X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=r_textures.h;h=0cef25500d0513efd6407ec7f625bd23bdf879c2;hb=090ba3ef945de0fb47688f31a76868606d51aa4d;hp=4b52c76d70fa608ec25b9cb90877ad4c3b076a7a;hpb=0b9f4c8aec2e2012295b2165757aa1380073c9f0;p=xonotic%2Fdarkplaces.git diff --git a/r_textures.h b/r_textures.h index 4b52c76d..0cef2550 100644 --- a/r_textures.h +++ b/r_textures.h @@ -10,28 +10,36 @@ #define TEXF_PRECACHE 0x00000004 // upload immediately, never defer (ignore r_textureprecache) #define TEXF_ALWAYSPRECACHE 0x00000008 -// allocated as a fragment in a larger texture, mipmap is not allowed with -// this, mostly used for lightmaps -#define TEXF_FRAGMENT 0x00000010 +// indicates texture coordinates should be clamped rather than wrapping +#define TEXF_CLAMP 0x00000020 +// indicates texture should be uploaded using GL_NEAREST or GL_NEAREST_MIPMAP_NEAREST mode +#define TEXF_FORCENEAREST 0x00000040 +// indicates texture should be uploaded using GL_LINEAR or GL_LINEAR_MIPMAP_NEAREST or GL_LINEAR_MIPMAP_LINEAR mode +#define TEXF_FORCELINEAR 0x00000080 +// indicates texture should be affected by gl_picmip and gl_max_size cvar +#define TEXF_PICMIP 0x00000100 +// indicates texture should be compressed if possible +#define TEXF_COMPRESS 0x00000200 // used for checking if textures mismatch -#define TEXF_IMPORTANTBITS (TEXF_ALPHA | TEXF_MIPMAP | TEXF_FRAGMENT) +#define TEXF_IMPORTANTBITS (TEXF_ALPHA | TEXF_MIPMAP | TEXF_CLAMP | TEXF_FORCENEAREST | TEXF_FORCELINEAR | TEXF_PICMIP | TEXF_COMPRESS) -// 8bit quake paletted -#define TEXTYPE_QPALETTE 1 +// 8bit paletted +#define TEXTYPE_PALETTE 1 // 24bit RGB #define TEXTYPE_RGB 2 // 32bit RGBA #define TEXTYPE_RGBA 3 -// contents of this structure are private to gl_textures.c -typedef struct +// contents of this structure are mostly private to gl_textures.c +typedef struct rtexture_s { - int useless; + // this is exposed (rather than private) for speed reasons only + int texnum; } rtexture_t; // contents of this structure are private to gl_textures.c -typedef struct +typedef struct rtexturepool_s { int useless; } @@ -42,29 +50,37 @@ rtexturepool_t *R_AllocTexturePool(void); // free a texture pool (textures can not be freed individually) void R_FreeTexturePool(rtexturepool_t **rtexturepool); -// important technical note: -// fragment textures must have a width that is compatible with the fragment -// update system, to get a compliant size, use R_CompatibleFragmentWidth -int R_CompatibleFragmentWidth(int width, int textype, int flags); +// the color/normal/etc cvars should be checked by callers of R_LoadTexture* functions to decide whether to add TEXF_COMPRESS to the flags +extern cvar_t gl_texturecompression; +extern cvar_t gl_texturecompression_color; +extern cvar_t gl_texturecompression_normal; +extern cvar_t gl_texturecompression_gloss; +extern cvar_t gl_texturecompression_glow; +extern cvar_t gl_texturecompression_2d; +extern cvar_t gl_texturecompression_q3bsplightmaps; +extern cvar_t gl_texturecompression_q3bspdeluxemaps; +extern cvar_t gl_texturecompression_sky; +extern cvar_t gl_texturecompression_lightcubemaps; // add a texture to a pool and optionally precache (upload) it // (note: data == NULL is perfectly acceptable) -rtexture_t *R_LoadTexture (rtexturepool_t *rtexturepool, char *identifier, int width, int height, qbyte *data, int textype, int flags); +// (note: palette must not be NULL if using TEXTYPE_PALETTE) +rtexture_t *R_LoadTexture1D(rtexturepool_t *rtexturepool, const char *identifier, int width, const unsigned char *data, int textype, int flags, const unsigned int *palette); +rtexture_t *R_LoadTexture2D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, const unsigned char *data, int textype, int flags, const unsigned int *palette); +rtexture_t *R_LoadTexture3D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, int depth, const unsigned char *data, int textype, int flags, const unsigned int *palette); +rtexture_t *R_LoadTextureCubeMap(rtexturepool_t *rtexturepool, const char *identifier, int width, const unsigned char *data, int textype, int flags, const unsigned int *palette); // free a texture void R_FreeTexture(rtexture_t *rt); -// update the image data of a texture, used by lightmap updates and -// procedural textures. -void R_UpdateTexture(rtexture_t *rt, qbyte *data); - -// location of the fragment in the texture (note: any parameter except rt can -// be NULL) -void R_FragmentLocation(rtexture_t *rt, int *x, int *y, float *fx1, float *fy1, float *fx2, float *fy2); +// update a portion of the image data of a texture, used by lightmap updates +// and procedural textures such as video playback. +void R_UpdateTexture(rtexture_t *rt, unsigned char *data, int x, int y, int width, int height); // returns the renderer dependent texture slot number (call this before each // use, as a texture might not have been precached) -int R_GetTexture (rtexture_t *rt); +#define R_GetTexture(rt) ((rt) ? ((rt)->texnum >= 0 ? (rt)->texnum : R_RealGetTexture(rt)) : r_texture_white->texnum) +int R_RealGetTexture (rtexture_t *rt); // returns true if the texture is transparent (useful for rendering code) int R_TextureHasAlpha(rtexture_t *rt); @@ -75,5 +91,8 @@ int R_TextureWidth(rtexture_t *rt); // returns height of texture, as was specified when it was uploaded int R_TextureHeight(rtexture_t *rt); +// frees processing buffers each frame, and may someday animate procedural textures +void R_Textures_Frame(void); + #endif