X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=r_sprites.c;h=64401e404f60562cb3924cddfaada224c172f6c9;hb=8ace2c785926c5b4537f159fce6c76e6daf5ee71;hp=4e3d614eb73a70432df6dac9a2db5bcb31a85769;hpb=59158546b21b9ef4b9f7ead745ad544363907af6;p=xonotic%2Fdarkplaces.git diff --git a/r_sprites.c b/r_sprites.c index 4e3d614e..64401e40 100644 --- a/r_sprites.c +++ b/r_sprites.c @@ -8,6 +8,8 @@ extern cvar_t r_track_sprites; extern cvar_t r_track_sprites_flags; extern cvar_t r_track_sprites_scalew; extern cvar_t r_track_sprites_scaleh; +extern cvar_t r_overheadsprites_perspective; +extern cvar_t r_overheadsprites_pushback; #define TSF_ROTATE 1 #define TSF_ROTATE_CONTINOUSLY 2 @@ -353,6 +355,22 @@ void R_Model_Sprite_Draw_TransparentCallback(const entity_render_t *ent, const r up[1] = mup[0] * r_refdef.view.forward[1] + mup[1] * r_refdef.view.left[1] + mup[2] * r_refdef.view.up[1]; up[2] = mup[0] * r_refdef.view.forward[2] + mup[1] * r_refdef.view.left[2] + mup[2] * r_refdef.view.up[2]; break; + case SPR_OVERHEAD: + VectorScale(r_refdef.view.left, ent->scale, left); + VectorScale(r_refdef.view.up, ent->scale, up); + // offset + VectorCopy(r_refdef.view.up, up); + up[2] = up[2] + r_overheadsprites_perspective.value; VectorNormalize(up); // some rotation + VectorScale(up, ent->scale, up); + // offset (move nearer to player, yz is camera plane) + VectorSubtract(r_refdef.view.origin, org, middle); + VectorNormalize(middle); + org[0] = org[0] + middle[0]*r_overheadsprites_pushback.value; + org[1] = org[1] + middle[1]*r_overheadsprites_pushback.value; + org[2] = org[2] + middle[2]*r_overheadsprites_pushback.value; + // simlulate a bit of perspective effect + up[2] = up[2] + r_overheadsprites_perspective.value; + break; } // LordHavoc: interpolated sprite rendering @@ -380,7 +398,7 @@ void R_Model_Sprite_Draw_TransparentCallback(const entity_render_t *ent, const r R_CalcSprite_Vertex3f(vertex3f, org, left, up, frame->left, frame->right, frame->down, frame->up); - R_DrawCustomSurface(texture->currentskinframe, &identitymatrix, texture->currentmaterialflags, 0, 4, 0, 2, false); + R_DrawCustomSurface_Texture(texture, &identitymatrix, texture->currentmaterialflags, 0, 4, 0, 2, false, false); } }