X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=r_sky.c;h=092fd8b13f7480763bdabfd6eedda6fcd5701b50;hb=79ea6059001d4b4c86df6c3467d9d2e59d88c3f2;hp=9bd6992cec649c772c6c7a2c3ea13f2f96c51bf4;hpb=84391888ef7da5ffccf22b155a31243ccdc24752;p=xonotic%2Fdarkplaces.git diff --git a/r_sky.c b/r_sky.c index 9bd6992c..092fd8b1 100644 --- a/r_sky.c +++ b/r_sky.c @@ -16,11 +16,11 @@ static char skyname[MAX_QPATH]; typedef struct suffixinfo_s { - char *suffix; + const char *suffix; qboolean flipx, flipy, flipdiagonal; } suffixinfo_t; -static suffixinfo_t suffix[3][6] = +static const suffixinfo_t suffix[3][6] = { { {"px", false, false, false}, @@ -56,11 +56,11 @@ void R_SkyStartFrame(void) skyrendersphere = false; skyrenderbox = false; skyrendermasked = false; - if (r_sky.integer && !(r_refdef.fogenabled && r_refdef.fog_end >= 1000000000)) + if (r_sky.integer && !(r_refdef.fogenabled && r_refdef.fogmasktable[FOGMASKTABLEWIDTH-1] < (1.0f / 256.0f))) { if (skyboxside[0] || skyboxside[1] || skyboxside[2] || skyboxside[3] || skyboxside[4] || skyboxside[5]) skyrenderbox = true; - else if (r_refdef.worldmodel && r_refdef.worldmodel->brush.solidskytexture) + else if (r_refdef.scene.worldmodel && r_refdef.scene.worldmodel->brush.solidskytexture) skyrendersphere = true; // for depth-masked sky, render the sky on the first sky surface encountered skyrendernow = true; @@ -76,12 +76,18 @@ R_SetSkyBox void R_UnloadSkyBox(void) { int i; + int c = 0; for (i = 0;i < 6;i++) { if (skyboxside[i]) + { R_FreeTexture(skyboxside[i]); + c++; + } skyboxside[i] = NULL; } + if (c && developer_loading.integer) + Con_Printf("unloading skybox\n"); } int R_LoadSkyBox(void) @@ -128,6 +134,9 @@ int R_LoadSkyBox(void) if (j == 3) return false; + if (developer_loading.integer) + Con_Printf("loading skybox \"%s\"\n", name); + return true; } @@ -175,7 +184,7 @@ void LoadSky_f (void) } } -float skyboxvertex3f[6*4*3] = +static const float skyboxvertex3f[6*4*3] = { // skyside[0] 16, -16, 16, @@ -209,7 +218,7 @@ float skyboxvertex3f[6*4*3] = 16, 16, -16 }; -float skyboxtexcoord2f[6*4*2] = +static const float skyboxtexcoord2f[6*4*2] = { // skyside[0] 0, 1, @@ -243,7 +252,7 @@ float skyboxtexcoord2f[6*4*2] = 0, 0 }; -int skyboxelements[6*2*3] = +static const int skyboxelements[6*2*3] = { // skyside[3] 0, 1, 2, @@ -268,8 +277,8 @@ int skyboxelements[6*2*3] = static void R_SkyBox(void) { int i; - // FIXME: fixed function path can't properly handle r_view.colorscale > 1 - GL_Color(1 * r_view.colorscale, 1 * r_view.colorscale, 1 * r_view.colorscale, 1); + // FIXME: fixed function path can't properly handle r_refdef.view.colorscale > 1 + GL_Color(1 * r_refdef.view.colorscale, 1 * r_refdef.view.colorscale, 1 * r_refdef.view.colorscale, 1); GL_BlendFunc(GL_ONE, GL_ZERO); GL_CullFace(GL_NONE); GL_DepthMask(false); @@ -280,6 +289,7 @@ static void R_SkyBox(void) R_Mesh_ColorPointer(NULL, 0, 0); R_Mesh_ResetTextureState(); R_Mesh_TexCoordPointer(0, 2, skyboxtexcoord2f, 0, 0); + R_SetupGenericShader(true); GL_LockArrays(0, 6*4); for (i = 0;i < 6;i++) { @@ -289,8 +299,9 @@ static void R_SkyBox(void) if(r_refdef.fogenabled) { + R_SetupGenericShader(false); GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - GL_Color(r_refdef.fogcolor[0] * r_view.colorscale, r_refdef.fogcolor[1] * r_view.colorscale, r_refdef.fogcolor[2] * r_view.colorscale, 1 - FogForDistance(r_refdef.fog_end)); + GL_Color(r_refdef.fogcolor[0], r_refdef.fogcolor[1], r_refdef.fogcolor[2], 1 - r_refdef.fogmasktable[FOGMASKTABLEWIDTH-1]); for (i = 0;i < 6;i++) { R_Mesh_TexBind(0, 0); @@ -373,16 +384,16 @@ static void R_SkySphere(void) // wrap the scroll values