X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=r_light.c;h=395af9ec520b35648e3105d125effeb9a3849932;hb=4596c46213ae652af1b2e4bc6b691076cff2c416;hp=e233ff7e188c4ffdc98a77cd539fa62f2e8c7f1c;hpb=63a4ff4563c4bbd232c265a288e9890e4015bd93;p=xonotic%2Fdarkplaces.git diff --git a/r_light.c b/r_light.c index e233ff7e..395af9ec 100644 --- a/r_light.c +++ b/r_light.c @@ -21,6 +21,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "quakedef.h" #include "cl_collision.h" +#include "r_shadow.h" rdlight_t r_dlight[MAX_DLIGHTS]; int r_numdlights = 0; @@ -153,10 +154,6 @@ void R_DrawCoronas(void) R_Mesh_Matrix(&r_identitymatrix); R_Mesh_State(&m); viewdist = DotProduct(r_origin, vpn); - varray_texcoord[0][ 0] = 0;varray_texcoord[0][ 1] = 0; - varray_texcoord[0][ 4] = 0;varray_texcoord[0][ 5] = 1; - varray_texcoord[0][ 8] = 1;varray_texcoord[0][ 9] = 1; - varray_texcoord[0][12] = 1;varray_texcoord[0][13] = 0; for (i = 0;i < r_numdlights;i++) { rd = r_dlight + i; @@ -175,19 +172,7 @@ void R_DrawCoronas(void) scale = rd->cullradius * 0.25f; if (gl_flashblend.integer) scale *= 2.0f; - varray_vertex[0] = rd->origin[0] - vright[0] * scale - vup[0] * scale; - varray_vertex[1] = rd->origin[1] - vright[1] * scale - vup[1] * scale; - varray_vertex[2] = rd->origin[2] - vright[2] * scale - vup[2] * scale; - varray_vertex[4] = rd->origin[0] - vright[0] * scale + vup[0] * scale; - varray_vertex[5] = rd->origin[1] - vright[1] * scale + vup[1] * scale; - varray_vertex[6] = rd->origin[2] - vright[2] * scale + vup[2] * scale; - varray_vertex[8] = rd->origin[0] + vright[0] * scale + vup[0] * scale; - varray_vertex[9] = rd->origin[1] + vright[1] * scale + vup[1] * scale; - varray_vertex[10] = rd->origin[2] + vright[2] * scale + vup[2] * scale; - varray_vertex[12] = rd->origin[0] + vright[0] * scale - vup[0] * scale; - varray_vertex[13] = rd->origin[1] + vright[1] * scale - vup[1] * scale; - varray_vertex[14] = rd->origin[2] + vright[2] * scale - vup[2] * scale; - R_Mesh_Draw(4, 2, polygonelements); + R_DrawSpriteMesh(rd->origin, vright, vup, scale, -scale, -scale, scale); } } } @@ -284,6 +269,8 @@ loc0: { surf->dlightbits[0] = surf->dlightbits[1] = surf->dlightbits[2] = surf->dlightbits[3] = surf->dlightbits[4] = surf->dlightbits[5] = surf->dlightbits[6] = surf->dlightbits[7] = 0; surf->dlightframe = r_framecount; + if (r_dlightmap.integer) + surf->cached_dlight = true; } surf->dlightbits[bitindex] |= bit; } @@ -423,6 +410,8 @@ static void R_VisMarkLights (entity_render_t *ent, rdlight_t *rd, int bit, int b { surf->dlightbits[0] = surf->dlightbits[1] = surf->dlightbits[2] = surf->dlightbits[3] = surf->dlightbits[4] = surf->dlightbits[5] = surf->dlightbits[6] = surf->dlightbits[7] = 0; surf->dlightframe = r_framecount; + if (r_dlightmap.integer) + surf->cached_dlight = true; } surf->dlightbits[bitindex] |= bit; } @@ -647,21 +636,6 @@ void R_CompleteLightPoint (vec3_t color, const vec3_t p, int dynamic, const mlea } } -void R_ModelLightPoint (const entity_render_t *ent, vec3_t color, const vec3_t p) -{ - mleaf_t *leaf; - leaf = Mod_PointInLeaf(p, cl.worldmodel); - if (!leaf || leaf->contents == CONTENTS_SOLID || r_fullbright.integer || !cl.worldmodel->lightdata || ent->effects & EF_FULLBRIGHT) - { - color[0] = color[1] = color[2] = 1; - return; - } - - color[0] = color[1] = color[2] = r_ambient.value * (2.0f / 128.0f); - if (!cl.worldmodel->numlights) - RecursiveLightPoint (color, cl.worldmodel->nodes, p[0], p[1], p[2], p[2] - 65536); -} - void R_LightModel(const entity_render_t *ent, int numverts, float *vertices, float *normals, float *colors, float colorr, float colorg, float colorb, int worldcoords) { int i, j, nearlights = 0, maxnearlights = r_modellights.integer; @@ -682,14 +656,28 @@ void R_LightModel(const entity_render_t *ent, int numverts, float *vertices, flo nearlight[MAX_DLIGHTS], *nl; mlight_t *sl; rdlight_t *rd; + mleaf_t *leaf; a = ent->alpha; // scale of the model's coordinate space, to alter light attenuation to match // make the mscale squared so it can scale the squared distance results mscale = ent->scale * ent->scale; - if ((maxnearlights != 0) && !r_fullbright.integer && !