X-Git-Url: http://de.git.xonotic.org/?a=blobdiff_plain;f=r_textures.h;h=82e3189c8eac6897721640d616fdbfd19dce623d;hb=9bfbab70606e1b1e3dff7a0b2db8ba06862f008c;hp=b66201c49a9b597b73f12b30fe087e758d4beee6;hpb=3e38a6509b932ff0c1033f296737ba378bdc3214;p=xonotic%2Fdarkplaces.git diff --git a/r_textures.h b/r_textures.h index b66201c4..82e3189c 100644 --- a/r_textures.h +++ b/r_textures.h @@ -34,6 +34,8 @@ #define TEXF_RENDERTARGET 0x0010000 // used for checking if textures mismatch #define TEXF_IMPORTANTBITS (TEXF_ALPHA | TEXF_MIPMAP | TEXF_RGBMULTIPLYBYALPHA | TEXF_CLAMP | TEXF_FORCENEAREST | TEXF_FORCELINEAR | TEXF_PICMIP | TEXF_COMPRESS | TEXF_COMPARE | TEXF_LOWPRECISION | TEXF_RENDERTARGET) +// set as a flag to force the texture to be reloaded +#define TEXF_FORCE_RELOAD 0x80000000 typedef enum textype_e { @@ -43,8 +45,6 @@ typedef enum textype_e TEXTYPE_RGBA, // 32bit BGRA (preferred format due to faster uploads on most hardware) TEXTYPE_BGRA, - // 16bit D16 (16bit depth) or 32bit S8D24 (24bit depth, 8bit stencil unused) - TEXTYPE_SHADOWMAP, // 8bit ALPHA (used for freetype fonts) TEXTYPE_ALPHA, // 4x4 block compressed 15bit color (4 bits per pixel) @@ -55,12 +55,30 @@ typedef enum textype_e TEXTYPE_DXT3, // 4x4 block compressed 15bit color plus 8bit alpha (8 bits per pixel) TEXTYPE_DXT5, + + // 8bit paletted in sRGB colorspace + TEXTYPE_SRGB_PALETTE, + // 32bit RGBA in sRGB colorspace + TEXTYPE_SRGB_RGBA, + // 32bit BGRA (preferred format due to faster uploads on most hardware) in sRGB colorspace + TEXTYPE_SRGB_BGRA, + // 4x4 block compressed 15bit color (4 bits per pixel) in sRGB colorspace + TEXTYPE_SRGB_DXT1, + // 4x4 block compressed 15bit color plus 1bit alpha (4 bits per pixel) in sRGB colorspace + TEXTYPE_SRGB_DXT1A, + // 4x4 block compressed 15bit color plus 8bit alpha (8 bits per pixel) in sRGB colorspace + TEXTYPE_SRGB_DXT3, + // 4x4 block compressed 15bit color plus 8bit alpha (8 bits per pixel) in sRGB colorspace + TEXTYPE_SRGB_DXT5, + // this represents the same format as the framebuffer, for fast copies TEXTYPE_COLORBUFFER, // this represents an RGBA half_float texture (4 16bit floats) TEXTYPE_COLORBUFFER16F, // this represents an RGBA float texture (4 32bit floats) - TEXTYPE_COLORBUFFER32F + TEXTYPE_COLORBUFFER32F, + // 16bit D16 (16bit depth) or 32bit S8D24 (24bit depth, 8bit stencil unused) + TEXTYPE_SHADOWMAP } textype_t; @@ -127,6 +145,8 @@ extern cvar_t gl_texturecompression_q3bspdeluxemaps; extern cvar_t gl_texturecompression_sky; extern cvar_t gl_texturecompression_lightcubemaps; extern cvar_t gl_texturecompression_reflectmask; +extern cvar_t r_texture_dds_load; +extern cvar_t r_texture_dds_save; // add a texture to a pool and optionally precache (upload) it // (note: data == NULL is perfectly acceptable) @@ -159,6 +179,9 @@ int R_TextureWidth(rtexture_t *rt); // returns height of texture, as was specified when it was uploaded int R_TextureHeight(rtexture_t *rt); +// returns flags of texture, as was specified when it was uploaded +int R_TextureFlags(rtexture_t *rt); + // only frees the texture if TEXF_PERSISTENT is not set // also resets the variable void R_PurgeTexture(rtexture_t *prt);