X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=r_light.c;h=269d3d1f0fd7cfd10f9d2669df9892f48248bc04;hb=23f1bc3fdf9819b0a1e92b26820d791c7789014b;hp=8de4bdf7dc105c9823e54f7d45c5d26c1430243d;hpb=ec6dd5edf7290360f59fe1d6345af69875fbea81;p=xonotic%2Fdarkplaces.git diff --git a/r_light.c b/r_light.c index 8de4bdf7..269d3d1f 100644 --- a/r_light.c +++ b/r_light.c @@ -141,18 +141,11 @@ void R_BuildLightList(void) void R_DrawCoronas(void) { int i; - rmeshstate_t m; - float scale, viewdist, diff[3], dist; + float cscale, scale, viewdist, dist; rdlight_t *rd; if (!r_coronas.integer) return; - memset(&m, 0, sizeof(m)); - m.blendfunc1 = GL_ONE; - m.blendfunc2 = GL_ONE; - m.depthdisable = true; // magic - m.tex[0] = R_GetTexture(lightcorona); R_Mesh_Matrix(&r_identitymatrix); - R_Mesh_State(&m); viewdist = DotProduct(r_origin, vpn); for (i = 0;i < r_numdlights;i++) { @@ -160,19 +153,14 @@ void R_DrawCoronas(void) dist = (DotProduct(rd->origin, vpn) - viewdist); if (dist >= 24.0f && CL_TraceLine(rd->origin, r_origin, NULL, NULL, 0, true, NULL) == 1) { - scale = r_colorscale * (1.0f / 131072.0f); - if (gl_flashblend.integer) - scale *= 4.0f; - if (fogenabled) - { - VectorSubtract(rd->origin, r_origin, diff); - scale *= 1 - exp(fogdensity/DotProduct(diff,diff)); - } - GL_Color(rd->light[0] * scale, rd->light[1] * scale, rd->light[2] * scale, 1); + cscale = (1.0f / 131072.0f); scale = rd->cullradius * 0.25f; if (gl_flashblend.integer) + { + cscale *= 4.0f; scale *= 2.0f; - R_DrawSpriteMesh(rd->origin, vright, vup, scale, -scale, -scale, scale); + } + R_DrawSprite(GL_ONE, GL_ONE, lightcorona, true, rd->origin, vright, vup, scale, -scale, -scale, scale, rd->light[0] * cscale, rd->light[1] * cscale, rd->light[2] * cscale, 1); } } } @@ -204,7 +192,7 @@ static void R_OldMarkLights (entity_render_t *ent, vec3_t lightorigin, rdlight_t // for comparisons to minimum acceptable light maxdist = rd->cullradius2; - surfacepvsframes = ent->model->surfacepvsframes; + surfacepvsframes = ent->model->brushq1.surfacepvsframes; loc0: if (node->contents < 0) return; @@ -223,10 +211,10 @@ loc0: } // mark the polygons - surf = ent->model->surfaces + node->firstsurface; + surf = ent->model->brushq1.surfaces + node->firstsurface; for (i = 0;i < node->numsurfaces;i++, surf++) { - if (surfacepvsframes[surf->number] != ent->model->pvsframecount) + if (surfacepvsframes[surf->number] != ent->model->brushq1.pvsframecount) continue; dist = ndist; if (surf->flags & SURF_PLANEBACK) @@ -310,13 +298,13 @@ static void R_VisMarkLights (entity_render_t *ent, rdlight_t *rd, int bit, int b int row; float low[3], high[3], dist, maxdist; - if (!r_dynamic.integer) + if (!r_dynamic.integer || !ent->model) return; Matrix4x4_Transform(&ent->inversematrix, rd->origin, lightorigin); model = ent->model; - pvsleaf = Mod_PointInLeaf (lightorigin, model); + pvsleaf = model->brushq1.PointInLeaf(model, lightorigin); if (pvsleaf == NULL) return; @@ -324,7 +312,7 @@ static void R_VisMarkLights (entity_render_t *ent, rdlight_t *rd, int bit, int b if (!r_vismarklights.integer || !in) { // told not to use pvs, or there's no pvs to use - R_OldMarkLights(ent, lightorigin, rd, bit, bitindex, model->nodes + model->hulls[0].firstclipnode); + R_OldMarkLights(ent, lightorigin, rd, bit, bitindex, model->brushq1.nodes + model->brushq1.hulls[0].firstclipnode); return; } @@ -336,8 +324,8 @@ static void R_VisMarkLights (entity_render_t *ent, rdlight_t *rd, int bit, int b // for comparisons to minimum acceptable light maxdist = rd->cullradius2; - row = (model->numleafs+7)>>3; - surfacepvsframes = model->surfacepvsframes; + row = (model->brushq1.numleafs+7)>>3; + surfacepvsframes = model->brushq1.surfacepvsframes; k = 0; while (k < row) @@ -351,9 +339,9 @@ static void R_VisMarkLights (entity_render_t *ent, rdlight_t *rd, int bit, int b { // warning to the clumsy: numleafs is one less than it should be, it only counts leafs with vis bits (skips leaf 0) leafnum = (k << 3)+i+1; - if (leafnum > model->numleafs) + if (leafnum > model->brushq1.numleafs) return; - leaf = &model->leafs[leafnum]; + leaf = &model->brushq1.leafs[leafnum]; if (leaf->mins[0] > high[0] || leaf->maxs[0] < low[0] || leaf->mins[1] > high[1] || leaf->maxs[1] < low[1] || leaf->mins[2] > high[2] || leaf->maxs[2] < low[2]) @@ -363,12 +351,12 @@ static void R_VisMarkLights (entity_render_t *ent, rdlight_t *rd, int bit, int b mark = leaf->firstmarksurface; do { - surf = model->surfaces + *mark++; + surf = model->brushq1.surfaces + *mark++; // if not visible in current frame, or already marked because it was in another leaf we passed, skip if (surf->lightframe == lightframe) continue; surf->lightframe = lightframe; - if (surfacepvsframes[surf->number] != model->pvsframecount) + if (surfacepvsframes[surf->number] != model->brushq1.pvsframecount) continue; dist = PlaneDiff(lightorigin, surf->plane); if (surf->flags & SURF_PLANEBACK) @@ -498,7 +486,7 @@ loc0: int i, ds, dt; msurface_t *surf; - surf = cl.worldmodel->surfaces + node->firstsurface; + surf = cl.worldmodel->brushq1.surfaces + node->firstsurface; for (i = 0;i < node->numsurfaces;i++, surf++) { if (!(surf->flags & SURF_LIGHTMAP)) @@ -591,20 +579,20 @@ void R_CompleteLightPoint (vec3_t color, const vec3_t p, int dynamic, const mlea float f; rdlight_t *rd; mlight_t *sl; - if (leaf == NULL) - leaf = Mod_PointInLeaf(p, cl.worldmodel); - if (!leaf || leaf->contents == CONTENTS_SOLID || r_fullbright.integer || !cl.worldmodel->lightdata) + if (leaf == NULL && cl.worldmodel != NULL) + leaf = cl.worldmodel->brushq1.PointInLeaf(cl.worldmodel, p); + if (!leaf || leaf->contents == CONTENTS_SOLID || r_fullbright.integer || !cl.worldmodel->brushq1.lightdata) { color[0] = color[1] = color[2] = 1; return; } color[0] = color[1] = color[2] = r_ambient.value * (2.0f / 128.0f); - if (cl.worldmodel->numlights) + if (cl.worldmodel->brushq1.numlights) { - for (i = 0;i < cl.worldmodel->numlights;i++) + for (i = 0;i < cl.worldmodel->brushq1.numlights;i++) { - sl = cl.worldmodel->lights + i; + sl = cl.worldmodel->brushq1.lights + i; if (d_lightstylevalue[sl->style] > 0) { VectorSubtract (p, sl->origin, v); @@ -618,7 +606,7 @@ void R_CompleteLightPoint (vec3_t color, const vec3_t p, int dynamic, const mlea } } else - RecursiveLightPoint (color, cl.worldmodel->nodes, p[0], p[1], p[2], p[2] - 65536); + RecursiveLightPoint (color, cl.worldmodel->brushq1.nodes, p[0], p[1], p[2], p[2] - 65536); if (dynamic) { @@ -636,235 +624,241 @@ void R_CompleteLightPoint (vec3_t color, const vec3_t p, int dynamic, const mlea } } -void R_ModelLightPoint (const entity_render_t *ent, vec3_t color, const vec3_t p) +typedef struct { - mleaf_t *leaf; - leaf = Mod_PointInLeaf(p, cl.worldmodel); - if (!leaf || leaf->contents == CONTENTS_SOLID || !cl.worldmodel->lightdata) - { - color[0] = color[1] = color[2] = 1; - return; - } - - color[0] = color[1] = color[2] = r_ambient.value * (2.0f / 128.0f); - if (!cl.worldmodel->numlights) - RecursiveLightPoint (color, cl.worldmodel->nodes, p[0], p[1], p[2], p[2] - 65536); + vec3_t origin; + //vec_t cullradius2; + vec3_t light; + // how much this light would contribute to ambient if replaced + vec3_t ambientlight; + vec_t subtract; + vec_t falloff; + vec_t offset; + // used for choosing only the brightest lights + vec_t intensity; } +nearlight_t; + +static int nearlights; +static nearlight_t nearlight[MAX_DLIGHTS]; -void R_LightModel(const entity_render_t *ent, int numverts, float *vertices, float *normals, float *colors, float colorr, float colorg, float colorb, int worldcoords) +int R_LightModel(float *ambient4f, const entity_render_t *ent, float colorr, float colorg, float colorb, float colora, int worldcoords) { - int i, j, nearlights = 0, maxnearlights = r_modellights.integer; - float color[3], basecolor[3], v[3], t, *av, *avn, *avc, a, f, dist2, mscale, dot, stylescale, intensity, ambientcolor[3]; - struct - { - vec3_t origin; - //vec_t cullradius2; - vec3_t light; - // how much this light would contribute to ambient if replaced - vec3_t ambientlight; - vec_t subtract; - vec_t falloff; - vec_t offset; - // used for choosing only the brightest lights - vec_t intensity; - } - nearlight[MAX_DLIGHTS], *nl; + int i, j, maxnearlights; + float v[3], f, mscale, stylescale, intensity, ambientcolor[3]; + nearlight_t *nl; mlight_t *sl; rdlight_t *rd; - a = ent->alpha; + mleaf_t *leaf; + + nearlights = 0; + maxnearlights = r_modellights.integer; + if (r_fullbright.integer || (ent->effects & EF_FULLBRIGHT)) + { + // highly rare + ambient4f[0] = colorr; + ambient4f[1] = colorg; + ambient4f[2] = colorb; + ambient4f[3] = colora; + return false; + } + if (r_shadow_realtime_world.integer) + { + // user config choice + ambient4f[0] = r_ambient.value * (2.0f / 128.0f) * colorr; + ambient4f[1] = r_ambient.value * (2.0f / 128.0f) * colorg; + ambient4f[2] = r_ambient.value * (2.0f / 128.0f) * colorb; + ambient4f[3] = colora; + return false; + } + if (maxnearlights == 0) + { + // user config choice + R_CompleteLightPoint (ambient4f, ent->origin, true, NULL); + ambient4f[0] *= colorr; + ambient4f[1] *= colorg; + ambient4f[2] *= colorb; + ambient4f[3] = colora; + return false; + } + leaf = cl.worldmodel ? cl.worldmodel->brushq1.PointInLeaf(cl.worldmodel, ent->origin) : NULL; + if (!leaf || leaf->contents == CONTENTS_SOLID || !cl.worldmodel->brushq1.lightdata) + ambient4f[0] = ambient4f[1] = ambient4f[2] = 