X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=quakedef.h;h=54c7fe3a40667a112a86a8e059b63b8f34e8293a;hb=409622605b359cc327516742ad61ec51e9a57a61;hp=12dbfc1f5c94661eb59e668978e33d3c824b889d;hpb=8e579bbf57c9235bc3c11838e5a68bc52be3e9df;p=xonotic%2Fdarkplaces.git diff --git a/quakedef.h b/quakedef.h index 12dbfc1f..54c7fe3a 100644 --- a/quakedef.h +++ b/quakedef.h @@ -24,6 +24,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include +#include #include #include #include @@ -34,6 +35,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "qtypes.h" extern char *buildstring; +extern char engineversion[128]; #define GAMENAME "id1" @@ -55,7 +57,7 @@ extern char *buildstring; // // LordHavoc: increased entity limit to 2048 from 600 #define MAX_EDICTS 32768 // FIXME: ouch! ouch! ouch! -#define MAX_LIGHTSTYLES 64 +#define MAX_LIGHTSTYLES 256 // LordHavoc: increased model and sound limits from 256 and 256 to 4096 and 4096 (and added protocol extensions accordingly to break the 256 barrier) #define MAX_MODELS 4096 #define MAX_SOUNDS 4096 @@ -67,7 +69,7 @@ extern char *buildstring; // // stats are integers communicated to the client by the server // -#define MAX_CL_STATS 32 +#define MAX_CL_STATS 256 #define STAT_HEALTH 0 #define STAT_FRAGS 1 #define STAT_WEAPON 2 @@ -83,6 +85,11 @@ extern char *buildstring; #define STAT_TOTALMONSTERS 12 #define STAT_SECRETS 13 // bumped on client side by svc_foundsecret #define STAT_MONSTERS 14 // bumped by svc_killedmonster +#define STAT_ITEMS 15 // FTE, DP +#define STAT_VIEWHEIGHT 16 // FTE, DP +//#define STAT_TIME 17 // FTE +//#define STAT_VIEW2 20 // FTE +#define STAT_VIEWZOOM 21 // DP // stock defines @@ -188,7 +195,6 @@ extern char *buildstring; #include "r_textures.h" -#include "wad.h" #include "draw.h" #include "screen.h" #include "netconn.h" @@ -208,25 +214,18 @@ extern char *buildstring; #include "keys.h" #include "console.h" #include "menu.h" -#include "crc.h" -#include "cdaudio.h" #include "glquake.h" #include "ui.h" +#include "palette.h" extern qboolean noclip_anglehack; -// -// host -// -extern cvar_t sys_ticrate; extern cvar_t developer; -// true if into command execution -extern qboolean host_initialized; extern double host_frametime; -// LordHavoc: the real frametime, before slowmo and clamping are applied (used for console scrolling) +// the real frametime, before slowmo and clamping are applied (used for console scrolling) extern double host_realframetime; // incremented every frame, never reset extern int host_framecount; @@ -237,6 +236,7 @@ void Host_ClearMemory(void); void Host_InitCommands(void); void Host_Init(void); void Host_Shutdown(void); +void Host_StartVideo(void); void Host_Error(const char *error, ...); void Host_Frame(float time); void Host_Quit_f(void); @@ -244,11 +244,11 @@ void Host_ClientCommands(const char *fmt, ...); void Host_ShutdownServer(qboolean crash); void Host_Reconnect_f(void); +void Host_AbortCurrentFrame(void); + // skill level for currently loaded level (in case the user changes the cvar while the level is running, this reflects the level actually in use) extern int current_skill; -extern int minimum_memory; - // // chase // @@ -261,8 +261,6 @@ void Chase_Update (void); void fractalnoise(unsigned char *noise, int size, int startgrid); void fractalnoisequick(unsigned char *noise, int size, int startgrid); -#include "palette.h" - void Sys_Shared_Init(void); #endif