X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=r_sky.c;h=c5e842598de8a1859bd64e0cdff49f26de3f2c33;hb=4c7b42b047585a7e609ec241b0e9c7e14ee11103;hp=1eecc6c79d468a10cf6209e32d9eb4996d62e975;hpb=a610cd9e97e8030bdb08dd02deee761e4152f5a1;p=xonotic%2Fdarkplaces.git diff --git a/r_sky.c b/r_sky.c index 1eecc6c7..c5e84259 100644 --- a/r_sky.c +++ b/r_sky.c @@ -16,11 +16,11 @@ static char skyname[MAX_QPATH]; typedef struct suffixinfo_s { - char *suffix; + const char *suffix; qboolean flipx, flipy, flipdiagonal; } suffixinfo_t; -static suffixinfo_t suffix[3][6] = +static const suffixinfo_t suffix[3][6] = { { {"px", false, false, false}, @@ -56,11 +56,11 @@ void R_SkyStartFrame(void) skyrendersphere = false; skyrenderbox = false; skyrendermasked = false; - if (r_sky.integer && !fogenabled) + if (r_sky.integer && !(r_refdef.fogenabled && r_refdef.fogmasktable[FOGMASKTABLEWIDTH-1] < (1.0f / 256.0f))) { if (skyboxside[0] || skyboxside[1] || skyboxside[2] || skyboxside[3] || skyboxside[4] || skyboxside[5]) skyrenderbox = true; - else if (r_refdef.worldmodel->brush.solidskytexture) + else if (r_refdef.scene.worldmodel && r_refdef.scene.worldmodel->brush.solidskytexture) skyrendersphere = true; // for depth-masked sky, render the sky on the first sky surface encountered skyrendernow = true; @@ -76,12 +76,18 @@ R_SetSkyBox void R_UnloadSkyBox(void) { int i; + int c = 0; for (i = 0;i < 6;i++) { if (skyboxside[i]) + { R_FreeTexture(skyboxside[i]); + c++; + } skyboxside[i] = NULL; } + if (c && developer_loading.integer) + Con_Printf("unloading skybox\n"); } int R_LoadSkyBox(void) @@ -89,7 +95,7 @@ int R_LoadSkyBox(void) int i, j, success; int indices[4] = {0,1,2,3}; char name[MAX_INPUTLINE]; - unsigned char *image_rgba; + unsigned char *image_buffer; unsigned char *temp; R_UnloadSkyBox(); @@ -102,21 +108,21 @@ int R_LoadSkyBox(void) success = 0; for (i=0; i<6; i++) { - if (dpsnprintf(name, sizeof(name), "%s_%s", skyname, suffix[j][i].suffix) < 0 || !(image_rgba = loadimagepixels(name, false, 0, 0))) + if (dpsnprintf(name, sizeof(name), "%s_%s", skyname, suffix[j][i].suffix) < 0 || !(image_buffer = loadimagepixelsbgra(name, false, false))) { - if (dpsnprintf(name, sizeof(name), "%s%s", skyname, suffix[j][i].suffix) < 0 || !(image_rgba = loadimagepixels(name, false, 0, 0))) + if (dpsnprintf(name, sizeof(name), "%s%s", skyname, suffix[j][i].suffix) < 0 || !(image_buffer = loadimagepixelsbgra(name, false, false))) { - if (dpsnprintf(name, sizeof(name), "env/%s%s", skyname, suffix[j][i].suffix) < 0 || !(image_rgba = loadimagepixels(name, false, 0, 0))) + if (dpsnprintf(name, sizeof(name), "env/%s%s", skyname, suffix[j][i].suffix) < 0 || !(image_buffer = loadimagepixelsbgra(name, false, false))) { - if (dpsnprintf(name, sizeof(name), "gfx/env/%s%s", skyname, suffix[j][i].suffix) < 0 || !