X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=r_shadow.h;h=29fd65b850a1c15e96064f8ffb3d0a75a5ab49dc;hb=94ff2e45bbe25ae82a2fdaedac53d4844cd0a7bc;hp=96586cb5015b83179d5567acdd6c54badfbe227b;hpb=fd2c217ff67c8ee450573ea69b1a07745d7f1fd7;p=xonotic%2Fdarkplaces.git diff --git a/r_shadow.h b/r_shadow.h index 96586cb5..29fd65b8 100644 --- a/r_shadow.h +++ b/r_shadow.h @@ -2,7 +2,71 @@ #ifndef R_SHADOW_H #define R_SHADOW_H +extern cvar_t r_shadow_bumpscale_basetexture; +extern cvar_t r_shadow_bumpscale_bumpmap; +extern cvar_t r_shadow_cull; +extern cvar_t r_shadow_debuglight; +extern cvar_t r_shadow_gloss; +extern cvar_t r_shadow_gloss2intensity; +extern cvar_t r_shadow_glossintensity; +extern cvar_t r_shadow_lightattenuationpower; +extern cvar_t r_shadow_lightattenuationscale; +extern cvar_t r_shadow_lightintensityscale; +extern cvar_t r_shadow_portallight; +extern cvar_t r_shadow_projectdistance; +extern cvar_t r_shadow_realtime_dlight; +extern cvar_t r_shadow_realtime_dlight_shadows; +extern cvar_t r_shadow_realtime_world; +extern cvar_t r_shadow_realtime_world_dlightshadows; +extern cvar_t r_shadow_realtime_world_lightmaps; +extern cvar_t r_shadow_realtime_world_shadows; +extern cvar_t r_shadow_scissor; +extern cvar_t r_shadow_shadow_polygonfactor; +extern cvar_t r_shadow_shadow_polygonoffset; +extern cvar_t r_shadow_singlepassvolumegeneration; +extern cvar_t r_shadow_staticworldlights; +extern cvar_t r_shadow_texture3d; +extern cvar_t r_shadow_visiblevolumes; +extern cvar_t gl_ext_stenciltwoside; + +extern mempool_t *r_shadow_mempool; + void R_Shadow_Init(void); -void R_ShadowVolume(int numverts, int numtris, int *elements, int *neighbors, vec3_t relativelightorigin, float projectdistance); +void R_Shadow_VolumeFromList(int numverts, int numtris, const float *invertex3f, const int *elements, const int *neighbors, const vec3_t projectorigin, float projectdistance, int nummarktris, const int *marktris); +void R_Shadow_MarkVolumeFromBox(int firsttriangle, int numtris, const float *invertex3f, const int *elements, const vec3_t projectorigin, vec3_t lightmins, vec3_t lightmaxs, vec3_t surfacemins, vec3_t surfacemaxs); +#define LIGHTING_DIFFUSE 1 +#define LIGHTING_SPECULAR 2 +void R_Shadow_RenderLighting(int numverts, int numtriangles, const int *elements, const float *vertices, const float *svectors, const float *tvectors, const float *normals, const float *texcoords, const float *relativelightorigin, const float *relativeeyeorigin, const float *lightcolor, const matrix4x4_t *matrix_worldtolight, const matrix4x4_t *matrix_worldtoattenuationxyz, const matrix4x4_t *matrix_worldtoattenuationz, rtexture_t *basetexture, rtexture_t *bumptexture, rtexture_t *glosstexture, rtexture_t *lightcubemap, int lightingflags); +void R_Shadow_ClearStencil(void); + +void R_Shadow_RenderVolume(int numvertices, int numtriangles, const float *vertex3f, const int *element3i); +int R_Shadow_ScissorForBBox(const float *mins, const float *maxs); + +// these never change, they are used to create attenuation matrices +extern matrix4x4_t matrix_attenuationxyz; +extern matrix4x4_t matrix_attenuationz; + +rtexture_t *R_Shadow_Cubemap(const char *basename); + +extern dlight_t *r_shadow_worldlightchain; + +void R_Shadow_UpdateWorldLightSelection(void); + +extern rtlight_t *r_shadow_compilingrtlight; + +void R_RTLight_UpdateFromDLight(rtlight_t *rtlight, const dlight_t *light, int isstatic); +void R_RTLight_Compile(rtlight_t *rtlight); +void R_RTLight_Uncompile(rtlight_t *rtlight); + +void R_ShadowVolumeLighting(int visiblevolumes); + +int *R_Shadow_ResizeShadowElements(int numtris); + +extern int maxshadowmark; +extern int numshadowmark; +extern int *shadowmark; +extern int *shadowmarklist; +extern int shadowmarkcount; +void R_Shadow_PrepareShadowMark(int numtris); #endif