X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=r_sprites.c;h=16b493be189b46fb2b9a1b2f7e1757661f9274f9;hb=ad09ce8c5c329628d46ae8e6ba596e5cb5c37cc6;hp=5529c24eff262c1559895c02b3761ebf8c2fc44b;hpb=b3d06ef63c3d500d9ebf32a8abf3ae7a23ee30dd;p=xonotic%2Fdarkplaces.git diff --git a/r_sprites.c b/r_sprites.c index 5529c24e..16b493be 100644 --- a/r_sprites.c +++ b/r_sprites.c @@ -71,10 +71,10 @@ static int R_SpriteSetup (const entity_render_t *ent, int type, float org[3], fl return false; } -static void R_DrawSpriteImage (int additive, mspriteframe_t *frame, rtexture_t *texture, vec3_t origin, vec3_t up, vec3_t left, float red, float green, float blue, float alpha) +static void R_DrawSpriteImage (int additive, int depthdisable, mspriteframe_t *frame, rtexture_t *texture, vec3_t origin, vec3_t up, vec3_t left, float red, float green, float blue, float alpha) { // FIXME: negate left and right in loader - R_DrawSprite(GL_SRC_ALPHA, additive ? GL_ONE : GL_ONE_MINUS_SRC_ALPHA, texture, false, origin, left, up, frame->left, frame->right, frame->down, frame->up, red, green, blue, alpha); + R_DrawSprite(GL_SRC_ALPHA, additive ? GL_ONE : GL_ONE_MINUS_SRC_ALPHA, texture, depthdisable, origin, left, up, frame->left, frame->right, frame->down, frame->up, red, green, blue, alpha); } void R_DrawSpriteModelCallback(const void *calldata1, int calldata2) @@ -91,13 +91,16 @@ void R_DrawSpriteModelCallback(const void *calldata1, int calldata2) R_Mesh_Matrix(&r_identitymatrix); - if ((ent->model->flags & EF_FULLBRIGHT) || (ent->effects & EF_FULLBRIGHT)) + if (!(ent->flags & RENDER_LIGHT)) color[0] = color[1] = color[2] = 1; else { - R_CompleteLightPoint(color, diffusecolor, diffusenormal, ent->origin, true, NULL); + R_CompleteLightPoint(color, diffusecolor, diffusenormal, ent->origin, true); VectorMA(color, 0.5f, diffusecolor, color); } + color[0] *= ent->colormod[0]; + color[1] *= ent->colormod[1]; + color[2] *= ent->colormod[2]; if (fogenabled) { @@ -118,9 +121,9 @@ void R_DrawSpriteModelCallback(const void *calldata1, int calldata2) if (ent->frameblend[i].lerp >= 0.01f) { frame = ent->model->sprite.sprdata_frames + ent->frameblend[i].frame; - R_DrawSpriteImage((ent->effects & EF_ADDITIVE) || (ent->model->flags & EF_ADDITIVE), frame, frame->texture, org, up, left, color[0] * ifog, color[1] * ifog, color[2] * ifog, ent->alpha * ent->frameblend[i].lerp); + R_DrawSpriteImage((ent->effects & EF_ADDITIVE), (ent->effects & EF_NODEPTHTEST), frame, frame->texture, org, up, left, color[0] * ifog, color[1] * ifog, color[2] * ifog, ent->alpha * ent->frameblend[i].lerp); if (fog * ent->frameblend[i].lerp >= 0.01f) - R_DrawSpriteImage(true, frame, frame->fogtexture, org, up, left, fogcolor[0],fogcolor[1],fogcolor[2], fog * ent->alpha * ent->frameblend[i].lerp); + R_DrawSpriteImage(true, (ent->effects & EF_NODEPTHTEST), frame, frame->fogtexture, org, up, left, fogcolor[0],fogcolor[1],fogcolor[2], fog * ent->alpha * ent->frameblend[i].lerp); } } } @@ -131,9 +134,12 @@ void R_DrawSpriteModelCallback(const void *calldata1, int calldata2) for (i = 0;i < 4 && ent->frameblend[i].lerp;i++) frame = ent->model->sprite.sprdata_frames + ent->frameblend[i].frame; - R_DrawSpriteImage((ent->effects & EF_ADDITIVE) || (ent->model->flags & EF_ADDITIVE), frame, frame->texture, org, up, left, color[0] * ifog, color[1] * ifog, color[2] * ifog, ent->alpha); - if (fog * ent->frameblend[i].lerp >= 0.01f) - R_DrawSpriteImage(true, frame, frame->fogtexture, org, up, left, fogcolor[0],fogcolor[1],fogcolor[2], fog * ent->alpha); + if (frame) + { + R_DrawSpriteImage((ent->effects & EF_ADDITIVE), (ent->effects & EF_NODEPTHTEST), frame, frame->texture, org, up, left, color[0] * ifog, color[1] * ifog, color[2] * ifog, ent->alpha); + if (fog * ent->frameblend[i].lerp >= 0.01f) + R_DrawSpriteImage(true, (ent->effects & EF_NODEPTHTEST), frame, frame->fogtexture, org, up, left, fogcolor[0],fogcolor[1],fogcolor[2], fog * ent->alpha); + } } } @@ -144,6 +150,6 @@ void R_Model_Sprite_Draw(entity_render_t *ent) c_sprites++; - R_MeshQueue_AddTransparent(ent->origin, R_DrawSpriteModelCallback, ent, 0); + R_MeshQueue_AddTransparent(ent->effects & EF_NODEPTHTEST ? r_vieworigin : ent->origin, R_DrawSpriteModelCallback, ent, 0); }