X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=r_textures.h;h=3af696e46d3f04d5b753b07e46dbe9d73af7fab3;hb=145be4b7f63608b1b43cdae981761cc74c34efa0;hp=f83aba32122f066cf5f1df754274ff2cf5f887f5;hpb=fd091d66e2673b19eb9c7d73d95160ef874de5e6;p=xonotic%2Fdarkplaces.git diff --git a/r_textures.h b/r_textures.h index f83aba32..3af696e4 100644 --- a/r_textures.h +++ b/r_textures.h @@ -20,6 +20,8 @@ #define TEXF_PICMIP 0x00000100 // indicates texture should be compressed if possible #define TEXF_COMPRESS 0x00000200 +// use this flag to block R_PurgeTexture from freeing a texture +#define TEXF_PERSISTENT 0x00000400 // used for checking if textures mismatch #define TEXF_IMPORTANTBITS (TEXF_ALPHA | TEXF_MIPMAP | TEXF_CLAMP | TEXF_FORCENEAREST | TEXF_FORCELINEAR | TEXF_PICMIP | TEXF_COMPRESS) @@ -85,7 +87,7 @@ void R_UpdateTexture(rtexture_t *rt, const unsigned char *data, int x, int y, in // returns the renderer dependent texture slot number (call this before each // use, as a texture might not have been precached) -#define R_GetTexture(rt) ((rt) ? ((rt)->texnum >= 0 ? (rt)->texnum : R_RealGetTexture(rt)) : r_texture_white->texnum) +#define R_GetTexture(rt) ((rt) ? ((rt)->texnum > 0 ? (rt)->texnum : R_RealGetTexture(rt)) : r_texture_white->texnum) int R_RealGetTexture (rtexture_t *rt); // returns true if the texture is transparent (useful for rendering code) @@ -97,12 +99,19 @@ int R_TextureWidth(rtexture_t *rt); // returns height of texture, as was specified when it was uploaded int R_TextureHeight(rtexture_t *rt); +// only frees the texture if TEXF_PERSISTENT is not set +// also resets the variable +void R_PurgeTexture(rtexture_t *prt); + // frees processing buffers each frame, and may someday animate procedural textures void R_Textures_Frame(void); // maybe rename this - sounds awful? [11/21/2007 Black] void R_MarkDirtyTexture(rtexture_t *rt); -void R_MakeTextureDynamic(rtexture_t *rt, updatecallback_t updatecallback, void *data); +void R_MakeTextureDynamic(rtexture_t *rt, updatecallback_t updatecallback, void *data); + +// Clear the texture's contents +void R_ClearTexture (rtexture_t *rt); #endif