X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=r_sky.c;h=d5b21c0d0ef348660dbdb8674b292a5c4975d3d0;hb=3e7c8230f34c2dd6252e26d595b42b73b9f8dd4c;hp=3c11c306d0eee3aeec3b65e1aa24c170cb3c239f;hpb=ee20f083fe62ae17469eccfd57b1c7d478b1689b;p=xonotic%2Fdarkplaces.git diff --git a/r_sky.c b/r_sky.c index 3c11c306..d5b21c0d 100644 --- a/r_sky.c +++ b/r_sky.c @@ -1,107 +1,51 @@ -#include "quakedef.h" - -void LoadSky_f(void); - -cvar_t r_skyquality = {CVAR_SAVE, "r_skyquality", "2"}; -cvar_t r_skyflush = {0, "r_skyflush", "0"}; -static char skyworldname[1024]; -rtexture_t *mergeskytexture; -rtexture_t *solidskytexture; -rtexture_t *alphaskytexture; -static qboolean skyavailable_quake; -static qboolean skyavailable_box; -static rtexturepool_t *skytexturepool; +#include "quakedef.h" +#include "image.h" +// FIXME: fix skybox after vid_restart +cvar_t r_sky = {CVAR_SAVE, "r_sky", "1"}; +qboolean skyavailable_quake; +qboolean skyavailable_box; int skyrendernow; int skyrendermasked; -int skyrenderglquake; - -static void R_BuildSky (int scrollupper, int scrolllower); - -static void r_sky_start(void) -{ - skytexturepool = R_AllocTexturePool(); - mergeskytexture = NULL; - solidskytexture = NULL; - alphaskytexture = NULL; -} - -static void r_sky_shutdown(void) -{ - R_FreeTexturePool(&skytexturepool); - mergeskytexture = NULL; - solidskytexture = NULL; - alphaskytexture = NULL; -} - -int R_SetSkyBox(char *sky); - -static void r_sky_newmap(void) -{ - skyavailable_quake = false; - if (!strcmp(skyworldname, cl.worldmodel->name)) - skyavailable_quake = true; -} - -void R_Sky_Init(void) -{ - Cmd_AddCommand ("loadsky", &LoadSky_f); - Cvar_RegisterVariable (&r_skyquality); - Cvar_RegisterVariable (&r_skyflush); - R_RegisterModule("R_Sky", r_sky_start, r_sky_shutdown, r_sky_newmap); -} +static rtexture_t *solidskytexture; +static rtexture_t *alphaskytexture; static int skyrendersphere; static int skyrenderbox; +static rtexturepool_t *skytexturepool; +static char skyname[256]; +static char *suf[6] = {"rt", "bk", "lf", "ft", "up", "dn"}; +static rtexture_t *skyboxside[6]; void R_SkyStartFrame(void) { skyrendernow = false; skyrendersphere = false; skyrenderbox = false; - skyrenderglquake = false; skyrendermasked = false; - if (r_skyquality.integer >= 1 && !fogenabled) + if (r_sky.integer && !fogenabled) { if (skyavailable_box) skyrenderbox = true; else if (skyavailable_quake) - { - switch(r_skyquality.integer) - { - case 1: - skyrenderglquake = true; - break; - default: - case 2: - skyrendersphere = true; - break; - } - } - if (skyrenderbox || skyrendersphere) - { - // for depth-masked sky, render the sky on the first sky surface encountered - skyrendernow = true; - skyrendermasked = true; - } + skyrendersphere = true; + // for depth-masked sky, render the sky on the first sky surface encountered + skyrendernow = true; + skyrendermasked = true; } } -static char