just to be extra kind to float accuracy // scroll speed for upper layer - speedscale = r_refdef.time*r_skyscroll1.value*8.0/128.0; + speedscale = r_refdef.scene.time*r_skyscroll1.value*8.0/128.0; speedscale -= (int)speedscale; Matrix4x4_CreateTranslate(&scroll1matrix, speedscale, speedscale, 0); // scroll speed for lower layer (transparent layer) - speedscale = r_refdef.time*r_skyscroll2.value*8.0/128.0; + speedscale = r_refdef.scene.time*r_skyscroll2.value*8.0/128.0; speedscale -= (int)speedscale; Matrix4x4_CreateTranslate(&scroll2matrix, speedscale, speedscale, 0); - // FIXME: fixed function path can't properly handle r_view.colorscale > 1 - GL_Color(1 * r_view.colorscale, 1 * r_view.colorscale, 1 * r_view.colorscale, 1); + // FIXME: fixed function path can't properly handle r_refdef.view.colorscale > 1 + GL_Color(1 * r_refdef.view.colorscale, 1 * r_refdef.view.colorscale, 1 * r_refdef.view.colorscale, 1); GL_BlendFunc(GL_ONE, GL_ZERO); GL_CullFace(GL_NONE); GL_DepthMask(true); @@ -392,14 +403,14 @@ static void R_SkySphere(void) R_Mesh_VertexPointer(skysphere_vertex3f, 0, 0); R_Mesh_ColorPointer(NULL, 0, 0); R_Mesh_ResetTextureState(); - R_Mesh_TexBind(0, R_GetTexture(r_refdef.worldmodel->brush.solidskytexture)); + R_Mesh_TexBind(0, R_GetTexture(r_refdef.scene.worldmodel->brush.solidskytexture)); R_Mesh_TexCoordPointer(0, 2, skysphere_texcoord2f, 0, 0); R_Mesh_TexMatrix(0, &scroll1matrix); - if (r_textureunits.integer >= 2 && r_view.colorscale == 1) + if (r_textureunits.integer >= 2 && r_refdef.view.colorscale == 1) { // one pass using GL_DECAL or GL_INTERPOLATE_ARB for alpha layer - R_Mesh_TexBind(1, R_GetTexture(r_refdef.worldmodel->brush.alphaskytexture)); - R_Mesh_TexCombine(1, gl_combine.integer ? GL_INTERPOLATE_ARB : GL_DECAL, GL_MODULATE, 1, 1); + R_SetupGenericTwoTextureShader(GL_DECAL); + R_Mesh_TexBind(1, R_GetTexture(r_refdef.scene.worldmodel->brush.alphaskytexture)); R_Mesh_TexCoordPointer(1, 2, skysphere_texcoord2f, 0, 0); R_Mesh_TexMatrix(1, &scroll2matrix); GL_LockArrays(0, skysphere_numverts); @@ -410,11 +421,12 @@ static void R_SkySphere(void) else { // two pass + R_SetupGenericShader(true); GL_LockArrays(0, skysphere_numverts); R_Mesh_Draw(0, skysphere_numverts, skysphere_numtriangles, skysphere_element3i, 0, 0); GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - R_Mesh_TexBind(0, R_GetTexture(r_refdef.worldmodel->brush.alphaskytexture)); + R_Mesh_TexBind(0, R_GetTexture(r_refdef.scene.worldmodel->brush.alphaskytexture)); R_Mesh_TexMatrix(0, &scroll2matrix); GL_LockArrays(0, skysphere_numverts); R_Mesh_Draw(0, skysphere_numverts, skysphere_numtriangles, skysphere_element3i, 0, 0); @@ -423,9 +435,10 @@ static void R_SkySphere(void) if(r_refdef.fogenabled) { + R_SetupGenericShader(false); R_Mesh_TexBind(0, 0); GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - GL_Color(r_refdef.fogcolor[0] * r_view.colorscale, r_refdef.fogcolor[1] * r_view.colorscale, r_refdef.fogcolor[2] * r_view.colorscale, 1 - FogForDistance(r_refdef.fog_end)); + GL_Color(r_refdef.fogcolor[0], r_refdef.fogcolor[1], r_refdef.fogcolor[2], 1 - r_refdef.fogmasktable[FOGMASKTABLEWIDTH-1]); GL_LockArrays(0, skysphere_numverts); R_Mesh_Draw(0, skysphere_numverts, skysphere_numtriangles, skysphere_element3i, 0, 0); GL_LockArrays(0, 0); @@ -437,7 +450,7 @@ void R_Sky(void) matrix4x4_t skymatrix; if (skyrendermasked) { - Matrix4x4_CreateTranslate(&skymatrix, r_view.origin[0], r_view.origin[1], r_view.origin[2]); + Matrix4x4_CreateTranslate(&skymatrix, r_refdef.view.origin[0], r_refdef.view.origin[1], r_refdef.view.origin[2]); R_Mesh_Matrix(&skymatrix); if (skyrendersphere) {