X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=r_sky.c;h=7e2113552672dd7ab15134dee5b00624f8a01e0e;hb=933a1996b1c2661e86bf76936c8cda4f38281726;hp=3c11c306d0eee3aeec3b65e1aa24c170cb3c239f;hpb=ee20f083fe62ae17469eccfd57b1c7d478b1689b;p=xonotic%2Fdarkplaces.git diff --git a/r_sky.c b/r_sky.c index 3c11c306..7e211355 100644 --- a/r_sky.c +++ b/r_sky.c @@ -1,12 +1,11 @@ + #include "quakedef.h" void LoadSky_f(void); -cvar_t r_skyquality = {CVAR_SAVE, "r_skyquality", "2"}; -cvar_t r_skyflush = {0, "r_skyflush", "0"}; +cvar_t r_sky = {CVAR_SAVE, "r_sky", "1"}; static char skyworldname[1024]; -rtexture_t *mergeskytexture; rtexture_t *solidskytexture; rtexture_t *alphaskytexture; static qboolean skyavailable_quake; @@ -15,14 +14,10 @@ static rtexturepool_t *skytexturepool; int skyrendernow; int skyrendermasked; -int skyrenderglquake; - -static void R_BuildSky (int scrollupper, int scrolllower); static void r_sky_start(void) { skytexturepool = R_AllocTexturePool(); - mergeskytexture = NULL; solidskytexture = NULL; alphaskytexture = NULL; } @@ -30,7 +25,6 @@ static void r_sky_start(void) static void r_sky_shutdown(void) { R_FreeTexturePool(&skytexturepool); - mergeskytexture = NULL; solidskytexture = NULL; alphaskytexture = NULL; } @@ -47,8 +41,7 @@ static void r_sky_newmap(void) void R_Sky_Init(void) { Cmd_AddCommand ("loadsky", &LoadSky_f); - Cvar_RegisterVariable (&r_skyquality); - Cvar_RegisterVariable (&r_skyflush); + Cvar_RegisterVariable (&r_sky); R_RegisterModule("R_Sky", r_sky_start, r_sky_shutdown, r_sky_newmap); } @@ -60,31 +53,16 @@ void R_SkyStartFrame(void) skyrendernow = false; skyrendersphere = false; skyrenderbox = false; - skyrenderglquake = false; skyrendermasked = false; - if (r_skyquality.integer >= 1 && !fogenabled) + if (r_sky.integer && !fogenabled) { if (skyavailable_box) skyrenderbox = true; else if (skyavailable_quake) - { - switch(r_skyquality.integer) - { - case 1: - skyrenderglquake = true; - break; - default: - case 2: - skyrendersphere = true; - break; - } - } - if (skyrenderbox || skyrendersphere) - { - // for depth-masked sky, render the sky on the first sky surface encountered - skyrendernow = true; - skyrendermasked = true; - } + skyrendersphere = true; + // for depth-masked sky, render the sky on the first sky surface encountered + skyrendernow = true; + skyrendermasked = true; } } @@ -99,9 +77,9 @@ static char *suf[6] = {"rt", "bk", "lf", "ft", "up", "dn"}; static rtexture_t *skyboxside[6]; int R_SetSkyBox(char *sky) { - int i; - char name[1024]; - byte* image_rgba; + int i; + char name[1024]; + qbyte *image_rgba; if (strcmp(sky, skyname) == 0) // no change return true; @@ -172,91 +150,133 @@ void LoadSky_f (void) } } -#define R_SkyBoxPolyVec(i,s,t,x,y,z) \ - vert[i][0] = (x) * 1024.0f + r_origin[0];\ - vert[i][1] = (y) * 1024.0f + r_origin[1];\ - vert[i][2] = (z) * 1024.0f + r_origin[2];\ - st[i][0] = (s) * (254.0f/256.0f) + (1.0f/256.0f);\ - st[i][1] = (t) * (254.0f/256.0f) + (1.0f/256.0f); - int skyboxindex[6] = {0, 1, 2, 0, 2, 3}; static void R_SkyBox(void) { - float vert[4][4], st[4][2]; - rmeshinfo_t m; + rmeshbufferinfo_t m; + +#define R_SkyBoxPolyVec(i,s,t,x,y,z) \ + m.vertex[i * 4 + 0] = (x) * 16.0f + r_origin[0];\ + m.vertex[i * 4 + 1] = (y) * 16.0f + r_origin[1];\ + m.vertex[i * 4 + 2] = (z) * 16.0f + r_origin[2];\ + m.texcoords[0][i * 2 + 0] = (s) * (254.0f/256.0f) + (1.0f/256.0f);\ + m.texcoords[0][i * 2 + 1] = (t) * (254.0f/256.0f) + (1.0f/256.0f); + memset(&m, 0, sizeof(m)); m.transparent = false; m.blendfunc1 = GL_ONE; m.blendfunc2 = GL_ZERO; + m.depthdisable = true; // don't modify or read zbuffer m.numtriangles = 2; m.numverts = 4; - m.index = skyboxindex; - m.vertex = &vert[0][0]; - m.vertexstep = sizeof(float[4]); - m.cr = 1; - m.cg = 1; - m.cb = 1; - m.ca = 1; - m.texcoords[0] = &st[0][0]; - m.texcoordstep[0] = sizeof(float[2]); m.tex[0] = R_GetTexture(skyboxside[3]); // front - R_SkyBoxPolyVec(0, 1, 0, 1, -1, 1); - R_SkyBoxPolyVec(1, 1, 1, 1, -1, -1); - R_SkyBoxPolyVec(2, 0, 1, 1, 1, -1); - R_SkyBoxPolyVec(3, 0, 0, 1, 1, 1); - R_Mesh_Draw(&m); + if (R_Mesh_Draw_GetBuffer(&m, false)) + { + memcpy(m.index, skyboxindex, sizeof(int[6])); + m.color[0] = m.color[4] = m.color[8] = m.color[12] = m.colorscale; + m.color[1] = m.color[5] = m.color[9] = m.color[13] = m.colorscale; + m.color[2] = m.color[6] = m.color[10] = m.color[14] = m.colorscale; + m.color[3] = m.color[7] = m.color[11] = m.color[15] = 1; + R_SkyBoxPolyVec(0, 1, 0, 1, -1, 1); + R_SkyBoxPolyVec(1, 1, 1, 1, -1, -1); + R_SkyBoxPolyVec(2, 0, 1, 1, 1, -1); + R_SkyBoxPolyVec(3, 0, 0, 1, 1, 1); + R_Mesh_Render(); + } m.tex[0] = R_GetTexture(skyboxside[1]); // back - R_SkyBoxPolyVec(0, 1, 0, -1, 1, 1); - R_SkyBoxPolyVec(1, 1, 1, -1, 1, -1); - R_SkyBoxPolyVec(2, 0, 1, -1, -1, -1); - R_SkyBoxPolyVec(3, 0, 0, -1, -1, 1); - R_Mesh_Draw(&m); + if (R_Mesh_Draw_GetBuffer(&m, false)) + { + memcpy(m.index, skyboxindex, sizeof(int[6])); + m.color[0] = m.color[4] = m.color[8] = m.color[12] = m.colorscale; + m.color[1] = m.color[5] = m.color[9] = m.color[13] = m.colorscale; + m.color[2] = m.color[6] = m.color[10] = m.color[14] = m.colorscale; + m.color[3] = m.color[7] = m.color[11] = m.color[15] = 1; + R_SkyBoxPolyVec(0, 1, 0, -1, 1, 1); + R_SkyBoxPolyVec(1, 1, 1, -1, 1, -1); + R_SkyBoxPolyVec(2, 0, 1, -1, -1, -1); + R_SkyBoxPolyVec(3, 0, 0, -1, -1, 1); + R_Mesh_Render(); + } m.tex[0] = R_GetTexture(skyboxside[0]); // right - R_SkyBoxPolyVec(0, 1, 0, 1, 1, 1); - R_SkyBoxPolyVec(1, 1, 1, 1, 1, -1); - R_SkyBoxPolyVec(2, 0, 1, -1, 1, -1); - R_SkyBoxPolyVec(3, 0, 0, -1, 1, 1); - R_Mesh_Draw(&m); + if (R_Mesh_Draw_GetBuffer(&m, false)) + { + memcpy(m.index, skyboxindex, sizeof(int[6])); + m.color[0] = m.color[4] = m.color[8] = m.color[12] = m.colorscale; + m.color[1] = m.color[5] = m.color[9] = m.color[13] = m.colorscale; + m.color[2] = m.color[6] = m.color[10] = m.color[14] = m.colorscale; + m.color[3] = m.color[7] = m.color[11] = m.color[15] = 