(image_rgba = loadimagepixels(name, false, 0, 0))) + if (dpsnprintf(name, sizeof(name), "gfx/env/%s%s", skyname, suffix[j][i].suffix) < 0 || !(image_buffer = loadimagepixelsbgra(name, false, false))) continue; } } } temp = (unsigned char *)Mem_Alloc(tempmempool, image_width*image_height*4); - Image_CopyMux (temp, image_rgba, image_width, image_height, suffix[j][i].flipx, suffix[j][i].flipy, suffix[j][i].flipdiagonal, 4, 4, indices); - skyboxside[i] = R_LoadTexture2D(skytexturepool, va("skyboxside%d", i), image_width, image_height, temp, TEXTYPE_RGBA, TEXF_CLAMP | TEXF_PRECACHE, NULL); - Mem_Free(image_rgba); + Image_CopyMux (temp, image_buffer, image_width, image_height, suffix[j][i].flipx, suffix[j][i].flipy, suffix[j][i].flipdiagonal, 4, 4, indices); + skyboxside[i] = R_LoadTexture2D(skytexturepool, va("skyboxside%d", i), image_width, image_height, temp, TEXTYPE_BGRA, TEXF_CLAMP | TEXF_PRECACHE | (gl_texturecompression_sky.integer ? TEXF_COMPRESS : 0), NULL); + Mem_Free(image_buffer); Mem_Free(temp); success++; } @@ -128,6 +134,9 @@ int R_LoadSkyBox(void) if (j == 3) return false; + if (developer_loading.integer) + Con_Printf("loading skybox \"%s\"\n", name); + return true; } @@ -138,11 +147,11 @@ int R_SetSkyBox(const char *sky) if (strlen(sky) > 1000) { - Con_Printf("sky name too long (%i, max is 1000)\n", strlen(sky)); + Con_Printf("sky name too long (%i, max is 1000)\n", (int)strlen(sky)); return false; } - strcpy(skyname, sky); + strlcpy(skyname, sky, sizeof(skyname)); return R_LoadSkyBox(); } @@ -175,7 +184,7 @@ void LoadSky_f (void) } } -float skyboxvertex3f[6*4*3] = +static const float skyboxvertex3f[6*4*3] = { // skyside[0] 16, -16, 16, @@ -209,7 +218,7 @@ float skyboxvertex3f[6*4*3] = 16, 16, -16 }; -float skyboxtexcoord2f[6*4*2] = +static const float skyboxtexcoord2f[6*4*2] = { // skyside[0] 0, 1, @@ -243,7 +252,7 @@ float skyboxtexcoord2f[6*4*2] = 0, 0 }; -int skyboxelements[6*2*3] = +static const unsigned short skyboxelements[6*2*3] = { // skyside[3] 0, 1, 2, @@ -268,21 +277,38 @@ int skyboxelements[6*2*3] = static void R_SkyBox(void) { int i; - rmeshstate_t m; - GL_Color(1, 1, 1, 1); - memset(&m, 0, sizeof(m)); + // FIXME: fixed function path can't properly handle r_refdef.view.colorscale > 1 + GL_Color(1 * r_refdef.view.colorscale, 1 * r_refdef.view.colorscale, 1 * r_refdef.view.colorscale, 1); GL_BlendFunc(GL_ONE, GL_ZERO); + GL_CullFace(GL_NONE); GL_DepthMask(false); + GL_DepthRange(0, 1); + GL_PolygonOffset(0, 0); GL_DepthTest(false); // don't modify or read zbuffer - m.pointer_vertex = skyboxvertex3f; - m.pointer_texcoord[0] = skyboxtexcoord2f; + R_Mesh_VertexPointer(skyboxvertex3f, 0, 0); + R_Mesh_ColorPointer(NULL, 0, 0); + R_Mesh_ResetTextureState(); + R_Mesh_TexCoordPointer(0, 2, skyboxtexcoord2f, 0, 0); + R_SetupGenericShader(true); GL_LockArrays(0, 6*4); for (i = 0;i < 6;i++) { - m.tex[0] = R_GetTexture(skyboxside[i]); - R_Mesh_State(&m); - R_Mesh_Draw(0, 