skyname[256]; - /* ================== R_SetSkyBox ================== */ -static char *suf[6] = {"rt", "bk", "lf", "ft", "up", "dn"}; -static rtexture_t *skyboxside[6]; -int R_SetSkyBox(char *sky) +int R_SetSkyBox(const char *sky) { - int i; - char name[1024]; - byte* image_rgba; + int i; + char name[1024]; + qbyte *image_rgba; if (strcmp(sky, skyname) == 0) // no change return true; @@ -131,7 +75,7 @@ int R_SetSkyBox(char *sky) continue; } } - skyboxside[i] = R_LoadTexture(skytexturepool, va("skyboxside%d", i), image_width, image_height, image_rgba, TEXTYPE_RGBA, TEXF_PRECACHE); + skyboxside[i] = R_LoadTexture2D(skytexturepool, va("skyboxside%d", i), image_width, image_height, image_rgba, TEXTYPE_RGBA, TEXF_CLAMP | TEXF_PRECACHE, NULL); Mem_Free(image_rgba); } @@ -172,242 +116,212 @@ void LoadSky_f (void) } } -#define R_SkyBoxPolyVec(i,s,t,x,y,z) \ - vert[i][0] = (x) * 1024.0f + r_origin[0];\ - vert[i][1] = (y) * 1024.0f + r_origin[1];\ - vert[i][2] = (z) * 1024.0f + r_origin[2];\ - st[i][0] = (s) * (254.0f/256.0f) + (1.0f/256.0f);\ - st[i][1] = (t) * (254.0f/256.0f) + (1.0f/256.0f); - -int skyboxindex[6] = {0, 1, 2, 0, 2, 3}; - static void R_SkyBox(void) { - float vert[4][4], st[4][2]; - rmeshinfo_t m; + rmeshstate_t m; + +#define R_SkyBoxPolyVec(i,s,t,x,y,z) \ + varray_vertex[i * 4 + 0] = (x) * 16.0f;\ + varray_vertex[i * 4 + 1] = (y) * 16.0f;\ + varray_vertex[i * 4 + 2] = (z) * 16.0f;\ + varray_texcoord[0][i * 4 + 0] = (s);\ + varray_texcoord[0][i * 4 + 1] = (t); + memset(&m, 0, sizeof(m)); - m.transparent = false; m.blendfunc1 = GL_ONE; m.blendfunc2 = GL_ZERO; - m.numtriangles = 2; - m.numverts = 4; - m.index = skyboxindex; - m.vertex = &vert[0][0]; - m.vertexstep = sizeof(float[4]); - m.cr = 1; - m.cg = 1; - m.cb = 1; - m.ca = 1; - m.texcoords[0] = &st[0][0]; - m.texcoordstep[0] = sizeof(float[2]); + m.depthdisable = true; // don't modify or read zbuffer m.tex[0] = R_GetTexture(skyboxside[3]); // front + R_Mesh_State(&m); + + GL_Color(r_colorscale, r_colorscale, r_colorscale, 1); + R_SkyBoxPolyVec(0, 1, 0, 1, -1, 1); R_SkyBoxPolyVec(1, 1, 1, 1, -1, -1); R_SkyBoxPolyVec(2, 0, 1, 1, 1, -1); R_SkyBoxPolyVec(3, 0, 0, 1, 1, 1); - R_Mesh_Draw(&m); + R_Mesh_Draw(4, 2, polygonelements); m.tex[0] = R_GetTexture(skyboxside[1]); // back + R_Mesh_State(&m); R_SkyBoxPolyVec(0, 1, 0, -1, 1, 1); R_SkyBoxPolyVec(1, 1, 1, -1, 1, -1); R_SkyBoxPolyVec(2, 0, 1, -1, -1, -1); R_SkyBoxPolyVec(3, 0, 0, -1, -1, 1); - R_Mesh_Draw(&m); + R_Mesh_Draw(4, 2, polygonelements); m.tex[0] = R_GetTexture(skyboxside[0]); // right + R_Mesh_State(&m); R_SkyBoxPolyVec(0, 1, 0, 1, 1, 1); R_SkyBoxPolyVec(1, 1, 1, 1, 1, -1); R_SkyBoxPolyVec(2, 0, 1, -1, 1, -1); R_SkyBoxPolyVec(3, 0, 0, -1, 1, 1); - R_Mesh_Draw(&m); + R_Mesh_Draw(4, 2, polygonelements); m.tex[0] = R_GetTexture(skyboxside[2]); // left + R_Mesh_State(&m); R_SkyBoxPolyVec(0, 1, 0, -1, -1, 1); R_SkyBoxPolyVec(1, 1, 1, -1, -1, -1); R_SkyBoxPolyVec(2, 