X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=r_sprites.c;h=64401e404f60562cb3924cddfaada224c172f6c9;hb=8ace2c785926c5b4537f159fce6c76e6daf5ee71;hp=bf5a8f9ff6e4bd1c95412b1016a9362a6730a776;hpb=2cd6ce23bdc219b0dc059e27f8e803ffeda698f3;p=xonotic%2Fdarkplaces.git diff --git a/r_sprites.c b/r_sprites.c index bf5a8f9f..64401e40 100644 --- a/r_sprites.c +++ b/r_sprites.c @@ -8,6 +8,8 @@ extern cvar_t r_track_sprites; extern cvar_t r_track_sprites_flags; extern cvar_t r_track_sprites_scalew; extern cvar_t r_track_sprites_scaleh; +extern cvar_t r_overheadsprites_perspective; +extern cvar_t r_overheadsprites_pushback; #define TSF_ROTATE 1 #define TSF_ROTATE_CONTINOUSLY 2 @@ -199,6 +201,8 @@ void R_RotateSprite(const mspriteframe_t *frame, vec3_t origin, vec3_t left, vec } } +static float spritetexcoord2f[4*2] = {0, 1, 0, 0, 1, 0, 1, 1}; + void R_Model_Sprite_Draw_TransparentCallback(const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist) { int i; @@ -207,9 +211,7 @@ void R_Model_Sprite_Draw_TransparentCallback(const entity_render_t *ent, const r float scale, dx, dy, hud_vs_screen; int edge = 0; float dir_angle = 0.0f; - - // R_GetCurrentTexture needs this - rsurface.entity = (entity_render_t *)ent; + float vertex3f[12]; // nudge it toward the view to make sure it isn't in a wall Matrix4x4_ToVectors(&ent->matrix, mforward, mleft, mup, org); @@ -353,20 +355,34 @@ void R_Model_Sprite_Draw_TransparentCallback(const entity_render_t *ent, const r up[1] = mup[0] * r_refdef.view.forward[1] + mup[1] * r_refdef.view.left[1] + mup[2] * r_refdef.view.up[1]; up[2] = mup[0] * r_refdef.view.forward[2] + mup[1] * r_refdef.view.left[2] + mup[2] * r_refdef.view.up[2]; break; + case SPR_OVERHEAD: + VectorScale(r_refdef.view.left, ent->scale, left); + VectorScale(r_refdef.view.up, ent->scale, up); + // offset + VectorCopy(r_refdef.view.up, up); + up[2] = up[2] + r_overheadsprites_perspective.value; VectorNormalize(up); // some rotation + VectorScale(up, ent->scale, up); + // offset (move nearer to player, yz is camera plane) + VectorSubtract(r_refdef.view.origin, org, middle); + VectorNormalize(middle); + org[0] = org[0] + middle[0]*r_overheadsprites_pushback.value; + org[1] = org[1] + middle[1]*r_overheadsprites_pushback.value; + org[2] = org[2] + middle[2]*r_overheadsprites_pushback.value; + // simlulate a bit of perspective effect + up[2] = up[2] + r_overheadsprites_perspective.value; + break; } - R_Mesh_Matrix(&identitymatrix); - // LordHavoc: interpolated sprite rendering for (i = 0;i < MAX_FRAMEBLENDS;i++) { if (ent->frameblend[i].lerp >= 0.01f) { - mspriteframe_t *frame = model->sprite.sprdata_frames + ent->frameblend[i].subframe; - texture_t *texture = R_GetCurrentTexture(model->data_textures + ent->frameblend[i].subframe); -#if 0 - vec3_t o, l, u; -#endif + mspriteframe_t *frame; + texture_t *texture; + RSurf_ActiveCustomEntity(&identitymatrix, &identitymatrix, ent->flags, 0, ent->colormod[0], ent->colormod[1], ent->colormod[2], ent->alpha * ent->frameblend[i].lerp, 4, vertex3f, spritetexcoord2f, NULL, NULL, NULL, NULL, 2, polygonelement3i, polygonelement3s, false, false); + frame = model->sprite.sprdata_frames + ent->frameblend[i].subframe; + texture = R_GetCurrentTexture(model->data_textures + ent->frameblend[i].subframe); // SPR_LABEL should not use depth test AT ALL if(model->sprite.sprnum_type == SPR_LABEL || model->sprite.sprnum_type == SPR_LABEL_SCALE) @@ -376,26 +392,13 @@ void R_Model_Sprite_Draw_TransparentCallback(const entity_render_t *ent, const r if(edge) { // FIXME:: save vectors/origin and re-rotate? necessary if the hotspot can change per frame -#if 0 - VectorCopy(org, o); - VectorCopy(left, l); - VectorCopy(up, u); -#endif R_RotateSprite(frame, org, left, up, edge, dir_angle); -#if 1 edge = 0; -#endif - } - // FIXME: negate left and right in loader - R_DrawSprite(texture->currentlayers[0].blendfunc1, texture->currentlayers[0].blendfunc2, texture->basetexture, texture->currentskinframe->fog, (texture->currentmaterialflags & MATERIALFLAG_NODEPTHTEST), (texture->currentmaterialflags & MATERIALFLAG_SHORTDEPTHRANGE), org, left, up, frame->left, frame->right, frame->down, frame->up, texture->currentlayers[0].color[0], texture->currentlayers[0].color[1], texture->currentlayers[0].color[2], ent->alpha * ent->frameblend[i].lerp); - if(edge) - { -#if 0 - VectorCopy(o, org); - VectorCopy(l, left); - VectorCopy(u, up); -#endif } + + R_CalcSprite_Vertex3f(vertex3f, org, left, up, frame->left, frame->right, frame->down, frame->up); + + R_DrawCustomSurface_Texture(texture, &identitymatrix, texture->currentmaterialflags, 0, 4, 0, 2, false, false); } } @@ -409,6 +412,6 @@ void R_Model_Sprite_Draw(entity_render_t *ent) return; Matrix4x4_OriginFromMatrix(&ent->matrix, org); - R_MeshQueue_AddTransparent(ent->effects & EF_NODEPTHTEST ? r_refdef.view.origin : org, R_Model_Sprite_Draw_TransparentCallback, ent, 0, rsurface.rtlight); + R_MeshQueue_AddTransparent(ent->flags & RENDER_NODEPTHTEST ? r_refdef.view.origin : org, R_Model_Sprite_Draw_TransparentCallback, ent, 0, rsurface.rtlight); }