(ent->effects & EF_FULLBRIGHT)) + if (r_fullbright.integer || (ent->effects & EF_FULLBRIGHT)) + basecolor[0] = basecolor[1] = basecolor[2] = 1.0f; + else if (r_shadow_realtime_world.integer) + basecolor[0] = basecolor[1] = basecolor[2] = r_ambient.value * (2.0f / 128.0f); + else if (maxnearlights == 0) + R_CompleteLightPoint (basecolor, ent->origin, true, NULL); + else { - R_ModelLightPoint(ent, basecolor, ent->origin); - + leaf = Mod_PointInLeaf(ent->origin, cl.worldmodel); + if (!leaf || leaf->contents == CONTENTS_SOLID || !cl.worldmodel->lightdata) + basecolor[0] = basecolor[1] = basecolor[2] = 1; + else + { + basecolor[0] = basecolor[1] = basecolor[2] = r_ambient.value * (2.0f / 128.0f); + if (!cl.worldmodel->numlights) + RecursiveLightPoint (basecolor, cl.worldmodel->nodes, ent->origin[0], ent->origin[1], ent->origin[2], ent->origin[2] - 65536); + } nl = &nearlight[0]; for (i = 0;i < ent->numentlights;i++) { @@ -741,88 +729,88 @@ void R_LightModel(const entity_render_t *ent, int numverts, float *vertices, flo nl->offset = sl->distbias; } } - for (i = 0;i < r_numdlights;i++) + if (!r_shadow_realtime_dlight.integer) { - rd = r_dlight + i; - VectorCopy(rd->origin, v); - if (v[0] < ent->mins[0]) v[0] = ent->mins[0];if (v[0] > ent->maxs[0]) v[0] = ent->maxs[0]; - if (v[1] < ent->mins[1]) v[1] = ent->mins[1];if (v[1] > ent->maxs[1]) v[1] = ent->maxs[1]; - if (v[2] < ent->mins[2]) v[2] = ent->mins[2];if (v[2] > ent->maxs[2]) v[2] = ent->maxs[2]; - VectorSubtract (v, rd->origin, v); - if (DotProduct(v, v) < rd->cullradius2) + for (i = 0;i < r_numdlights;i++) { - if (CL_TraceLine(ent->origin, rd->origin, NULL, NULL, 0, false, NULL) != 1) - continue; - VectorSubtract (ent->origin, rd->origin, v); - f = ((1.0f / (DotProduct(v, v) + LIGHTOFFSET)) - rd->subtract); - VectorScale(rd->light, f, ambientcolor); - intensity = DotProduct(ambientcolor, ambientcolor); - if (f < 0) - intensity *= -1.0f; - if (nearlights < maxnearlights) - j = nearlights++; - else + rd = r_dlight + i; + VectorCopy(rd->origin, v); + if (v[0] < ent->mins[0]) v[0] = ent->mins[0];if (v[0] > ent->maxs[0]) v[0] = ent->maxs[0]; + if (v[1] < ent->mins[1]) v[1] = ent->mins[1];if (v[1] > ent->maxs[1]) v[1] = ent->maxs[1]; + if (v[2] < ent->mins[2]) v[2] = ent->mins[2];if (v[2] > ent->maxs[2]) v[2] = ent->maxs[2]; + VectorSubtract (v, rd->origin, v); + if (DotProduct(v, v) < rd->cullradius2) { - for (j = 0;j < maxnearlights;j++) + if (CL_TraceLine(ent->origin, rd->origin, NULL, NULL, 0, false, NULL) != 1) + continue; + VectorSubtract (ent->origin, rd->origin, v); + f = ((1.0f / (DotProduct(v, v) + LIGHTOFFSET)) - rd->subtract); + VectorScale(rd->light, f, ambientcolor); + intensity = DotProduct(ambientcolor, ambientcolor); + if (f < 0) + intensity *= -1.0f; + if (nearlights < maxnearlights) + j = nearlights++; + else { - if (nearlight[j].intensity < intensity) + for (j = 0;j < maxnearlights;j++) { - if (nearlight[j].intensity > 0) - VectorAdd(basecolor, nearlight[j].ambientlight, basecolor); - break; + if (nearlight[j].intensity < intensity) + { + if (nearlight[j].intensity > 0) + VectorAdd(basecolor, nearlight[j].ambientlight, basecolor); + break; + } } } - } - if (j >= maxnearlights) - { - // this light is less significant than all others, - // add it to ambient - if (intensity > 0) - VectorAdd(basecolor, ambientcolor, basecolor); - } - else - { - nl = nearlight + j; - nl->intensity = intensity; - // transform the light into the model's coordinate system - if (worldcoords) - VectorCopy(rd->origin, nl->origin); + if (j >= maxnearlights) + { + // this