X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=quakedef.h;h=f378a9ee9a26265ea57c12ba9862e298dc6d8439;hb=3d285914b5e16262636f4af66a86586147464b8b;hp=9c62b5d93d1fc8a01e08cd96bba5972dcb7143a1;hpb=cdd93e8c5f467a92d2104f87d1dac61dcd53de15;p=xonotic%2Fdarkplaces.git diff --git a/quakedef.h b/quakedef.h index 9c62b5d9..f378a9ee 100644 --- a/quakedef.h +++ b/quakedef.h @@ -73,7 +73,7 @@ extern char engineversion[128]; #define MAX_LIGHTSTYLES 64 #define MAX_STYLESTRING 16 #define MAX_SCOREBOARD 32 -#define MAX_SCOREBOARDNAME 64 +#define MAX_SCOREBOARDNAME 128 #define MAX_USERINFO_STRING 196 #define MAX_SERVERINFO_STRING 512 #define MAX_LOCALINFO_STRING 1 // not actually used by DP servers @@ -85,8 +85,12 @@ extern char engineversion[128]; #define MAX_SAVEGAMES 12 #define SAVEGAME_COMMENT_LENGTH 39 #define MAX_CLIENTNETWORKEYES 2 +#define MAX_LEVELNETWORKEYES 0 // no portal support #define MAX_OCCLUSION_QUERIES 256 +#define CRYPTO_HOSTKEY_HASHSIZE 256 +#define MAX_NETWM_ICON 1026 // one 32x32 + #define MAX_WATERPLANES 2 #define MAX_CUBEMAPS 64 #define MAX_EXPLOSIONS 8 @@ -95,7 +99,7 @@ extern char engineversion[128]; #define CACHEPICHASHSIZE 256 #define MAX_PARTICLEEFFECTNAME 256 #define MAX_PARTICLEEFFECTINFO 1024 -#define MAX_PARTICLETEXTURES 96 +#define MAX_PARTICLETEXTURES 256 #define MAXCLVIDEOS 1 #define MAX_GECKO_INSTANCES 1 #define MAX_DYNAMIC_TEXTURE_COUNT 2 @@ -109,8 +113,8 @@ extern char engineversion[128]; #define MAX_DECALSYSTEM_QUEUE 64 #define PAINTBUFFER_SIZE 512 #define MAX_BINDMAPS 8 -#define MAX_PARTICLES_INITIAL 32768 -#define MAX_PARTICLES 32768 +#define MAX_PARTICLES_INITIAL 8192 +#define MAX_PARTICLES 8192 #define MAX_DECALS_INITIAL 1024 #define MAX_DECALS 1024 #define MAX_ENITIES_INITIAL 256 @@ -136,7 +140,7 @@ extern char engineversion[128]; #define MAX_LIGHTSTYLES 256 ///< max flickering light styles in level (note: affects savegame format) #define MAX_STYLESTRING 64 ///< max length of flicker pattern for light style #define MAX_SCOREBOARD 255 ///< max number of players in game at once (255 protocol limit) -#define MAX_SCOREBOARDNAME 64 ///< max length of player name in game +#define MAX_SCOREBOARDNAME 128 ///< max length of player name in game #define MAX_USERINFO_STRING 1280 ///< max length of infostring for PROTOCOL_QUAKEWORLD (196 in QuakeWorld) #define MAX_SERVERINFO_STRING 1280 ///< max length of server infostring for PROTOCOL_QUAKEWORLD (512 in QuakeWorld) #define MAX_LOCALINFO_STRING 32768 ///< max length of server-local infostring for PROTOCOL_QUAKEWORLD (32768 in QuakeWorld) @@ -147,9 +151,13 @@ extern char engineversion[128]; #define MAX_DEMONAME 16 ///< max demo name length for demos command #define MAX_SAVEGAMES 12 ///< max savegames listed in savegame menu #define SAVEGAME_COMMENT_LENGTH 39 ///< max comment length of savegame in menu -#define MAX_CLIENTNETWORKEYES 2 ///< max number of locations that can be added to pvs when culling network entities (must be at least 2 for prediction) +#define MAX_CLIENTNETWORKEYES 16 ///< max number of locations that can be added to pvs when culling network entities (must be at least 2 for prediction) +#define MAX_LEVELNETWORKEYES 512 ///< max number of locations that can be added to pvs when culling network entities (must be at least 2 for prediction) #define MAX_OCCLUSION_QUERIES 4096 ///< max number of GL_ARB_occlusion_query objects that can be used in one frame +#define CRYPTO_HOSTKEY_HASHSIZE 8192 ///< number of hash buckets for accelerating host key lookups +#define MAX_NETWM_ICON 352822 // 16x16, 22x22, 24x24, 32x32, 48x48, 64x64, 128x128, 256x256, 512x512 + #define MAX_WATERPLANES 16 ///< max number of water planes visible (each one causes additional view renders) #define MAX_CUBEMAPS 256 ///< max number of cubemap textures loaded for light filters #define