X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=r_textures.h;h=5cd1aa820040717b941818a2a1dfe38a1a81ca78;hb=7977ef74dc79b00067952417dd4252ed3ebcbadb;hp=ebcd8893e71ce1f7817104e224a343e8aeaab067;hpb=1aea459957c5a3df90ca6b93c73b99c30b8b985c;p=xonotic%2Fdarkplaces.git diff --git a/r_textures.h b/r_textures.h index ebcd8893..5cd1aa82 100644 --- a/r_textures.h +++ b/r_textures.h @@ -10,21 +10,26 @@ #define TEXF_PRECACHE 0x00000004 // upload immediately, never defer (ignore r_textureprecache) #define TEXF_ALWAYSPRECACHE 0x00000008 -// allocated as a fragment in a larger texture, mipmap is not allowed with -// this, mostly used for lightmaps -#define TEXF_FRAGMENT 0x00000010 +// indicates texture coordinates should be clamped rather than wrapping +#define TEXF_CLAMP 0x00000020 +// indicates texture should be uploaded using GL_NEAREST or GL_NEAREST_MIPMAP_NEAREST mode +#define TEXF_FORCENEAREST 0x00000040 +// indicates texture should be uploaded using GL_LINEAR or GL_LINEAR_MIPMAP_NEAREST or GL_LINEAR_MIPMAP_LINEAR mode +#define TEXF_FORCELINEAR 0x00000080 +// indicates texture should be affected by gl_picmip and gl_max_size cvar +#define TEXF_PICMIP 0x00000100 // used for checking if textures mismatch -#define TEXF_IMPORTANTBITS (TEXF_ALPHA | TEXF_MIPMAP | TEXF_FRAGMENT) +#define TEXF_IMPORTANTBITS (TEXF_ALPHA | TEXF_MIPMAP | TEXF_CLAMP | TEXF_FORCENEAREST | TEXF_FORCELINEAR | TEXF_PICMIP) -// 8bit quake paletted -#define TEXTYPE_QPALETTE 1 +// 8bit paletted +#define TEXTYPE_PALETTE 1 // 24bit RGB #define TEXTYPE_RGB 2 // 32bit RGBA #define TEXTYPE_RGBA 3 // contents of this structure are mostly private to gl_textures.c -typedef struct +typedef struct rtexture_s { // this is exposed (rather than private) for speed reasons only int texnum; @@ -32,7 +37,7 @@ typedef struct rtexture_t; // contents of this structure are private to gl_textures.c -typedef struct +typedef struct rtexturepool_s { int useless; } @@ -43,29 +48,24 @@ rtexturepool_t *R_AllocTexturePool(void); // free a texture pool (textures can not be freed individually) void R_FreeTexturePool(rtexturepool_t **rtexturepool); -// important technical note: -// fragment textures must have a width that is compatible with the fragment -// update system, to get a compliant size, use R_CompatibleFragmentWidth -int R_CompatibleFragmentWidth(int width, int textype, int flags); - // add a texture to a pool and optionally precache (upload) it // (note: data == NULL is perfectly acceptable) -rtexture_t *R_LoadTexture (rtexturepool_t *rtexturepool, char *identifier, int width, int height, qbyte *data, int textype, int flags); +// (note: palette must not be NULL if using TEXTYPE_PALETTE) +rtexture_t *R_LoadTexture1D(rtexturepool_t *rtexturepool, const char *identifier, int width, const unsigned char *data, int textype, int flags, const unsigned int *palette); +rtexture_t *R_LoadTexture2D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, const unsigned char *data, int textype, int flags, const unsigned int *palette); +rtexture_t *R_LoadTexture3D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, int depth, const unsigned char *data, int textype, int flags, const unsigned int *palette); +rtexture_t *R_LoadTextureCubeMap(rtexturepool_t *rtexturepool, const char *identifier, int width, const unsigned char *data, int textype, int flags, const unsigned int *palette); // free a texture void R_FreeTexture(rtexture_t *rt); -// update the image data of a texture, used by lightmap updates and -// procedural textures. -void R_UpdateTexture(rtexture_t *rt, qbyte *data); - -// location of the fragment in the texture (note: any parameter except rt can -// be NULL) -void R_FragmentLocation(rtexture_t *rt, int *x, int *y, float *fx1, float *fy1, float *fx2, float *fy2); +// update a portion of the image data of a texture, used by lightmap updates +// and procedural textures such as video playback. +void R_UpdateTexture(rtexture_t *rt, unsigned char *data, int x, int y, int width, int height); // returns the renderer dependent texture slot number (call this before each // use, as a texture might not have been precached) -#define R_GetTexture(rt) ((rt) ? ((rt)->texnum >= 0 ? (rt)->texnum : R_RealGetTexture(rt)) : 0) +#define R_GetTexture(rt) ((rt) ? ((rt)->texnum >= 0 ? (rt)->texnum : R_RealGetTexture(rt)) : r_texture_white->texnum) int R_RealGetTexture (rtexture_t *rt); // returns true if the texture is transparent (useful for rendering code) @@ -77,5 +77,8 @@ int R_TextureWidth(rtexture_t *rt); // returns height of texture, as was specified when it was uploaded int R_TextureHeight(rtexture_t *rt); +// frees processing buffers each frame, and may someday animate procedural textures +void R_Textures_Frame(void); + #endif