light is less significant than all others, + // add it to ambient + if (intensity > 0) + VectorAdd(basecolor, ambientcolor, basecolor); + } else { - Matrix4x4_Transform(&ent->inversematrix, rd->origin, nl->origin); - /* - Con_Printf("%i %s : %f %f %f : %f %f %f\n%f %f %f %f\n%f %f %f %f\n%f %f %f %f\n%f %f %f %f\n" - , rd - r_dlight, ent->model->name - , rd->origin[0], rd->origin[1], rd->origin[2] - , nl->origin[0], nl->origin[1], nl->origin[2] - , ent->inversematrix.m[0][0], ent->inversematrix.m[0][1], ent->inversematrix.m[0][2], ent->inversematrix.m[0][3] - , ent->inversematrix.m[1][0], ent->inversematrix.m[1][1], ent->inversematrix.m[1][2], ent->inversematrix.m[1][3] - , ent->inversematrix.m[2][0], ent->inversematrix.m[2][1], ent->inversematrix.m[2][2], ent->inversematrix.m[2][3] - , ent->inversematrix.m[3][0], ent->inversematrix.m[3][1], ent->inversematrix.m[3][2], ent->inversematrix.m[3][3]); - */ + nl = nearlight + j; + nl->intensity = intensity; + // transform the light into the model's coordinate system + if (worldcoords) + VectorCopy(rd->origin, nl->origin); + else + { + Matrix4x4_Transform(&ent->inversematrix, rd->origin, nl->origin); + /* + Con_Printf("%i %s : %f %f %f : %f %f %f\n%f %f %f %f\n%f %f %f %f\n%f %f %f %f\n%f %f %f %f\n" + , rd - r_dlight, ent->model->name + , rd->origin[0], rd->origin[1], rd->origin[2] + , nl->origin[0], nl->origin[1], nl->origin[2] + , ent->inversematrix.m[0][0], ent->inversematrix.m[0][1], ent->inversematrix.m[0][2], ent->inversematrix.m[0][3] + , ent->inversematrix.m[1][0], ent->inversematrix.m[1][1], ent->inversematrix.m[1][2], ent->inversematrix.m[1][3] + , ent->inversematrix.m[2][0], ent->inversematrix.m[2][1], ent->inversematrix.m[2][2], ent->inversematrix.m[2][3] + , ent->inversematrix.m[3][0], ent->inversematrix.m[3][1], ent->inversematrix.m[3][2], ent->inversematrix.m[3][3]); + */ + } + // integrate mscale into falloff, for maximum speed + nl->falloff = mscale; + VectorCopy(ambientcolor, nl->ambientlight); + nl->light[0] = rd->light[0] * colorr * 4.0f; + nl->light[1] = rd->light[1] * colorg * 4.0f; + nl->light[2] = rd->light[2] * colorb * 4.0f; + nl->subtract = rd->subtract; + nl->offset = LIGHTOFFSET; } - // integrate mscale into falloff, for maximum speed - nl->falloff = mscale; - VectorCopy(ambientcolor, nl->ambientlight); - nl->light[0] = rd->light[0] * colorr * 4.0f; - nl->light[1] = rd->light[1] * colorg * 4.0f; - nl->light[2] = rd->light[2] * colorb * 4.0f; - nl->subtract = rd->subtract; - nl->offset = LIGHTOFFSET; } } } } - else - { - R_CompleteLightPoint (basecolor, ent->origin, true, NULL); - } basecolor[0] *= colorr; basecolor[1] *= colorg; basecolor[2] *= colorb; avc = colors; if (nearlights) { + GL_UseColorArray(); av = vertices; avn = normals; for (i = 0;i < numverts;i++) @@ -830,7 +818,7 @@ void R_LightModel(const entity_render_t *ent, int numverts, float *vertices, flo VectorCopy(basecolor, color); for (j = 0, nl = &nearlight[0];j < nearlights;j++, nl++) { - VectorSubtract(nl->origin, av, v); + VectorSubtract(av, nl->origin, v); // directional shading dot = DotProduct(avn,v); if (dot > 0) @@ -865,19 +853,12 @@ void R_LightModel(const entity_render_t *ent, int numverts, float *vertices, flo VectorCopy(color, avc); avc[3] = a; avc += 4; - av += 4; - avn += 4; + av += 3; + avn += 3; } } else - { - for (i = 0;i < numverts;i++) - { - VectorCopy(basecolor, avc); - avc[3] = a; - avc += 4; - } - } + GL_Color(basecolor[0], basecolor[1], basecolor[2], a); } void R_UpdateEntLights(entity_render_t *ent) @@ -885,6 +866,8 @@ void R_UpdateEntLights(entity_render_t *ent) int i; const mlight_t *sl; vec3_t v; + if (r_shadow_realtime_dlight.integer) + return; VectorSubtract(ent->origin, ent->entlightsorigin, v); if (ent->entlightsframe != (r_framecount - 1) || (realtime > ent->entlightstime && DotProduct(v,v) >= 1.0f)) {