6*4, 2, skyboxelements + i * 6); + R_Mesh_TexBind(0, R_GetTexture(skyboxside[i])); + R_Mesh_Draw(0, 6*4, i*2, 2, NULL, skyboxelements, 0, 0); } + + if(r_refdef.fogenabled) + { + R_SetupGenericShader(false); + GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + GL_Color(r_refdef.fogcolor[0], r_refdef.fogcolor[1], r_refdef.fogcolor[2], 1 - r_refdef.fogmasktable[FOGMASKTABLEWIDTH-1]); + for (i = 0;i < 6;i++) + { + R_Mesh_TexBind(0, 0); + R_Mesh_Draw(0, 6*4, i*2, 2, NULL, skyboxelements, 0, 0); + } + } + GL_LockArrays(0, 0); } @@ -296,11 +322,12 @@ static void R_SkyBox(void) #define skysphere_numtriangles (skygridx * skygridy * 2) static float skysphere_vertex3f[skysphere_numverts * 3]; static float skysphere_texcoord2f[skysphere_numverts * 2]; -static int skysphere_element3i[skysphere_numtriangles * 3]; +static unsigned short skysphere_elements[skysphere_numtriangles * 3]; static void skyspherecalc(void) { - int i, j, *e; + int i, j; + unsigned short *e; float a, b, x, ax, ay, v[3], length, *vertex3f, *texcoord2f; float dx, dy, dz; dx = 16; @@ -328,7 +355,7 @@ static void skyspherecalc(void) *vertex3f++ = v[2]; } } - e = skysphere_element3i; + e = skysphere_elements; for (j = 0;j < skygridy;j++) { for (i = 0;i < skygridx;i++) @@ -348,7 +375,6 @@ static void R_SkySphere(void) { float speedscale; static qboolean skysphereinitialized = false; - rmeshstate_t m; matrix4x4_t scroll1matrix, scroll2matrix; if (!skysphereinitialized) { @@ -359,49 +385,63 @@ static void R_SkySphere(void) // wrap the scroll values just to be extra kind to float accuracy // scroll speed for upper layer - speedscale = r_refdef.time*r_skyscroll1.value*8.0/128.0; + speedscale = r_refdef.scene.time*r_skyscroll1.value*8.0/128.0; speedscale -= (int)speedscale; Matrix4x4_CreateTranslate(&scroll1matrix, speedscale, speedscale, 0); // scroll speed for lower layer (transparent layer) - speedscale = r_refdef.time*r_skyscroll2.value*8.0/128.0; + speedscale = r_refdef.scene.time*r_skyscroll2.value*8.0/128.0; speedscale -= (int)speedscale; Matrix4x4_CreateTranslate(&scroll2matrix, speedscale, speedscale, 0); - GL_Color(1, 1, 1, 1); + // FIXME: fixed function path can't properly handle r_refdef.view.colorscale > 1 + GL_Color(1 * r_refdef.view.colorscale, 1 * r_refdef.view.colorscale, 1 * r_refdef.view.colorscale, 1); GL_BlendFunc(GL_ONE, GL_ZERO); + GL_CullFace(GL_NONE); GL_DepthMask(true); + GL_DepthRange(0, 1); + GL_PolygonOffset(0, 0); GL_DepthTest(false); // don't modify or read zbuffer - memset(&m, 0, sizeof(m)); - m.pointer_vertex = skysphere_vertex3f; - m.tex[0] = R_GetTexture(r_refdef.worldmodel->brush.solidskytexture); - m.pointer_texcoord[0] = skysphere_texcoord2f; - m.texmatrix[0] = scroll1matrix; - if (r_textureunits.integer >= 2) + R_Mesh_VertexPointer(skysphere_vertex3f, 0, 0); + R_Mesh_ColorPointer(NULL, 