MAX_EXPLOSIONS 64 ///< max number of explosion shell effects active at once (not particle related) @@ -158,7 +166,7 @@ extern char engineversion[128]; #define CACHEPICHASHSIZE 256 ///< number of hash buckets for accelerating 2D pic name lookups #define MAX_PARTICLEEFFECTNAME 256 ///< maximum number of unique names of particle effects (for particleeffectnum) #define MAX_PARTICLEEFFECTINFO 4096 ///< maximum number of unique particle effects (each name may associate with several of these) -#define MAX_PARTICLETEXTURES 1024 ///< maximum number of unique particle textures in the particle font +#define MAX_PARTICLETEXTURES 256 ///< maximum number of unique particle textures in the particle font #define MAXCLVIDEOS 65 ///< maximum number of video streams being played back at once (1 is reserved for the playvideo command) #define MAX_GECKO_INSTANCES 16 ///< maximum number of web browser textures active at once #define MAX_DYNAMIC_TEXTURE_COUNT 64 ///< maximum number of dynamic textures (web browsers, playvideo, etc) @@ -180,7 +188,7 @@ extern char engineversion[128]; #define MAX_DECALS_INITIAL 8192 ///< initial allocation for cl.decals #define MAX_DECALS 1048576 ///< upper limit on cl.decals size #define MAX_ENITIES_INITIAL 256 ///< initial size of cl.entities -#define MAX_STATICENTITIES 256 ///< limit on size of cl.static_entities +#define MAX_STATICENTITIES 1024 ///< limit on size of cl.static_entities #define MAX_EFFECTS 256 ///< limit on size of cl.effects #define MAX_BEAMS 256 ///< limit on size of cl.beams #define MAX_TEMPENTITIES 4096 ///< max number of temporary models visible per frame (certain sprite effects, certain types of CSQC entities also use this) @@ -227,6 +235,10 @@ extern char engineversion[128]; //#define STAT_TIME 17 ///< FTE //#define STAT_VIEW2 20 ///< FTE #define STAT_VIEWZOOM 21 ///< DP +#define STAT_MOVEVARS_AIRCONTROL_PENALTY 221 ///< DP +#define STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW 222 ///< DP +#define STAT_MOVEVARS_AIRSTRAFEACCEL_QW 223 ///< DP +#define STAT_MOVEVARS_AIRCONTROL_POWER 224 ///< DP #define STAT_MOVEFLAGS 225 ///< DP #define STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL 226 ///< DP #define STAT_MOVEVARS_WARSOWBUNNY_ACCEL 227 ///< DP @@ -262,6 +274,8 @@ extern char engineversion[128]; // moveflags values #define MOVEFLAG_VALID 0x80000000 #define MOVEFLAG_Q2AIRACCELERATE 0x00000001 +#define MOVEFLAG_NOGRAVITYONGROUND 0x00000002 +#define MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE 0x00000004 // stock defines @@ -362,6 +376,7 @@ extern char engineversion[128]; #include "r_textures.h" +#include "crypto.h" #include "draw.h" #include "screen.h" #include "netconn.h" @@ -394,6 +409,9 @@ extern cvar_t developer_insane; extern cvar_t developer_loadfile; extern cvar_t developer_loading; +#define STARTCONFIGFILENAME "quake.rc" +#define CONFIGFILENAME "config.cfg" + /* Preprocessor macros to identify platform DP_OS_NAME - "friendly" name of the OS, for humans to read DP_OS_STR - "identifier" of the OS, more suited for code to use @@ -430,15 +448,37 @@ extern cvar_t developer_loading; #if defined(__GNUC__) # if defined(__i386__) # define DP_ARCH_STR "686" +# define SSE_POSSIBLE +# ifdef __SSE__ +# define SSE_PRESENT +# endif +# ifdef __SSE2__ +# define SSE2_PRESENT +# endif # elif defined(__x86_64__) # define DP_ARCH_STR "x86_64" +# define SSE_PRESENT +# define SSE2_PRESENT # elif defined(__powerpc__) # define DP_ARCH_STR "ppc" # endif #elif defined(_WIN64) # define DP_ARCH_STR "x86_64" +# define SSE_PRESENT +# define SSE2_PRESENT #elif defined(WIN32) # define DP_ARCH_STR "x86" +# define SSE_POSSIBLE +#endif + +#ifdef SSE_PRESENT +# define SSE_POSSIBLE +#endif + +#ifdef NO_SSE +# undef SSE_PRESENT +# undef SSE_POSSIBLE +# undef SSE2_PRESENT #endif /// incremented every frame, never reset