1; + else + { + ambient4f[0] = ambient4f[1] = ambient4f[2] = r_ambient.value * (2.0f / 128.0f); + if (!cl.worldmodel->brushq1.numlights) + RecursiveLightPoint (ambient4f, cl.worldmodel->brushq1.nodes, ent->origin[0], ent->origin[1], ent->origin[2], ent->origin[2] - 65536); + } // scale of the model's coordinate space, to alter light attenuation to match // make the mscale squared so it can scale the squared distance results mscale = ent->scale * ent->scale; - if (r_fullbright.integer || (ent->effects & EF_FULLBRIGHT)) - basecolor[0] = basecolor[1] = basecolor[2] = 1.0f; - else if (r_shadow_realtime_world.integer) - basecolor[0] = basecolor[1] = basecolor[2] = r_ambient.value * (2.0f / 128.0f); - else if (maxnearlights == 0) - R_CompleteLightPoint (basecolor, ent->origin, true, NULL); - else + nl = &nearlight[0]; + for (i = 0;i < ent->numentlights;i++) { - R_ModelLightPoint(ent, basecolor, ent->origin); - nl = &nearlight[0]; - for (i = 0;i < ent->numentlights;i++) + sl = cl.worldmodel->brushq1.lights + ent->entlights[i]; + stylescale = d_lightstylevalue[sl->style] * (1.0f / 65536.0f); + VectorSubtract (ent->origin, sl->origin, v); + f = ((1.0f / (DotProduct(v, v) * sl->falloff + sl->distbias)) - sl->subtract) * stylescale; + VectorScale(sl->light, f, ambientcolor); + intensity = DotProduct(ambientcolor, ambientcolor); + if (f < 0) + intensity *= -1.0f; + if (nearlights < maxnearlights) + j = nearlights++; + else { - sl = cl.worldmodel->lights + ent->entlights[i]; - stylescale = d_lightstylevalue[sl->style] * (1.0f / 65536.0f); - VectorSubtract (ent->origin, sl->origin, v); - f = ((1.0f / (DotProduct(v, v) * sl->falloff + sl->distbias)) - sl->subtract) * stylescale; - VectorScale(sl->light, f, ambientcolor); - intensity = DotProduct(ambientcolor, ambientcolor); - if (f < 0) - intensity *= -1.0f; - if (nearlights < maxnearlights) - j = nearlights++; - else + for (j = 0;j < maxnearlights;j++) { - for (j = 0;j < maxnearlights;j++) + if (nearlight[j].intensity < intensity) { - if (nearlight[j].intensity < intensity) - { - if (nearlight[j].intensity > 0) - VectorAdd(basecolor, nearlight[j].ambientlight, basecolor); - break; - } + if (nearlight[j].intensity > 0) + VectorAdd(ambient4f, nearlight[j].ambientlight, ambient4f); + break; } } - if (j >= maxnearlights) - { - // this light is less significant than all others, - // add it to ambient - if (intensity > 0) - VectorAdd(basecolor, ambientcolor, basecolor); - } + } + if (j >= maxnearlights) + { + // this light is less significant than all others, + // add it to ambient + if (intensity > 0) + VectorAdd(ambient4f, ambientcolor, ambient4f); + } + else + { + nl = nearlight + j; + nl->intensity = intensity; + // transform the light into the model's coordinate system + if (worldcoords) + VectorCopy(sl->origin, nl->origin); else - { - nl = nearlight + j; - nl->intensity = intensity; - // transform the light into the model's coordinate system - if (worldcoords) - VectorCopy(sl->origin, nl->origin); - else - Matrix4x4_Transform(&ent->inversematrix, sl->origin, nl->origin); - // integrate mscale into falloff, for maximum