X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=quakedef.h;h=b6faccba15392357ef35342c630053831f729e70;hb=42c562798f68af8e2d81a4016f1cc2995df8a9a5;hp=bb5e7843939404ab667166c7bd00b150e7a02645;hpb=71a92bc0e061ee19fe5ed2c240b189dabbafd0d1;p=xonotic%2Fdarkplaces.git diff --git a/quakedef.h b/quakedef.h index bb5e7843..b6faccba 100644 --- a/quakedef.h +++ b/quakedef.h @@ -22,8 +22,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef QUAKEDEF_H #define QUAKEDEF_H -#define QUAKE_GAME // as opposed to utilities +#include +#include #include #include #include @@ -34,6 +35,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "qtypes.h" extern char *buildstring; +extern char engineversion[128]; #define GAMENAME "id1" @@ -47,15 +49,15 @@ extern char *buildstring; #define MAX_PACKETFRAGMENT 1024 // max length of packet fragment #define NET_MAXMESSAGE 65536 -#define NET_MINRATE 500 // limits "rate" and "sv_maxrate" cvars -#define NET_MAXRATE 25000 // limits "rate" and "sv_maxrate" cvars +#define NET_MINRATE 1000 // limits "rate" and "sv_maxrate" cvars +#define NET_MAXRATE 150000 // limits "rate" and "sv_maxrate" cvars // // per-level limits // // LordHavoc: increased entity limit to 2048 from 600 #define MAX_EDICTS 32768 // FIXME: ouch! ouch! ouch! -#define MAX_LIGHTSTYLES 64 +#define MAX_LIGHTSTYLES 256 // LordHavoc: increased from 64, NOTE special consideration is needed in savegames! // LordHavoc: increased model and sound limits from 256 and 256 to 4096 and 4096 (and added protocol extensions accordingly to break the 256 barrier) #define MAX_MODELS 4096 #define MAX_SOUNDS 4096 @@ -67,7 +69,7 @@ extern char *buildstring; // // stats are integers communicated to the client by the server // -#define MAX_CL_STATS 32 +#define MAX_CL_STATS 256 #define STAT_HEALTH 0 #define STAT_FRAGS 1 #define STAT_WEAPON 2 @@ -83,6 +85,11 @@ extern char *buildstring; #define STAT_TOTALMONSTERS 12 #define STAT_SECRETS 13 // bumped on client side by svc_foundsecret #define STAT_MONSTERS 14 // bumped by svc_killedmonster +#define STAT_ITEMS 15 // FTE, DP +#define STAT_VIEWHEIGHT 16 // FTE, DP +//#define STAT_TIME 17 // FTE +//#define STAT_VIEW2 20 // FTE +#define STAT_VIEWZOOM 21 // DP // stock defines @@ -172,12 +179,14 @@ extern char *buildstring; //=========================================== -// LordHavoc: increased player limit from 16 to 64 -#define MAX_SCOREBOARD 64 +// LordHavoc: increased player limit from 16 to 255 +#define MAX_SCOREBOARD 255 // LordHavoc: increased name limit from 32 to 64 characters #define MAX_SCOREBOARDNAME 64 - -#define SOUND_CHANNELS 8 +// infostring sizes used by QuakeWorld support +#define MAX_USERINFO_STRING 196 +#define MAX_SERVERINFO_STRING 512 +#define MAX_LOCALINFO_STRING 32768 #include "zone.h" #include "fs.h" @@ -190,7 +199,6 @@ extern char *buildstring; #include "r_textures.h" -#include "wad.h" #include "draw.h" #include "screen.h" #include "netconn.h" @@ -210,47 +218,36 @@ extern char *buildstring; #include "keys.h" #include "console.h" #include "menu.h" -#include "crc.h" -#include "cdaudio.h" #include "glquake.h" -#include "ui.h" +#include "palette.h" extern qboolean noclip_anglehack; -// -// host -// -extern cvar_t sys_ticrate; +extern char engineversion[128]; extern cvar_t developer; -// true if into command execution -extern qboolean host_initialized; -extern double host_frametime; -// LordHavoc: the real frametime, before slowmo and clamping are applied (used for console scrolling) -extern double host_realframetime; // incremented every frame, never reset extern int host_framecount; // not bounded in any way, changed at start of every frame, never reset extern double realtime; -void Host_ClearMemory(void); void Host_InitCommands(void); -void Host_Init(void); +void Host_Main(void); void Host_Shutdown(void); +void Host_StartVideo(void); void Host_Error(const char *error, ...); -void Host_Frame(float time); void Host_Quit_f(void); void Host_ClientCommands(const char *fmt, ...); -void Host_ShutdownServer(qboolean crash); +void Host_ShutdownServer(void); void Host_Reconnect_f(void); +void Host_AbortCurrentFrame(void); + // skill level for currently loaded level (in case the user changes the cvar while the level is running, this reflects the level actually in use) extern int current_skill; -extern int minimum_memory; - // // chase // @@ -263,8 +260,6 @@ void Chase_Update (void); void fractalnoise(unsigned char *noise, int size, int startgrid); void fractalnoisequick(unsigned char *noise, int size, int startgrid); -#include "palette.h" - void Sys_Shared_Init(void); #endif