0, 1, 1, -1, -1); R_SkyBoxPolyVec(3, 0, 0, 1, -1, 1); - R_Mesh_Draw(&m); + R_Mesh_Draw(4, 2, polygonelements); m.tex[0] = R_GetTexture(skyboxside[4]); // up + R_Mesh_State(&m); R_SkyBoxPolyVec(0, 1, 0, 1, -1, 1); R_SkyBoxPolyVec(1, 1, 1, 1, 1, 1); R_SkyBoxPolyVec(2, 0, 1, -1, 1, 1); R_SkyBoxPolyVec(3, 0, 0, -1, -1, 1); - R_Mesh_Draw(&m); + R_Mesh_Draw(4, 2, polygonelements); m.tex[0] = R_GetTexture(skyboxside[5]); // down + R_Mesh_State(&m); R_SkyBoxPolyVec(0, 1, 0, 1, 1, -1); R_SkyBoxPolyVec(1, 1, 1, 1, -1, -1); R_SkyBoxPolyVec(2, 0, 1, -1, -1, -1); R_SkyBoxPolyVec(3, 0, 0, -1, 1, -1); - R_Mesh_Draw(&m); - R_Mesh_Render(); - if (r_skyflush.integer) - glFlush(); - // clear the zbuffer that was used while rendering the sky - glClear(GL_DEPTH_BUFFER_BIT); - if (r_skyflush.integer) - glFlush(); + R_Mesh_Draw(4, 2, polygonelements); } -static float skysphere[33*33*5]; -static int skysphereindices[32*32*6]; -static void skyspherecalc(float *sphere, float dx, float dy, float dz) +#define skygridx 32 +#define skygridx1 (skygridx + 1) +#define skygridxrecip (1.0f / (skygridx)) +#define skygridy 32 +#define skygridy1 (skygridy + 1) +#define skygridyrecip (1.0f / (skygridy)) +#define skysphere_numverts (skygridx1 * skygridy1) +#define skysphere_numtriangles (skygridx * skygridy * 2) +static float skysphere_vertex[skysphere_numverts * 4]; +static float skysphere_texcoord[skysphere_numverts * 4]; +static int skysphere_elements[skysphere_numtriangles * 3]; + +static void skyspherecalc(void) { - float a, b, x, ax, ay, v[3], length; - int i, j, *index; - for (a = 0;a <= 1;a += (1.0 / 32.0)) + int i, j, *e; + float a, b, x, ax, ay, v[3], length, *vertex, *texcoord; + float dx, dy, dz; + dx = 16; + dy = 16; + dz = 16 / 3; + vertex = skysphere_vertex; + texcoord = skysphere_texcoord; + for (j = 0;j <= skygridy;j++) { + a = j * skygridyrecip; ax = cos(a * M_PI * 2); ay = -sin(a * M_PI * 2); - for (b = 0;b <= 1;b += (1.0 / 32.0)) + for (i = 0;i <= skygridx;i++) { - x = cos(b * M_PI * 2); + b = i * skygridxrecip; + x = cos((b + 0.5) * M_PI); v[0] = ax*x * dx; v[1] = ay*x * dy; - v[2] = -sin(b * M_PI * 2) * dz; + v[2] = -sin((b + 0.5) * M_PI) * dz; length = 3.0f / sqrt(v[0]*v[0]+v[1]*v[1]+(v[2]*v[2]*9)); - *sphere++ = v[0] * length; - *sphere++ = v[1] * length; - *sphere++ = v[0]; - *sphere++ = v[1]; - *sphere++ = v[2]; + *texcoord++ = v[0] * length; + *texcoord++ = v[1] * length; + *texcoord++ = 0; + *texcoord++ = 0; + *vertex++ = v[0]; + *vertex++ = v[1]; + *vertex++ = v[2]; + *vertex++ = 1; } } - index = skysphereindices; - for (j = 0;j < 32;j++) + e = skysphere_elements; + for (j = 0;j < skygridy;j++) { - for (i = 0;i < 32;i++) + for (i = 0;i < skygridx;i++) { - *index++ = j * 33 + i; - *index++ = j * 33 + i + 1; - *index++ = (j + 1) * 33 + i; + *e++ = j * skygridx1 + i; + *e++ = j * skygridx1 + i + 1; + *e++ = (j + 1) * skygridx1 + i; - *index++ = j * 33 + i + 1; - *index++ = (j + 1) * 33 + i + 1; - *index++ = (j + 1) * 33 + i; + *e++ = j * skygridx1 + i + 1; + *e++ = (j + 1) * skygridx1 + i + 1; + *e++ = (j + 1) * skygridx1 + i; } i++; } } -static void skyspherearrays(float *vert, float *tex, float *tex2, float *source, float s, float s2) -{ - float *v, *t, *t2, radius; - int i; - v = vert; - t = tex; - t2 = tex2; - radius = r_farclip - 8; - for (i = 0;i < (33*33);i++) - { - *t++ = source[0] + s; - *t++ = source[1] + s; - *t2++ = source[0] + s2; - *t2++ = source[1] + s2; - *v++ = source[2] + r_origin[0]; - *v++ = source[3] + r_origin[1]; - *v++ = source[4] + r_origin[2]; - *v++ = 0; - source += 5; - } -} - static void R_SkySphere(void) { - float speedscale, speedscale2; - float vert[33*33*4], tex[33*33*2], tex2[33*33*2]; + int i; + float speedscale, *t; static qboolean skysphereinitialized = false; - rmeshinfo_t m; + rmeshstate_t m; if (!skysphereinitialized) { skysphereinitialized = true; - skyspherecalc(skysphere, 1024, 1024, 1024 / 3); + skyspherecalc(); } + + // scroll speed for upper layer + speedscale = cl.time*8.0/128.0; + // wrap the scroll just to be extra kind to float accuracy + speedscale -= (int)speedscale; + + R_Mesh_ResizeCheck(skysphere_numverts); + memset(&m, 0, sizeof(m)); - m.transparent = false; m.blendfunc1 = GL_ONE; m.blendfunc2 = GL_ZERO; - m.numtriangles = 32*32*2; - m.numverts = 33*33; - m.index = skysphereindices; - m.vertex = vert; - m.vertexstep = sizeof(float[4]); - m.cr = 1; - m.cg = 1; - m.cb = 1; - m.ca = 1; - m.texcoords[0] = tex; - m.texcoordstep[0] = sizeof(float[2]); - speedscale = cl.time*8.0/128.0; - speedscale -= (int)speedscale; - speedscale2 = cl.time*16.0/128.0; - speedscale2 -= (int)speedscale2; - skyspherearrays(vert, tex, tex2, skysphere, speedscale, speedscale2); + m.depthdisable = true; // don't modify or read zbuffer m.tex[0] = R_GetTexture(solidskytexture); - R_Mesh_Draw(&m); + R_Mesh_State(&m); + + GL_Color(r_colorscale, r_colorscale, r_colorscale, 1); + + memcpy(varray_vertex, skysphere_vertex, skysphere_numverts * sizeof(float[4])); + memcpy(varray_texcoord[0], skysphere_texcoord, skysphere_numverts * sizeof(float[4])); + for (i = 0, t = varray_texcoord[0];i < skysphere_numverts;i++, t += 4) + { + t[0] += speedscale; + t[1] += speedscale; + } + R_Mesh_Draw(skysphere_numverts, skysphere_numtriangles, skysphere_elements); m.blendfunc1 = GL_SRC_ALPHA; m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA; m.tex[0] = R_GetTexture(alphaskytexture); - m.texcoords[0] = tex2; - R_Mesh_Draw(&m); - R_Mesh_Render(); - if (r_skyflush.integer) - glFlush(); - // clear the zbuffer that was used while rendering the sky - glClear(GL_DEPTH_BUFFER_BIT); - if (r_skyflush.integer) - glFlush(); -} + R_Mesh_State(&m); -void R_Sky(void) -{ - if (skyrendersphere) - R_SkySphere(); - else if (skyrenderbox) - R_SkyBox(); + // scroll it again, this makes the lower