X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=r_shadow.h;h=724a79173d947f7c2fba53365d712ebc2dcb4971;hb=4523c5765c456e30b425bd57952cd4e274725f9f;hp=05b7281252e18f89465344e0cb57ee0d77b47b26;hpb=4b2c4ce4eabdbba55cb94a0b23122e447ec42782;p=xonotic%2Fdarkplaces.git diff --git a/r_shadow.h b/r_shadow.h index 05b72812..724a7917 100644 --- a/r_shadow.h +++ b/r_shadow.h @@ -12,12 +12,14 @@ extern cvar_t r_shadow_glossexponent; extern cvar_t r_shadow_lightattenuationpower; extern cvar_t r_shadow_lightattenuationscale; extern cvar_t r_shadow_lightintensityscale; +extern cvar_t r_shadow_lightradiusscale; extern cvar_t r_shadow_portallight; extern cvar_t r_shadow_projectdistance; extern cvar_t r_shadow_frontsidecasting; extern cvar_t r_shadow_realtime_dlight; extern cvar_t r_shadow_realtime_dlight_shadows; extern cvar_t r_shadow_realtime_dlight_svbspculling; +extern cvar_t r_shadow_realtime_dlight_portalculling; extern cvar_t r_shadow_realtime_world; extern cvar_t r_shadow_realtime_world_dlightshadows; extern cvar_t r_shadow_realtime_world_lightmaps; @@ -25,7 +27,9 @@ extern cvar_t r_shadow_realtime_world_shadows; extern cvar_t r_shadow_realtime_world_compile; extern cvar_t r_shadow_realtime_world_compileshadow; extern cvar_t r_shadow_realtime_world_compilesvbsp; +extern cvar_t r_shadow_realtime_world_compileportalculling; extern cvar_t r_shadow_scissor; +extern cvar_t r_shadow_culltriangles; extern cvar_t r_shadow_shadow_polygonfactor; extern cvar_t r_shadow_shadow_polygonoffset; extern cvar_t r_shadow_singlepassvolumegeneration; @@ -36,11 +40,11 @@ extern cvar_t gl_ext_stenciltwoside; void R_Shadow_Init(void); void R_Shadow_VolumeFromList(int numverts, int numtris, const float *invertex3f, const int *elements, const int *neighbors, const vec3_t projectorigin, const vec3_t projectdirection, float projectdistance, int nummarktris, const int *marktris); void R_Shadow_MarkVolumeFromBox(int firsttriangle, int numtris, const float *invertex3f, const int *elements, const vec3_t projectorigin, const vec3_t projectdirection, const vec3_t lightmins, const vec3_t lightmaxs, const vec3_t surfacemins, const vec3_t surfacemaxs); -void R_Shadow_RenderSurfacesLighting(int numsurfaces, msurface_t **surfacelist); +void R_Shadow_RenderLighting(int firstvertex, int numvertices, int numtriangles, const int *element3i, int element3i_bufferobject, size_t element3i_bufferoffset); void R_Shadow_RenderMode_Begin(void); void R_Shadow_RenderMode_ActiveLight(rtlight_t *rtlight); void R_Shadow_RenderMode_Reset(void); -void R_Shadow_RenderMode_StencilShadowVolumes(void); +void R_Shadow_RenderMode_StencilShadowVolumes(qboolean clearstencil); void R_Shadow_RenderMode_Lighting(qboolean stenciltest, qboolean transparent); void R_Shadow_RenderMode_VisibleShadowVolumes(void); void R_Shadow_RenderMode_VisibleLighting(qboolean stenciltest, qboolean transparent); @@ -61,6 +65,13 @@ extern matrix4x4_t r_shadow_entitytoattenuationxyz; // this transforms only the Z to S, and T is always 0.5 extern matrix4x4_t r_shadow_entitytoattenuationz; +// current light's cull box (copied out of an rtlight or calculated by GetLightInfo) +extern vec3_t r_shadow_rtlight_cullmins; +extern vec3_t r_shadow_rtlight_cullmaxs; +// current light's culling planes +extern int r_shadow_rtlight_numfrustumplanes; +extern mplane_t r_shadow_rtlight_frustumplanes[12+6+6]; // see R_Shadow_ComputeShadowCasterCullingPlanes + void R_Shadow_RenderVolume(int numvertices, int numtriangles, const float *vertex3f, const int *element3i); qboolean R_Shadow_ScissorForBBox(const float *mins, const float *maxs);