X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=r_sprites.c;h=0c1b922f910e0eeea7d9ebc634be64c3d24a7518;hb=7e2daed186e883d80cb954987459248dd41e5a19;hp=bd7d0213c4eb326b0c14583f239f0887758b51c2;hpb=b9d5e6a2abfaad61228b42141f8adfcc650e4288;p=xonotic%2Fdarkplaces.git diff --git a/r_sprites.c b/r_sprites.c index bd7d0213..0c1b922f 100644 --- a/r_sprites.c +++ b/r_sprites.c @@ -1,10 +1,11 @@ #include "quakedef.h" +#include "r_shadow.h" -void R_DrawSpriteModelCallback(const void *calldata1, int calldata2) +void R_Model_Sprite_Draw_TransparentCallback(const entity_render_t *ent, int surfacenumber, const rtlight_t *rtlight) { - const entity_render_t *ent = (entity_render_t *)calldata1; int i; + model_t *model = ent->model; vec3_t left, up, org, color, diffusecolor, diffusenormal; mspriteframe_t *frame; float scale; @@ -13,7 +14,7 @@ void R_DrawSpriteModelCallback(const void *calldata1, int calldata2) org[0] = ent->matrix.m[0][3] - r_viewforward[0]; org[1] = ent->matrix.m[1][3] - r_viewforward[1]; org[2] = ent->matrix.m[2][3] - r_viewforward[2]; - switch(ent->model->sprite.sprnum_type) + switch(model->sprite.sprnum_type) { case SPR_VP_PARALLEL_UPRIGHT: // flames and such @@ -38,7 +39,7 @@ void R_DrawSpriteModelCallback(const void *calldata1, int calldata2) up[2] = ent->scale; break; default: - Con_Printf("R_SpriteSetup: unknown sprite type %i\n", ent->model->sprite.sprnum_type); + Con_Printf("R_SpriteSetup: unknown sprite type %i\n", model->sprite.sprnum_type); // fall through to normal sprite case SPR_VP_PARALLEL: // normal sprite @@ -73,7 +74,7 @@ void R_DrawSpriteModelCallback(const void *calldata1, int calldata2) break; } - R_Mesh_Matrix(&r_identitymatrix); + R_Mesh_Matrix(&identitymatrix); if (!(ent->flags & RENDER_LIGHT)) color[0] = color[1] = color[2] = 1; @@ -91,7 +92,7 @@ void R_DrawSpriteModelCallback(const void *calldata1, int calldata2) { if (ent->frameblend[i].lerp >= 0.01f) { - frame = ent->model->sprite.sprdata_frames + ent->frameblend[i].frame; + frame = model->sprite.sprdata_frames + ent->frameblend[i].frame; // FIXME: negate left and right in loader R_DrawSprite(GL_SRC_ALPHA, (ent->effects & EF_ADDITIVE) ? GL_ONE : GL_ONE_MINUS_SRC_ALPHA, frame->skin.base, frame->skin.fog, (ent->effects & EF_NODEPTHTEST), org, left, up, frame->left, frame->right, frame->down, frame->up, color[0], color[1], color[2], ent->alpha * ent->frameblend[i].lerp); } @@ -103,6 +104,6 @@ void R_Model_Sprite_Draw(entity_render_t *ent) if (ent->frameblend[0].frame < 0) return; - R_MeshQueue_AddTransparent(ent->effects & EF_NODEPTHTEST ? r_vieworigin : ent->origin, R_DrawSpriteModelCallback, ent, 0); + R_MeshQueue_AddTransparent(ent->effects & EF_NODEPTHTEST ? r_vieworigin : ent->origin, R_Model_Sprite_Draw_TransparentCallback, ent, 0, r_shadow_rtlight); }