cloud layer scroll twice as fast (just like quake did) + for (i = 0, t = varray_texcoord[0];i < skysphere_numverts;i++, t += 4) + { + t[0] += speedscale; + t[1] += speedscale; + } + R_Mesh_Draw(skysphere_numverts, skysphere_numtriangles, skysphere_elements); } -//=============================================================== - -static byte skyupperlayerpixels[128*128*4]; -static byte skylowerlayerpixels[128*128*4]; -static byte skymergedpixels[128*128*4]; - -static void R_BuildSky (int scrollupper, int scrolllower) +void R_Sky(void) { - int x, y, ux, uy, lx, ly; - byte *m, *u, *l; - m = skymergedpixels; - for (y = 0;y < 128;y++) + matrix4x4_t skymatrix; + if (skyrendermasked) { - uy = (y + scrollupper) & 127; - ly = (y + scrolllower) & 127; - for (x = 0;x < 128;x++) + Matrix4x4_CreateTranslate(&skymatrix, r_origin[0], r_origin[1], r_origin[2]); + R_Mesh_Matrix(&skymatrix); + if (skyrendersphere) { - ux = (x + scrollupper) & 127; - lx = (x + scrolllower) & 127; - u = &skyupperlayerpixels[(uy * 128 + ux) * 4]; - l = &skylowerlayerpixels[(ly * 128 + lx) * 4]; - if (l[3]) - { - if (l[3] == 255) - *((int *)m) = *((int *)l); - else - { - m[0] = ((((int) l[0] - (int) u[0]) * (int) l[3]) >> 8) + (int) u[0]; - m[1] = ((((int) l[1] - (int) u[1]) * (int) l[3]) >> 8) + (int) u[1]; - m[2] = ((((int) l[2] - (int) u[2]) * (int) l[3]) >> 8) + (int) u[2]; - m[3] = 255; - } - } - else - *((int *)m) = *((int *)u); - m += 4; + // this does not modify depth buffer + R_SkySphere(); + } + else if (skyrenderbox) + { + // this does not modify depth buffer + R_SkyBox(); } + /* this will be skyroom someday + else + { + // this modifies the depth buffer so we have to clear it afterward + //R_SkyRoom(); + // clear the depthbuffer that was used while rendering the skyroom + //qglClear(GL_DEPTH_BUFFER_BIT); + } + */ } - if (mergeskytexture) - R_UpdateTexture(mergeskytexture, skymergedpixels); - else - mergeskytexture = R_LoadTexture(skytexturepool, "mergedskytexture", 128, 128, skymergedpixels, TEXTYPE_RGBA, TEXF_ALWAYSPRECACHE); } +//=============================================================== + /* ============= R_InitSky @@ -415,20 +329,17 @@ R_InitSky A sky texture is 256*128, with the right side being a masked overlay ============== */ -void R_InitSky (byte *src, int bytesperpixel) +void R_InitSky (qbyte *src, int bytesperpixel) { - int i, j, p; - unsigned trans[128*128]; - unsigned transpix; - int r, g, b; - unsigned *rgba; + int i, j, p, r, g, b; + qbyte skyupperlayerpixels[128*128*4], skylowerlayerpixels[128*128*4]; + unsigned trans[128*128], transpix, *rgba; - strcpy(skyworldname, loadmodel->name); + skyavailable_quake = true; // flush skytexturepool so we won't build up a leak from uploading textures multiple times R_FreeTexturePool(&skytexturepool); skytexturepool = R_AllocTexturePool(); - mergeskytexture = NULL; solidskytexture = NULL; alphaskytexture = NULL; @@ -448,32 +359,23 @@ void R_InitSky (byte *src, int bytesperpixel) for (j=0 ; j<128 ; j++) { p = src[i*256 + j + 128]; - rgba = &d_8to24table[p]; + rgba = &palette_complete[p]; trans[(i*128) + j] = *rgba; - r += ((byte *)rgba)[0]; - g += ((byte *)rgba)[1]; - b += ((byte *)rgba)[2]; + r += ((qbyte *)rgba)[0]; + g += ((qbyte *)rgba)[1]; + b += ((qbyte *)rgba)[2]; } } - ((byte *)&transpix)[0] = r/(128*128); - ((byte *)&transpix)[1] = g/(128*128); - ((byte *)&transpix)[2] = b/(128*128); - ((byte *)&transpix)[3] = 0; + ((qbyte *)&transpix)[0] = r/(128*128); + ((qbyte *)&transpix)[1] = g/(128*128); + ((qbyte *)&transpix)[2] = b/(128*128); + ((qbyte *)&transpix)[3] = 0; } memcpy(skyupperlayerpixels, trans, 128*128*4); - solidskytexture = R_LoadTexture (skytexturepool, "sky_solidtexture", 128, 128, (byte *) trans, TEXTYPE_RGBA, TEXF_PRECACHE); - /* - for (i = 0;i < 128*128;i++) - { - ((byte *)&trans[i])[0] >>= 1; - ((byte *)&trans[i])[1] >>= 1; - ((byte *)&trans[i])[2] >>= 1; - } - solidskytexture_half = R_LoadTexture (skytexturepool, "sky_solidtexture_half", 128, 128, (byte *) trans, TEXTYPE_RGBA, TEXF_PRECACHE); - */ + solidskytexture = R_LoadTexture2D(skytexturepool, "sky_solidtexture", 128, 128, (qbyte *) trans, TEXTYPE_RGBA, TEXF_PRECACHE, NULL); if (bytesperpixel == 4) { @@ -491,21 +393,49 @@ void R_InitSky (byte *src, int bytesperpixel) if (p == 0) trans[(i*128) + j] = transpix; else - trans[(i*128) + j] = d_8to24table[p]; + trans[(i*128) + j] = palette_complete[p]; } } } memcpy(skylowerlayerpixels, trans, 128*128*4); - alphaskytexture = R_LoadTexture (skytexturepool, "sky_alphatexture", 128, 128, (byte *) trans, TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE); - /* - for (i = 0;i < 128*128;i++) - { - ((byte *)&trans[i])[0] >>= 1; - ((byte *)&trans[i])[1] >>= 1; - ((byte *)&trans[i])[2] >>= 1; - } - alphaskytexture_half = R_LoadTexture (skytexturepool, "sky_alphatexture_half", 128, 128, (byte *) trans, TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE); - */ + alphaskytexture = R_LoadTexture2D(skytexturepool, "sky_alphatexture", 128, 128, (qbyte *) trans, TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL); +} + +void R_ResetQuakeSky(void) +{ + skyavailable_quake = false; +} + +void R_ResetSkyBox(void) +{ + skyboxside[0] = skyboxside[1] = skyboxside[2] = skyboxside[3] = skyboxside[4] = skyboxside[5] = NULL; + skyname[0] = 0; + skyavailable_box = false; +} + +static void r_sky_start(void) +{ + skytexturepool = R_AllocTexturePool(); + solidskytexture = NULL; + alphaskytexture = NULL; +} + +static void r_sky_shutdown(void) +{ + R_FreeTexturePool(&skytexturepool); + solidskytexture = NULL; + alphaskytexture = NULL; +} + +static void r_sky_newmap(void) +{ +} + +void R_Sky_Init(void) +{ + Cmd_AddCommand ("loadsky", &LoadSky_f); + Cvar_RegisterVariable (&r_sky); + R_RegisterModule("R_Sky", r_sky_start, r_sky_shutdown, r_sky_newmap); }