X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=r_sky.c;h=63f2820c311013951328a084ffffa243330fcbdb;hb=63a4ff4563c4bbd232c265a288e9890e4015bd93;hp=deec343915c83d07bc49406215345ae01786f461;hpb=ea7c24e1fb41f3b1df984ac0eed6881c9fde16f5;p=xonotic%2Fdarkplaces.git diff --git a/r_sky.c b/r_sky.c index deec3439..63f2820c 100644 --- a/r_sky.c +++ b/r_sky.c @@ -1,99 +1,46 @@ #include "quakedef.h" +#include "image.h" -void LoadSky_f(void); - -cvar_t r_skyquality = {CVAR_SAVE, "r_skyquality", "2"}; -cvar_t r_skyflush = {0, "r_skyflush", "0"}; - -static char skyworldname[1024]; -rtexture_t *solidskytexture; -rtexture_t *alphaskytexture; -static qboolean skyavailable_quake; -static qboolean skyavailable_box; -static rtexturepool_t *skytexturepool; - +cvar_t r_sky = {CVAR_SAVE, "r_sky", "1"}; +qboolean skyavailable_quake; +qboolean skyavailable_box; int skyrendernow; int skyrendermasked; -int skyrenderglquake; - -static void r_sky_start(void) -{ - skytexturepool = R_AllocTexturePool(); - solidskytexture = NULL; - alphaskytexture = NULL; -} - -static void r_sky_shutdown(void) -{ - R_FreeTexturePool(&skytexturepool); - solidskytexture = NULL; - alphaskytexture = NULL; -} - -int R_SetSkyBox(char *sky); - -static void r_sky_newmap(void) -{ - skyavailable_quake = false; - if (!strcmp(skyworldname, cl.worldmodel->name)) - skyavailable_quake = true; -} - -void R_Sky_Init(void) -{ - Cmd_AddCommand ("loadsky", &LoadSky_f); - Cvar_RegisterVariable (&r_skyquality); - Cvar_RegisterVariable (&r_skyflush); - R_RegisterModule("R_Sky", r_sky_start, r_sky_shutdown, r_sky_newmap); -} +static rtexture_t *solidskytexture; +static rtexture_t *alphaskytexture; static int skyrendersphere; static int skyrenderbox; +static rtexturepool_t *skytexturepool; +static char skyname[256]; +static char *suf[6] = {"rt", "bk", "lf", "ft", "up", "dn"}; +static rtexture_t *skyboxside[6]; void R_SkyStartFrame(void) { skyrendernow = false; skyrendersphere = false; skyrenderbox = false; - skyrenderglquake = false; skyrendermasked = false; - if (r_skyquality.integer >= 1 && !fogenabled) + if (r_sky.integer && !fogenabled) { if (skyavailable_box) skyrenderbox = true; else if (skyavailable_quake) - { - switch(r_skyquality.integer) - { - case 1: - skyrenderglquake = true; - break; - default: - case 2: - skyrendersphere = true; - break; - } - } - if (skyrenderbox || skyrendersphere) - { - // for depth-masked sky, render the sky on the first sky surface encountered - skyrendernow = true; - skyrendermasked = true; - } + skyrendersphere = true; + // for depth-masked sky, render the sky on the first sky surface encountered + skyrendernow = true; + skyrendermasked = true; } } -static char skyname[256]; - /* ================== R_SetSkyBox ================== */ -static char *suf[6] = {"rt", "bk", "lf", "ft", "up", "dn"}; -static rtexture_t *skyboxside[6]; -int R_SetSkyBox(char *sky) +int R_SetSkyBox(const char *sky) { int i; char name[1024]; @@ -127,7 +74,7 @@ int R_SetSkyBox(char *sky) continue; } } - skyboxside[i] = R_LoadTexture(skytexturepool, va("skyboxside%d", i), image_width, image_height, image_rgba, TEXTYPE_RGBA, TEXF_PRECACHE); + skyboxside[i] = R_LoadTexture2D(skytexturepool, va("skyboxside%d", i), image_width, image_height, image_rgba, TEXTYPE_RGBA, TEXF_CLAMP | TEXF_PRECACHE, NULL); Mem_Free(image_rgba); } @@ -168,85 +115,90 @@ void LoadSky_f (void) } } -#define R_SkyBoxPolyVec(i,s,t,x,y,z) \ - vert[i][0] = (x) * 1024.0f + r_origin[0];\ - vert[i][1] = (y) * 1024.0f + r_origin[1];\ - vert[i][2] = (z) * 1024.0f + r_origin[2];\ - st[i][0] = (s) * (254.0f/256.0f) + (1.0f/256.0f);\ - st[i][1] = (t) * (254.0f/256.0f) + (1.0f/256.0f); - -int skyboxindex[6] = {0, 1, 2, 0, 2, 3}; - static void R_SkyBox(void) { - float vert[4][4], st[4][2]; - rmeshinfo_t m; + rmeshstate_t m; + +#define R_SkyBoxPolyVec(i,s,t,x,y,z) \ + varray_vertex[i * 4 + 0] = (x) * 16.0f;\ + varray_vertex[i * 4 + 1] = (y) * 16.0f;\ + varray_vertex[i * 4 + 2] = (z) * 16.0f;\ + varray_texcoord[0][i * 4 + 0] = (s);\ + varray_texcoord[0][i * 4 + 1] = (t); + memset(&m, 0, sizeof(m)); - m.transparent = false; m.blendfunc1 = GL_ONE; m.blendfunc2 = GL_ZERO; - m.numtriangles = 2; - m.numverts = 4; - m.index = skyboxindex; - m.vertex = &vert[0][0]; - m.vertexstep = sizeof(float[4]); - m.cr = 1; - m.cg = 1; - m.cb = 1; - m.ca = 1; - m.texcoords[0] = &st[0][0]; - m.texcoordstep[0] = sizeof(float[2]); + m.depthdisable = true; // don't modify or read zbuffer m.tex[0] = R_GetTexture(skyboxside[3]); // front + R_Mesh_State(&m); + + GL_Color(r_colorscale, r_colorscale, r_colorscale, 1); + R_SkyBoxPolyVec(0, 1, 0, 1, -1, 1); R_SkyBoxPolyVec(1, 1, 1, 1, -1, -1); R_SkyBoxPolyVec(2, 0, 1, 1, 1, -1); R_SkyBoxPolyVec(3, 0, 0, 1, 1, 1); - R_Mesh_Draw(&m); + R_Mesh_Draw(4, 2, polygonelements); m.tex[0] = R_GetTexture(skyboxside[1]); // back + R_Mesh_State(&m); R_SkyBoxPolyVec(0, 1, 0, -1, 1, 1); R_SkyBoxPolyVec(1, 1, 1, -1, 1, -1); R_SkyBoxPolyVec(2, 0, 1, -1, -1, -1); R_SkyBoxPolyVec(3, 0, 0, -1, -1, 1); - R_Mesh_Draw(&m); + R_Mesh_Draw(4, 2, polygonelements); m.tex[0] = R_GetTexture(skyboxside[0]); // right + R_Mesh_State(&m); R_SkyBoxPolyVec(0, 1, 0, 1, 1, 1); R_SkyBoxPolyVec(1, 1, 1, 1, 1, -1); R_SkyBoxPolyVec(2, 0, 1, -1, 1, -1); R_SkyBoxPolyVec(3, 0, 0, -1, 1, 1); - R_Mesh_Draw(&m); + R_Mesh_Draw(4, 2, polygonelements); m.tex[0] = R_GetTexture(skyboxside[2]); // left + R_Mesh_State(&m); R_SkyBoxPolyVec(0, 1, 0, -1, -1, 1); R_SkyBoxPolyVec(1, 1, 1, -1, -1, -1); R_SkyBoxPolyVec(2, 0, 1, 1, -1, -1); R_SkyBoxPolyVec(3, 0, 0, 1, -1, 1); - R_Mesh_Draw(&m); + R_Mesh_Draw(4, 2, polygonelements); m.tex[0] = R_GetTexture(skyboxside[4]); // up + R_Mesh_State(&m); R_SkyBoxPolyVec(0, 1, 0, 1, -1, 1); R_SkyBoxPolyVec(1, 1, 1, 1, 1, 1); R_SkyBoxPolyVec(2, 0, 1, -1, 1, 1); R_SkyBoxPolyVec(3, 0, 0, -1, -1, 1); - R_Mesh_Draw(&m); + R_Mesh_Draw(4, 2, polygonelements); m.tex[0] = R_GetTexture(skyboxside[5]); // down + R_Mesh_State(&m); R_SkyBoxPolyVec(0, 1, 0, 1, 1, -1); R_SkyBoxPolyVec(1, 1, 1, 1, -1, -1); R_SkyBoxPolyVec(2, 0, 1, -1, -1, -1); R_SkyBoxPolyVec(3, 0, 0, -1, 1, -1); - R_Mesh_Draw(&m); + R_Mesh_Draw(4, 2, polygonelements); } -#define skygridx 16 +#define skygridx 32 #define skygridx1 (skygridx + 1) #define skygridxrecip (1.0f / (skygridx)) #define skygridy 32 #define skygridy1 (skygridy + 1) #define skygridyrecip (1.0f / (skygridy)) +#define skysphere_numverts (skygridx1 * skygridy1) +#define skysphere_numtriangles (skygridx * skygridy * 2) +static float skysphere_vertex[skysphere_numverts * 4]; +static float skysphere_texcoord[skysphere_numverts * 4]; +static int skysphere_elements[skysphere_numtriangles * 3]; -static float skysphere[skygridx1*skygridy1*5]; -static int skysphereindices[skygridx*skygridy*6]; -static void skyspherecalc(float *sphere, float dx, float dy, float dz) +static void skyspherecalc(void) { - float a, b, x, ax, ay, v[3], length; - int i, j, *index; + int i, j, *e; + float a, b, x, ax, ay, v[3], length, *vertex, *texcoord; + float