speed - nl->falloff = sl->falloff * mscale; - VectorCopy(ambientcolor, nl->ambientlight); - nl->light[0] = sl->light[0] * stylescale * colorr * 4.0f; - nl->light[1] = sl->light[1] * stylescale * colorg * 4.0f; - nl->light[2] = sl->light[2] * stylescale * colorb * 4.0f; - nl->subtract = sl->subtract; - nl->offset = sl->distbias; - } + Matrix4x4_Transform(&ent->inversematrix, sl->origin, nl->origin); + // integrate mscale into falloff, for maximum speed + nl->falloff = sl->falloff * mscale; + VectorCopy(ambientcolor, nl->ambientlight); + nl->light[0] = sl->light[0] * stylescale * colorr * 4.0f; + nl->light[1] = sl->light[1] * stylescale * colorg * 4.0f; + nl->light[2] = sl->light[2] * stylescale * colorb * 4.0f; + nl->subtract = sl->subtract; + nl->offset = sl->distbias; } - if (!r_shadow_realtime_dlight.integer) + } + if (!r_shadow_realtime_dlight.integer) + { + for (i = 0;i < r_numdlights;i++) { - for (i = 0;i < r_numdlights;i++) + rd = r_dlight + i; + VectorCopy(rd->origin, v); + if (v[0] < ent->mins[0]) v[0] = ent->mins[0];if (v[0] > ent->maxs[0]) v[0] = ent->maxs[0]; + if (v[1] < ent->mins[1]) v[1] = ent->mins[1];if (v[1] > ent->maxs[1]) v[1] = ent->maxs[1]; + if (v[2] < ent->mins[2]) v[2] = ent->mins[2];if (v[2] > ent->maxs[2]) v[2] = ent->maxs[2]; + VectorSubtract (v, rd->origin, v); + if (DotProduct(v, v) < rd->cullradius2) { - rd = r_dlight + i; - VectorCopy(rd->origin, v); - if (v[0] < ent->mins[0]) v[0] = ent->mins[0];if (v[0] > ent->maxs[0]) v[0] = ent->maxs[0]; - if (v[1] < ent->mins[1]) v[1] = ent->mins[1];if (v[1] > ent->maxs[1]) v[1] = ent->maxs[1]; - if (v[2] < ent->mins[2]) v[2] = ent->mins[2];if (v[2] > ent->maxs[2]) v[2] = ent->maxs[2]; - VectorSubtract (v, rd->origin, v); - if (DotProduct(v, v) < rd->cullradius2) + if (CL_TraceLine(ent->origin, rd->origin, NULL, NULL, 0, false, NULL) != 1) + continue; + VectorSubtract (ent->origin, rd->origin, v); + f = ((1.0f / (DotProduct(v, v) + LIGHTOFFSET)) - rd->subtract); + VectorScale(rd->light, f, ambientcolor); + intensity = DotProduct(ambientcolor, ambientcolor); + if (f < 0) + intensity *= -1.0f; + if (nearlights < maxnearlights) + j = nearlights++; + else { - if (CL_TraceLine(ent->origin, rd->origin, NULL, NULL, 0, false, NULL) != 1) - continue; - VectorSubtract (ent->origin, rd->origin, v); - f = ((1.0f / (DotProduct(v, v) + LIGHTOFFSET)) - rd->subtract); - VectorScale(rd->light, f, ambientcolor); - intensity = DotProduct(ambientcolor, ambientcolor); - if (f < 0) - intensity *= -1.0f; - if (nearlights < maxnearlights) - j = nearlights++; - else + for (j = 0;j < maxnearlights;j++) { - for (j = 0;j < maxnearlights;j++) + if (nearlight[j].intensity < intensity) { - if (nearlight[j].intensity < intensity) - { - if (nearlight[j].intensity > 0) - VectorAdd(basecolor, nearlight[j].ambientlight, basecolor); - break; - } + if (nearlight[j].intensity > 0) + VectorAdd(ambient4f, nearlight[j].ambientlight, ambient4f); + break; } } - if (j >= maxnearlights) - { - // this light is less significant than all others, - // add it to ambient - if (intensity > 0) - VectorAdd(basecolor, ambientcolor, basecolor); - } + } + if (j >= maxnearlights) + { + // this light is less significant than all others, + // add it to ambient + if (intensity > 0) + VectorAdd(ambient4f, ambientcolor, ambient4f); + } + else + { + nl = nearlight + j; + nl->intensity = intensity; + // transform the light into the model's coordinate system + if (worldcoords) + VectorCopy(rd->origin, nl->origin); else { - nl = nearlight + j; - nl->intensity = intensity; - // transform the light into the model's coordinate system - if (worldcoords) - VectorCopy(rd->origin, nl->origin); - else - { - Matrix4x4_Transform(&ent->inversematrix, rd->origin, nl->origin); - /* - Con_Printf("%i %s : %f %f %f : %f %f %f\n%f %f %f %f\n%f %f %f %f\n%f %f %f %f\n%f %f %f %f\n" - , rd - r_dlight, ent->model->name - , rd->origin[0], rd->origin[1], rd->origin[2] - , nl->origin[0], nl->origin[1], nl->origin[2] - , ent->inversematrix.m[0][0], ent->inversematrix.m[0][1], ent->inversematrix.m[0][2], ent->inversematrix.m[0][3] - , ent->inversematrix.m[1][0], ent->inversematrix.m[1][1], ent->inversematrix.m[1][2], ent->inversematrix.m[1][3] - , ent->inversematrix.m[2][0], ent->inversematrix.m[2][1], ent->inversematrix.m[2][2], ent->inversematrix.m[2][3] - , ent->inversematrix.m[3][0], ent->inversematrix.m[3][1], ent->inversematrix.m[3][2], ent->inversematrix.m[3][3]); - */ - } - // integrate mscale into falloff, for maximum speed - nl->falloff = mscale; - VectorCopy(ambientcolor, nl->ambientlight); - nl->light[0] = rd->light[0] * colorr * 4.0f; - nl->light[1] = rd->light[1] * colorg * 4.0f; - nl->light[2] = rd->light[2] * colorb * 4.0f; - nl->subtract = rd->subtract; - nl->offset = LIGHTOFFSET; + Matrix4x4_Transform(&ent->inversematrix, rd->origin, nl->origin); + /* + Con_Printf("%i %s : %f %f %f : %f %f %f\n%f %f %f %f\n%f %f %f %f\n%f %f %f %f\n%f %f %f %f\n" + , rd - r_dlight, ent->model->name + , rd->origin[0], rd->origin[1], rd->origin[2] + , nl->origin[0], nl->origin[1], nl->origin[2] + , ent->inversematrix.m[0][0], ent->inversematrix.m[0][1], ent->inversematrix.m[0][2], ent->inversematrix.m[0][3] + , ent->inversematrix.m[1][0], ent->inversematrix.m[1][1], ent->inversematrix.m[1][2], ent->inversematrix.m[1][3] + , ent->inversematrix.m[2][0], ent->inversematrix.m[2][1], ent->inversematrix.m[2][2], ent->inversematrix.m[2][3] + , ent->inversematrix.m[3][0], ent->inversematrix.m[3][1], ent->inversematrix.m[3][2], ent->inversematrix.m[3][3]); + */ } + // integrate mscale into falloff, for maximum speed + nl->falloff = mscale; + VectorCopy(ambientcolor, nl->ambientlight); + nl->light[0] = rd->light[0] * colorr * 4.0f; + nl->light[1] = rd->light[1] * colorg * 4.0f; + nl->light[2] = rd->light[2] * colorb * 4.0f; + nl->subtract = rd->subtract; + nl->offset = LIGHTOFFSET; } } } } - basecolor[0] *= colorr; - basecolor[1] *= colorg; - basecolor[2] *= colorb; - avc = colors; - if (nearlights) + ambient4f[0] *= colorr; + ambient4f[1] *= colorg; + ambient4f[2] *= colorb; + ambient4f[3] = colora; + return nearlights != 0; +} + +void R_LightModel_CalcVertexColors(const float *ambientcolor4f, int numverts, const float *vertex3f, const float *normal3f, float *color4f) +{ + int i, j; + float color[4], v[3], dot, dist2, f; + nearlight_t *nl; + // directional shading code here + for (i = 0;i < numverts;i++, vertex3f += 3, normal3f += 3, color4f += 4) { - GL_UseColorArray(); - av = vertices; - avn = normals; - for (i = 0;i < numverts;i++) + VectorCopy4(ambientcolor4f, color); + for (j = 0, nl = &nearlight[0];j < nearlights;j++, nl++) { - VectorCopy(basecolor, color); - for (j = 0, nl = &nearlight[0];j < nearlights;j++, nl++) + VectorSubtract(vertex3f, nl->origin, v); + // first eliminate negative lighting (back side) + dot = DotProduct(normal3f, v); + if (dot > 0) { - VectorSubtract(av, nl->origin, v); - // directional shading - dot = DotProduct(avn,v); - if (dot > 0) + // we'll need this again later to normalize the dotproduct + dist2 = DotProduct(v,v); + // do the distance attenuation math + f = (1.0f / (dist2 * nl->falloff + nl->offset)) - nl->subtract; + if (f > 0) { - // the vertex normal faces the light - - // do the distance attenuation - dist2 = DotProduct(v,v); - f = (1.0f / (dist2 * nl->falloff + nl->offset)) - nl->subtract; - if (f > 0) - { - //#if SLOWMATH - t = 1.0f / sqrt(dist2); - //#else - //*((int *)&t) = 0x5f3759df - ((* (int *) &dist2) >> 1); - //t = t * (1.5f - (dist2 * 0.5f * t * t)); - //#endif - - // dot * t is dotproduct with a normalized v. - // (the result would be -1 to +1, but we already - // eliminated the <= 0 case, so it is 0 to 1) - - // the hardness variables are for backlighting/shinyness - // these have been hardwired at * 0.5 + 0.5 to match - // the quake map lighting utility's equations - f *= dot * t;// * 0.5f + 0.5f;// * hardness + hardnessoffset; - VectorMA(color, f, nl->light, color); - } + // we must divide dot by sqrt(dist2) to compensate for + // the fact we did not normalize v before doing the + // dotproduct, the result is in the range 0 to 1 (we + // eliminated negative numbers already) + f *= dot / sqrt(dist2); + // blend in the lighting + VectorMA(color, f, nl->light, color); } } - - VectorCopy(color, avc); - avc[3] = a; - avc += 4; - av += 3; - avn += 3; } + VectorCopy4(color, color4f); } - else - GL_Color(basecolor[0], basecolor[1], basecolor[2], a); } void R_UpdateEntLights(entity_render_t *ent) @@ -872,7 +866,7 @@ void R_UpdateEntLights(entity_render_t *ent) int i; const mlight_t *sl; vec3_t v; - if (r_shadow_realtime_dlight.integer) + if (r_shadow_realtime_dlight.integer || gl_flashblend.integer) return; VectorSubtract(ent->origin, ent->entlightsorigin, v); if (ent->entlightsframe != (r_framecount - 1) || (realtime > ent->entlightstime && DotProduct(v,v) >= 1.0f)) @@ -881,7 +875,7 @@ void R_UpdateEntLights(entity_render_t *ent) VectorCopy(ent->origin, ent->entlightsorigin); ent->numentlights = 0; if (cl.worldmodel) - for (i = 0, sl = cl.worldmodel->lights;i < cl.worldmodel->numlights && ent->numentlights < MAXENTLIGHTS;i++, sl++) + for (i = 0, sl = cl.worldmodel->brushq1.lights;i < cl.worldmodel->brushq1.numlights && ent->numentlights < MAXENTLIGHTS;i++, sl++) if (CL_TraceLine(ent->origin, sl->origin, NULL, NULL, 0, false, NULL) == 1) ent->entlights[ent->numentlights++] = i; }