never reset @@ -371,5 +536,8 @@ void Sys_Shared_Init(void); // This also includes extended characters, and ALL control chars #define ISWHITESPACEORCONTROL(ch) ((signed char) (ch) <= (signed char) ' ') + +#define FLOAT_IS_TRUE_FOR_INT(x) ((x) & 0x7FFFFFFF) // also match "negative zero" floats of value 0x80000000 + #endif