0, 0); + R_Mesh_ResetTextureState(); + R_Mesh_TexBind(0, R_GetTexture(r_refdef.scene.worldmodel->brush.solidskytexture)); + R_Mesh_TexCoordPointer(0, 2, skysphere_texcoord2f, 0, 0); + R_Mesh_TexMatrix(0, &scroll1matrix); + if (r_textureunits.integer >= 2 && r_refdef.view.colorscale == 1) { // one pass using GL_DECAL or GL_INTERPOLATE_ARB for alpha layer - m.tex[1] = R_GetTexture(r_refdef.worldmodel->brush.alphaskytexture); - m.texcombinergb[1] = gl_combine.integer ? GL_INTERPOLATE_ARB : GL_DECAL; - m.pointer_texcoord[1] = skysphere_texcoord2f; - m.texmatrix[1] = scroll2matrix; - R_Mesh_State(&m); + R_SetupGenericTwoTextureShader(GL_DECAL); + R_Mesh_TexBind(1, R_GetTexture(r_refdef.scene.worldmodel->brush.alphaskytexture)); + R_Mesh_TexCoordPointer(1, 2, skysphere_texcoord2f, 0, 0); + R_Mesh_TexMatrix(1, &scroll2matrix); GL_LockArrays(0, skysphere_numverts); - R_Mesh_Draw(0, skysphere_numverts, skysphere_numtriangles, skysphere_element3i); + R_Mesh_Draw(0, skysphere_numverts, 0, skysphere_numtriangles, NULL, skysphere_elements, 0, 0); GL_LockArrays(0, 0); + R_Mesh_TexBind(1, 0); } else { // two pass - R_Mesh_State(&m); + R_SetupGenericShader(true); GL_LockArrays(0, skysphere_numverts); - R_Mesh_Draw(0, skysphere_numverts, skysphere_numtriangles, skysphere_element3i); + R_Mesh_Draw(0, skysphere_numverts, 0, skysphere_numtriangles, NULL, skysphere_elements, 0, 0); + + GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + R_Mesh_TexBind(0, R_GetTexture(r_refdef.scene.worldmodel->brush.alphaskytexture)); + R_Mesh_TexMatrix(0, &scroll2matrix); + GL_LockArrays(0, skysphere_numverts); + R_Mesh_Draw(0, skysphere_numverts, 0, skysphere_numtriangles, NULL, skysphere_elements, 0, 0); GL_LockArrays(0, 0); + } + if(r_refdef.fogenabled) + { + R_SetupGenericShader(false); + R_Mesh_TexBind(0, 0); GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - m.tex[0] = R_GetTexture(r_refdef.worldmodel->brush.alphaskytexture); - m.texmatrix[0] = scroll2matrix; - R_Mesh_State(&m); + GL_Color(r_refdef.fogcolor[0], r_refdef.fogcolor[1], r_refdef.fogcolor[2], 1 - r_refdef.fogmasktable[FOGMASKTABLEWIDTH-1]); GL_LockArrays(0, skysphere_numverts); - R_Mesh_Draw(0, skysphere_numverts, skysphere_numtriangles, skysphere_element3i); + R_Mesh_Draw(0, skysphere_numverts, 0, skysphere_numtriangles, NULL, skysphere_elements, 0, 0); GL_LockArrays(0, 0); } } @@ -411,7 +451,7 @@ void R_Sky(void) matrix4x4_t skymatrix; if (skyrendermasked) { - Matrix4x4_CreateTranslate(&skymatrix, r_vieworigin[0], r_vieworigin[1], r_vieworigin[2]); + Matrix4x4_CreateTranslate(&skymatrix, r_refdef.view.origin[0], r_refdef.view.origin[1], r_refdef.view.origin[2]); R_Mesh_Matrix(&skymatrix); if (skyrendersphere) { @@ -432,6 +472,7 @@ void R_Sky(void) //GL_Clear(GL_DEPTH_BUFFER_BIT); } */ + GL_DepthRange(0, 1); GL_DepthTest(true); GL_DepthMask(true); }