dx, dy, dz; + dx = 16; + dy = 16; + dz = 16 / 3; + vertex = skysphere_vertex; + texcoord = skysphere_texcoord; for (j = 0;j <= skygridy;j++) { a = j * skygridyrecip; @@ -260,104 +212,110 @@ static void skyspherecalc(float *sphere, float dx, float dy, float dz) v[1] = ay*x * dy; v[2] = -sin(b * M_PI * 2) * dz; length = 3.0f / sqrt(v[0]*v[0]+v[1]*v[1]+(v[2]*v[2]*9)); - *sphere++ = v[0] * length; - *sphere++ = v[1] * length; - *sphere++ = v[0]; - *sphere++ = v[1]; - *sphere++ = v[2]; + *texcoord++ = v[0] * length; + *texcoord++ = v[1] * length; + *texcoord++ = 0; + *texcoord++ = 0; + *vertex++ = v[0]; + *vertex++ = v[1]; + *vertex++ = v[2]; + *vertex++ = 1; } } - index = skysphereindices; + e = skysphere_elements; for (j = 0;j < skygridy;j++) { for (i = 0;i < skygridx;i++) { - *index++ = j * skygridx1 + i; - *index++ = j * skygridx1 + i + 1; - *index++ = (j + 1) * skygridx1 + i; + *e++ = j * skygridx1 + i; + *e++ = j * skygridx1 + i + 1; + *e++ = (j + 1) * skygridx1 + i; - *index++ = j * skygridx1 + i + 1; - *index++ = (j + 1) * skygridx1 + i + 1; - *index++ = (j + 1) * skygridx1 + i; + *e++ = j * skygridx1 + i + 1; + *e++ = (j + 1) * skygridx1 + i + 1; + *e++ = (j + 1) * skygridx1 + i; } i++; } } -static void skyspherearrays(float *vert, float *tex, float *tex2, float *source, float s, float s2) -{ - float *v, *t, *t2, radius; - int i; - v = vert; - t = tex; - t2 = tex2; - radius = r_farclip - 8; - for (i = 0;i < (skygridx1*skygridy1);i++) - { - *t++ = source[0] + s; - *t++ = source[1] + s; - *t2++ = source[0] + s2; - *t2++ = source[1] + s2; - *v++ = source[2] + r_origin[0]; - *v++ = source[3] + r_origin[1]; - *v++ = source[4] + r_origin[2]; - *v++ = 0; - source += 5; - } -} - static void R_SkySphere(void) { - float speedscale, speedscale2; - float vert[skygridx1*skygridy1*4], tex[skygridx1*skygridy1*2], tex2[skygridx1*skygridy1*2]; + int i; + float speedscale, *t; static qboolean skysphereinitialized = false; - rmeshinfo_t m; + rmeshstate_t m; if (!skysphereinitialized) { skysphereinitialized = true; - skyspherecalc(skysphere, 1024, 1024, 1024 / 3); + skyspherecalc(); } + + // scroll speed for upper layer + speedscale = cl.time*8.0/128.0; + // wrap the scroll just to be extra kind to float accuracy + speedscale -= (int)speedscale; + + R_Mesh_ResizeCheck(skysphere_numverts); + memset(&m, 0, sizeof(m)); - m.transparent = false; m.blendfunc1 = GL_ONE; m.blendfunc2 = GL_ZERO; - m.numtriangles = skygridx*skygridy*2; - m.numverts = skygridx1*skygridy1; - m.index = skysphereindices; - m.vertex = vert; - m.vertexstep = sizeof(float[4]); - m.cr = 1; - m.cg = 1; - m.cb = 1; - m.ca = 1; - m.texcoords[0] = tex; - m.texcoordstep[0] = sizeof(float[2]); - speedscale = cl.time*8.0/128.0; - speedscale -= (int)speedscale; - speedscale2 = cl.time*16.0/128.0; - speedscale2 -= (int)speedscale2; - skyspherearrays(vert, tex, tex2, skysphere, speedscale, speedscale2); + m.depthdisable = true; // don't modify or read zbuffer m.tex[0] = R_GetTexture(solidskytexture); - R_Mesh_Draw(&m); + R_Mesh_State(&m); + + GL_Color(r_colorscale, r_colorscale, r_colorscale, 1); + + memcpy(varray_vertex, skysphere_vertex, skysphere_numverts * sizeof(float[4])); + memcpy(varray_texcoord[0], skysphere_texcoord, skysphere_numverts * sizeof(float[4])); + for (i = 0, t = varray_texcoord[0];i < skysphere_numverts;i++, t += 4) + { + t[0] += speedscale; + t[1] += speedscale; + } + R_Mesh_Draw(skysphere_numverts, skysphere_numtriangles, skysphere_elements); m.blendfunc1 = GL_SRC_ALPHA; m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA; m.tex[0] = R_GetTexture(alphaskytexture); - m.texcoords[0] = tex2; - R_Mesh_Draw(&m); + R_Mesh_State(&m); + + // scroll it again, this makes the lower cloud layer scroll twice as fast (just like quake did) + for (i = 0, t = varray_texcoord[0];i < skysphere_numverts;i++, t += 4) + { + t[0] += speedscale; + t[1] += speedscale; + } + R_Mesh_Draw(skysphere_numverts, skysphere_numtriangles, skysphere_elements); } void R_Sky(void) { + matrix4x4_t skymatrix; if (skyrendermasked) { + Matrix4x4_CreateTranslate(&skymatrix, r_origin[0], r_origin[1], r_origin[2]); + R_Mesh_Matrix(&skymatrix); if (skyrendersphere) + { + // this does not modify depth buffer R_SkySphere(); + } else if (skyrenderbox) + { + // this does not modify depth buffer R_SkyBox(); - - // clear the zbuffer that was used while rendering the sky - R_Mesh_ClearDepth(); + } + /* this will be skyroom someday + else + { + // this modifies the depth buffer so we have to clear it afterward + //R_SkyRoom(); + // clear the depthbuffer that was used while rendering the skyroom + //qglClear(GL_DEPTH_BUFFER_BIT); + } + */ } } @@ -376,7 +334,7 @@ void R_InitSky (qbyte *src, int bytesperpixel) qbyte skyupperlayerpixels[128*128*4], skylowerlayerpixels[128*128*4]; unsigned trans[128*128], transpix, *rgba; - strcpy(skyworldname, loadmodel->name); + skyavailable_quake = true; // flush skytexturepool so we won't build up a leak from uploading textures multiple times R_FreeTexturePool(&skytexturepool); @@ -400,7 +358,7 @@ void R_InitSky (qbyte *src, int bytesperpixel) for (j=0 ; j<128 ; j++) { p = src[i*256 + j + 128]; - rgba = &d_8to24table[p]; + rgba = &palette_complete[p]; trans[(i*128) + j] = *rgba; r += ((qbyte *)rgba)[0]; g += ((qbyte *)rgba)[1]; @@ -416,7 +374,7 @@ void R_InitSky (qbyte *src, int bytesperpixel) memcpy(skyupperlayerpixels, trans, 128*128*4); - solidskytexture = R_LoadTexture (skytexturepool, "sky_solidtexture", 128, 128, (qbyte *) trans, TEXTYPE_RGBA, TEXF_PRECACHE); + solidskytexture = R_LoadTexture2D(skytexturepool, "sky_solidtexture", 128, 128, (qbyte *) trans, TEXTYPE_RGBA, TEXF_PRECACHE, NULL); if (bytesperpixel == 4) { @@ -434,13 +392,49 @@ void R_InitSky (qbyte *src, int bytesperpixel) if (p == 0) trans[(i*128) + j] = transpix; else - trans[(i*128) + j] = d_8to24table[p]; + trans[(i*128) + j] = palette_complete[p]; } } } memcpy(skylowerlayerpixels, trans, 128*128*4); - alphaskytexture = R_LoadTexture (skytexturepool, "sky_alphatexture", 128, 128, (qbyte *) trans, TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE); + alphaskytexture = R_LoadTexture2D(skytexturepool, "sky_alphatexture", 128, 128, (qbyte *) trans, TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL); +} + +void R_ResetQuakeSky(void) +{ + skyavailable_quake = false; +} + +void R_ResetSkyBox(void) +{ + skyboxside[0] = skyboxside[1] = skyboxside[2] = skyboxside[3] = skyboxside[4] = skyboxside[5] = NULL; + skyname[0] = 0; + skyavailable_box = false; +} + +static void r_sky_start(void) +{ + skytexturepool = R_AllocTexturePool(); + solidskytexture = NULL; + alphaskytexture = NULL; +} + +static void r_sky_shutdown(void) +{ + R_FreeTexturePool(&skytexturepool); + solidskytexture = NULL; + alphaskytexture = NULL; +} + +static void r_sky_newmap(void) +{ } +void R_Sky_Init(void) +{ + Cmd_AddCommand ("loadsky", &LoadSky_f); + Cvar_RegisterVariable (&r_sky); + R_RegisterModule("R_Sky", r_sky_start, r_sky_shutdown, r_sky_newmap); +}