1; + R_SkyBoxPolyVec(0, 1, 0, 1, 1, 1); + R_SkyBoxPolyVec(1, 1, 1, 1, 1, -1); + R_SkyBoxPolyVec(2, 0, 1, -1, 1, -1); + R_SkyBoxPolyVec(3, 0, 0, -1, 1, 1); + R_Mesh_Render(); + } m.tex[0] = R_GetTexture(skyboxside[2]); // left - R_SkyBoxPolyVec(0, 1, 0, -1, -1, 1); - R_SkyBoxPolyVec(1, 1, 1, -1, -1, -1); - R_SkyBoxPolyVec(2, 0, 1, 1, -1, -1); - R_SkyBoxPolyVec(3, 0, 0, 1, -1, 1); - R_Mesh_Draw(&m); + if (R_Mesh_Draw_GetBuffer(&m, false)) + { + memcpy(m.index, skyboxindex, sizeof(int[6])); + m.color[0] = m.color[4] = m.color[8] = m.color[12] = m.colorscale; + m.color[1] = m.color[5] = m.color[9] = m.color[13] = m.colorscale; + m.color[2] = m.color[6] = m.color[10] = m.color[14] = m.colorscale; + m.color[3] = m.color[7] = m.color[11] = m.color[15] = 1; + R_SkyBoxPolyVec(0, 1, 0, -1, -1, 1); + R_SkyBoxPolyVec(1, 1, 1, -1, -1, -1); + R_SkyBoxPolyVec(2, 0, 1, 1, -1, -1); + R_SkyBoxPolyVec(3, 0, 0, 1, -1, 1); + R_Mesh_Render(); + } m.tex[0] = R_GetTexture(skyboxside[4]); // up - R_SkyBoxPolyVec(0, 1, 0, 1, -1, 1); - R_SkyBoxPolyVec(1, 1, 1, 1, 1, 1); - R_SkyBoxPolyVec(2, 0, 1, -1, 1, 1); - R_SkyBoxPolyVec(3, 0, 0, -1, -1, 1); - R_Mesh_Draw(&m); + if (R_Mesh_Draw_GetBuffer(&m, false)) + { + memcpy(m.index, skyboxindex, sizeof(int[6])); + m.color[0] = m.color[4] = m.color[8] = m.color[12] = m.colorscale; + m.color[1] = m.color[5] = m.color[9] = m.color[13] = m.colorscale; + m.color[2] = m.color[6] = m.color[10] = m.color[14] = m.colorscale; + m.color[3] = m.color[7] = m.color[11] = m.color[15] = 1; + R_SkyBoxPolyVec(0, 1, 0, 1, -1, 1); + R_SkyBoxPolyVec(1, 1, 1, 1, 1, 1); + R_SkyBoxPolyVec(2, 0, 1, -1, 1, 1); + R_SkyBoxPolyVec(3, 0, 0, -1, -1, 1); + R_Mesh_Render(); + } m.tex[0] = R_GetTexture(skyboxside[5]); // down - R_SkyBoxPolyVec(0, 1, 0, 1, 1, -1); - R_SkyBoxPolyVec(1, 1, 1, 1, -1, -1); - R_SkyBoxPolyVec(2, 0, 1, -1, -1, -1); - R_SkyBoxPolyVec(3, 0, 0, -1, 1, -1); - R_Mesh_Draw(&m); - R_Mesh_Render(); - if (r_skyflush.integer) - glFlush(); - // clear the zbuffer that was used while rendering the sky - glClear(GL_DEPTH_BUFFER_BIT); - if (r_skyflush.integer) - glFlush(); + if (R_Mesh_Draw_GetBuffer(&m, false)) + { + memcpy(m.index, skyboxindex, sizeof(int[6])); + m.color[0] = m.color[4] = m.color[8] = m.color[12] = m.colorscale; + m.color[1] = m.color[5] = m.color[9] = m.color[13] = m.colorscale; + m.color[2] = m.color[6] = m.color[10] = m.color[14] = m.colorscale; + m.color[3] = m.color[7] = m.color[11] = m.color[15] = 1; + R_SkyBoxPolyVec(0, 1, 0, 1, 1, -1); + R_SkyBoxPolyVec(1, 1, 1, 1, -1, -1); + R_SkyBoxPolyVec(2, 0, 1, -1, -1, -1); + R_SkyBoxPolyVec(3, 0, 0, -1, 1, -1); + R_Mesh_Render(); + } } -static float skysphere[33*33*5]; -static int skysphereindices[32*32*6]; +#define skygridx 16 +#define skygridx1 (skygridx + 1) +#define skygridxrecip (1.0f / (skygridx)) +#define skygridy 32 +#define skygridy1 (skygridy + 1) +#define skygridyrecip (1.0f / (skygridy)) + +static float skysphere[skygridx1*skygridy1*5]; +static int skysphereindices[skygridx*skygridy*6]; static void skyspherecalc(float *sphere, float dx, float dy, float dz) { float a, b, x, ax, ay, v[3], length; int i, j, *index; - for (a = 0;a <= 1;a += (1.0 / 32.0)) + for (j = 0;j <= skygridy;j++) { + a = j * skygridyrecip; ax = cos(a * M_PI * 2); ay = -sin(a * M_PI * 2); - for (b = 0;b <= 1;b += (1.0 / 32.0)) + for (i = 0;i <= skygridx;i++) { + b = i * skygridxrecip; x = cos(b * M_PI * 2); v[0] = ax*x * dx; v[1] = ay*x * dy; @@ -270,144 +290,108 @@ static void skyspherecalc(float *sphere, float dx, float dy, float dz) } } index = skysphereindices; - for (j = 0;j < 32;j++) + for (j = 0;j < skygridy;j++) { - for (i = 0;i < 32;i++) + for (i = 0;i < skygridx;i++) { - *index++ = j * 33 + i; - *index++ = j * 33 + i + 1; - *index++ = (j + 1) * 33 + i; + *index++ = j * skygridx1 + i; + *index++ = j * skygridx1 + i + 1; + *index++ = (j + 1) * skygridx1 + i; - *index++ = j * 33 + i + 1; - *index++ = (j + 1) * 33 + i + 1; - *index++ = (j + 1) * 33 + i; + *index++ = j * skygridx1 + i + 1; + *index++ = (j + 1) * skygridx1 + i + 1; + *index++ = (j + 1) * skygridx1 + i; } i++; } } -static void skyspherearrays(float *vert, float *tex, float *tex2, float *source, float s, float s2) +static void skyspherearrays(float *v, float *t, float *c, float *source, float s, float colorscale) { - float *v, *t, *t2, radius; int i; - v = vert; - t = tex; - t2 = tex2; - radius = r_farclip - 8; - for (i = 0;i < (33*33);i++) + for (i = 0;i < (skygridx1*skygridy1);i++, c += 4, t += 2, v += 4, source += 5) { - *t++ = source[0] + s; - *t++ = source[1] + s; - *t2++ = source[0] + s2; - *t2++ = source[1] + s2; - *v++ = source[2] + r_origin[0]; - *v++ = source[3] + r_origin[1]; - *v++ = source[4] + r_origin[2]; - *v++ = 0; - source += 5; + c[0] = colorscale; + c[1] = colorscale; + c[2] = colorscale; + c[3] = 1; + t[0] = source[0] + s; + t[1] = source[1] + s; + v[0] = source[2] + r_origin[0]; + v[1] = source[3] + r_origin[1]; + v[2] = source[4] + r_origin[2]; } } static void R_SkySphere(void) { float speedscale, speedscale2; - float vert[33*33*4], tex[33*33*2], tex2[33*33*2]; static qboolean skysphereinitialized = false; - rmeshinfo_t m; + rmeshbufferinfo_t m; if (!skysphereinitialized) { skysphereinitialized = true; - skyspherecalc(skysphere, 1024, 1024, 1024 / 3); + skyspherecalc(skysphere, 16, 16, 16 / 3); } - memset(&m, 0, sizeof(m)); - m.transparent = false; - m.blendfunc1 = GL_ONE; - m.blendfunc2 = GL_ZERO; - m.numtriangles = 32*32*2; - m.numverts = 33*33; - m.index = skysphereindices; - m.vertex = vert; - m.vertexstep = sizeof(float[4]); - m.cr = 1; - m.cg = 1; - m.cb = 1; - m.ca = 1; - m.texcoords[0] = tex; - m.texcoordstep[0] = sizeof(float[2]); + speedscale = cl.time*8.0/128.0; speedscale -= (int)speedscale; speedscale2 = cl.time*16.0/128.0; speedscale2 -= (int)speedscale2; - skyspherearrays(vert, tex, tex2, skysphere, speedscale, speedscale2); - m.tex[0] = R_GetTexture(solidskytexture); - R_Mesh_Draw(&m); + memset(&m, 0, sizeof(m)); + m.transparent = false; + m.blendfunc1 = GL_ONE; + m.blendfunc2 = GL_ZERO; + m.depthdisable = true; // don't modify or read zbuffer + m.numtriangles = skygridx*skygridy*2; + m.numverts = skygridx1*skygridy1; + m.tex[0] = R_GetTexture(solidskytexture); + if (R_Mesh_Draw_GetBuffer(&m, false)) + { + memcpy(m.index, skysphereindices, m.numtriangles * sizeof(int[3])); + skyspherearrays(m.vertex, m.texcoords[0], m.color, skysphere, speedscale, m.colorscale); + R_Mesh_Render(); + } m.blendfunc1 = GL_SRC_ALPHA; m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA; m.tex[0] = R_GetTexture(alphaskytexture); - m.texcoords[0] = tex2; - R_Mesh_Draw(&m); - R_Mesh_Render(); - if (r_skyflush.integer) - glFlush(); - // clear the zbuffer that was used while rendering the sky - glClear(GL_DEPTH_BUFFER_BIT); - if (r_skyflush.integer) - glFlush(); + if (R_Mesh_Draw_GetBuffer(&m, false)) + { + memcpy(m.index, skysphereindices, m.numtriangles * sizeof(int[3])); + skyspherearrays(m.vertex, m.texcoords[0], m.color, skysphere, speedscale2, m.colorscale); + R_Mesh_Render(); + } } void R_Sky(void) { - if (skyrendersphere) - R_SkySphere(); - else if (skyrenderbox) - R_SkyBox(); -} - -//=============================================================== - -static byte skyupperlayerpixels[128*128*4]; -static byte skylowerlayerpixels[128*128*4]; -static byte skymergedpixels[128*128*4]; - -static void R_BuildSky (int scrollupper, int scrolllower) -{ - int x, y, ux, uy, lx, ly; - byte *m, *u, *l; - m = skymergedpixels; - for (y = 0;y < 128;y++) + if (skyrendermasked) { - uy = (y + scrollupper) & 127; - ly = (y + scrolllower) & 127; - for (x = 0;x < 128;x++) + if (skyrendersphere) { - ux = (x + scrollupper) & 127; - lx = (x + scrolllower) & 127; - u = &skyupperlayerpixels[(uy * 128 + ux) * 4]; - l = &skylowerlayerpixels[(ly * 128 + lx) * 4]; - if (l[3]) - { - if (l[3] == 255) - *((int *)m) = *((int *)l); - else - { - m[0] = ((((int) l[0] - (int) u[0]) * (int) l[3]) >> 8) + (int) u[0]; - m[1] = ((((int) l[1] - (int) u[1]) * (int) l[3]) >> 8) + (int) u[1]; - m[2] = ((((int) l[2] - (int) u[2]) * (int) l[3]) >> 8) + (int) u[2]; - m[3] = 255; - } - } - else - *((int *)m) = *((int *)u); - m += 4; + // this does not modify depth buffer + R_SkySphere(); + } + else if (skyrenderbox) + { + // this does not modify depth buffer + R_SkyBox(); + } + /* this will be skyroom someday + else + { + // this modifies the depth buffer so we have to clear it afterward + //R_SkyRoom(); + // clear the depthbuffer that was used while rendering the skyroom + //R_Mesh_ClearDepth(); } + */ } - if (mergeskytexture) - R_UpdateTexture(mergeskytexture, skymergedpixels); - else - mergeskytexture = R_LoadTexture(skytexturepool, "mergedskytexture", 128, 128, skymergedpixels, TEXTYPE_RGBA, TEXF_ALWAYSPRECACHE); } +//=============================================================== + /* ============= R_InitSky @@ -415,20 +399,17 @@ R_InitSky A sky texture is 256*128, with the right side being a masked overlay ============== */ -void R_InitSky (byte *src, int bytesperpixel) +void R_InitSky (qbyte *src, int bytesperpixel) { - int i, j, p; - unsigned trans[128*128]; - unsigned transpix; - int r, g, b; - unsigned *rgba; + int i, j, p, r, g, b; + qbyte skyupperlayerpixels[128*128*4], skylowerlayerpixels[128*128*4]; + unsigned trans[128*128], transpix, *rgba; strcpy(skyworldname, loadmodel->name); // flush skytexturepool so we won't build up a leak from uploading textures multiple times R_FreeTexturePool(&skytexturepool); skytexturepool = R_AllocTexturePool(); - mergeskytexture = NULL; solidskytexture = NULL; alphaskytexture = NULL; @@ -450,30 +431,21 @@ void R_InitSky (byte *src, int bytesperpixel) p = src[i*256 + j + 128]; rgba = &d_8to24table[p]; trans[(i*128) + j] = *rgba; - r += ((byte *)rgba)[0]; - g += ((byte *)rgba)[1]; - b += ((byte *)rgba)[2]; + r += ((qbyte *)rgba)[0]; + g += ((qbyte *)rgba)[1]; + b += ((qbyte *)rgba)[2]; } } - ((byte *)&transpix)[0] = r/(128*128); - ((byte *)&transpix)[1] = g/(128*128); - ((byte *)&transpix)[2] = b/(128*128); - ((byte *)&transpix)[3] = 0; + ((qbyte *)&transpix)[0] = r/(128*128); + ((qbyte *)&transpix)[1] = g/(128*128); + ((qbyte *)&transpix)[2] = b/(128*128); + ((qbyte *)&transpix)[3] = 0; } memcpy(skyupperlayerpixels, trans, 128*128*4); - solidskytexture = R_LoadTexture (skytexturepool, "sky_solidtexture", 128, 128, (byte *) trans, TEXTYPE_RGBA, TEXF_PRECACHE); - /* - for (i = 0;i < 128*128;i++) - { - ((byte *)&trans[i])[0] >>= 1; - ((byte *)&trans[i])[1] >>= 1; - ((byte *)&trans[i])[2] >>= 1; - } - solidskytexture_half = R_LoadTexture (skytexturepool, "sky_solidtexture_half", 128, 128, (byte *) trans, TEXTYPE_RGBA, TEXF_PRECACHE); - */ + solidskytexture = R_LoadTexture (skytexturepool, "sky_solidtexture", 128, 128, (qbyte *) trans, TEXTYPE_RGBA, TEXF_PRECACHE); if (bytesperpixel == 4) { @@ -498,14 +470,6 @@ void R_InitSky (byte *src, int bytesperpixel) memcpy(skylowerlayerpixels, trans, 128*128*4); - alphaskytexture = R_LoadTexture (skytexturepool, "sky_alphatexture", 128, 128, (byte *) trans, TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE); - /* - for (i = 0;i < 128*128;i++) - { - ((byte *)&trans[i])[0] >>= 1; - ((byte *)&trans[i])[1] >>= 1; - ((byte *)&trans[i])[2] >>= 1; - } - alphaskytexture_half = R_LoadTexture (skytexturepool, "sky_alphatexture_half", 128, 128, (byte *) trans, TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE); - */ + alphaskytexture = R_LoadTexture (skytexturepool, "sky_alphatexture", 128, 128, (qbyte *) trans, TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE); } +