X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=r_shadow.h;h=33fc453e518a607fef59cf3219d33c2cd324a2b5;hb=2d375b6482c51a1a42ecbf95c1798082b3aee9bd;hp=22572edc997766dd33f0445ccdb85a29910e91ee;hpb=0dc77d61cf349a3fbe2994cce57f07faa99aab27;p=xonotic%2Fdarkplaces.git diff --git a/r_shadow.h b/r_shadow.h index 22572edc..33fc453e 100644 --- a/r_shadow.h +++ b/r_shadow.h @@ -9,6 +9,7 @@ extern cvar_t r_shadow_gloss; extern cvar_t r_shadow_gloss2intensity; extern cvar_t r_shadow_glossintensity; extern cvar_t r_shadow_glossexponent; +extern cvar_t r_shadow_glossexact; extern cvar_t r_shadow_lightattenuationpower; extern cvar_t r_shadow_lightattenuationscale; extern cvar_t r_shadow_lightintensityscale; @@ -39,9 +40,9 @@ extern cvar_t gl_ext_stenciltwoside; void R_Shadow_Init(void); void R_Shadow_VolumeFromList(int numverts, int numtris, const float *invertex3f, const int *elements, const int *neighbors, const vec3_t projectorigin, const vec3_t projectdirection, float projectdistance, int nummarktris, const int *marktris); void R_Shadow_MarkVolumeFromBox(int firsttriangle, int numtris, const float *invertex3f, const int *elements, const vec3_t projectorigin, const vec3_t projectdirection, const vec3_t lightmins, const vec3_t lightmaxs, const vec3_t surfacemins, const vec3_t surfacemaxs); -void R_Shadow_RenderLighting(int firstvertex, int numvertices, int numtriangles, const int *element3i, int element3i_bufferobject, size_t element3i_bufferoffset); +void R_Shadow_RenderLighting(int firstvertex, int numvertices, int firsttriangle, int numtriangles, const int *element3i, const unsigned short *element3s, int element3i_bufferobject, int element3s_bufferobject); void R_Shadow_RenderMode_Begin(void); -void R_Shadow_RenderMode_ActiveLight(rtlight_t *rtlight); +void R_Shadow_RenderMode_ActiveLight(const rtlight_t *rtlight); void R_Shadow_RenderMode_Reset(void); void R_Shadow_RenderMode_StencilShadowVolumes(qboolean clearstencil); void R_Shadow_RenderMode_Lighting(qboolean stenciltest, qboolean transparent); @@ -50,28 +51,6 @@ void R_Shadow_RenderMode_VisibleLighting(qboolean stenciltest, qboolean transpar void R_Shadow_RenderMode_End(void); void R_Shadow_SetupEntityLight(const entity_render_t *ent); -// light currently being rendered -extern rtlight_t *r_shadow_rtlight; - -// this is the location of the light in entity space -extern vec3_t r_shadow_entitylightorigin; -// this transforms entity coordinates to light filter cubemap coordinates -// (also often used for other purposes) -extern matrix4x4_t r_shadow_entitytolight; -// based on entitytolight this transforms -1 to +1 to 0 to 1 for purposes -// of attenuation texturing in full 3D (Z result often ignored) -extern matrix4x4_t r_shadow_entitytoattenuationxyz; -// this transforms only the Z to S, and T is always 0.5 -extern matrix4x4_t r_shadow_entitytoattenuationz; - -// current light's cull box (copied out of an rtlight or calculated by GetLightInfo) -extern vec3_t r_shadow_rtlight_cullmins; -extern vec3_t r_shadow_rtlight_cullmaxs; -// current light's culling planes -extern int r_shadow_rtlight_numfrustumplanes; -extern mplane_t r_shadow_rtlight_frustumplanes[12+6+6]; // see R_Shadow_ComputeShadowCasterCullingPlanes - -void R_Shadow_RenderVolume(int numvertices, int numtriangles, const float *vertex3f, const int *element3i); qboolean R_Shadow_ScissorForBBox(const float *mins, const float *maxs); // these never change, they are used to create attenuation matrices @@ -80,8 +59,6 @@ extern matrix4x4_t matrix_attenuationz; rtexture_t *R_Shadow_Cubemap(const char *basename); -extern dlight_t *r_shadow_worldlightchain; - void R_Shadow_UpdateWorldLightSelection(void); extern rtlight_t *r_shadow_compilingrtlight; @@ -91,6 +68,7 @@ void R_RTLight_Compile(rtlight_t *rtlight); void R_RTLight_Uncompile(rtlight_t *rtlight); void R_ShadowVolumeLighting(qboolean visible); +void R_DrawCoronas(void); int *R_Shadow_ResizeShadowElements(int numtris); @@ -101,4 +79,6 @@ extern int *shadowmarklist; extern int shadowmarkcount; void R_Shadow_PrepareShadowMark(int numtris); +void R_CompleteLightPoint(vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal, const vec3_t p, int dynamic); + #endif